同步锁基本原理与实现
为充分利用机器性能,人们发明了多线程。但同时带来了线程安全问题,于是人们又发明了同步锁。
这个问题自然人人知道,但你真的了解同步锁吗?还是说你会用其中的上锁与解锁功能?
今天我们就一起来深入看同步锁的原理和实现吧!
一:同步锁的职责
同步锁的职责可以说就一个,限制资源的使用(线程安全从属)。
它一般至少会包含两个功能: 1. 给资源加锁;2. 给资源解锁;另外,它一般还有 等待/通知 即 wait/notify 的功能;
同步锁的应用场景:多个线程同时操作一个事务必须保证正确性;一个资源只能同时由一线程访问操作;一个资源最多只能接入k的并发访问;保证访问的顺序性;
同步锁的实现方式:操作系统调度实现;应用自行实现;CAS自旋;
同步锁的几个问题:
为什么它能保证线程安全?
锁等待耗CPU吗?
使用锁后性能下降严重的原因是啥?
二:同步锁的实现一:lock/unlock
其实对于应用层来说,非常多就是 lock/unlock , 这也是锁的核心。
AQS 是java中很多锁实现的基础,因为它屏蔽了很多繁杂而底层的阻塞操作,为上层抽象出易用的接口。
我们就以AQS作为跳板,先来看一下上锁的过程。为不至于陷入具体锁的业务逻辑中,我们先以最简单的 CountDownLatch 看看。
// 先看看 CountDownLatch 的基础数据结构,可以说是不能再简单了,就继承了 AQS,然后简单覆写了几个必要方法。
// java.util.concurrent.CountDownLatch.Sync
/**
* Synchronization control For CountDownLatch.
* Uses AQS state to represent count.
*/
private static final class Sync extends AbstractQueuedSynchronizer {
private static final long serialVersionUID = 4982264981922014374L;
Sync(int count) {
setState(count);
}
int getCount() {
return getState();
}
protected int tryAcquireShared(int acquires) {
// 只有一种情况会获取锁成功,即 state == 0 的时候
return (getState() == 0) ? 1 : -1;
}
protected boolean tryReleaseShared(int releases) {
// Decrement count; signal when transition to zero
for (;;) {
int c = getState();
if (c == 0)
return false;
// 原始的锁数量是在初始化时指定的不可变的,每次释放一个锁标识
int nextc = c-1;
if (compareAndSetState(c, nextc))
// 只有一情况会释放锁成功,即本次释放后 state == 0
return nextc == 0;
}
}
}
private final Sync sync;
重点1,我们看看上锁过程,即 await() 的调用。
public void await() throws InterruptedException {
// 调用 AQS 的接口,由AQS实现了锁的骨架逻辑
sync.acquireSharedInterruptibly(1);
}
// java.util.concurrent.locks.AbstractQueuedSynchronizer#acquireSharedInterruptibly
/**
* Acquires in shared mode, aborting if interrupted. Implemented
* by first checking interrupt status, then invoking at least once
* {@link #tryAcquireShared}, returning on success. Otherwise the
* thread is queued, possibly repeatedly blocking and unblocking,
* invoking {@link #tryAcquireShared} until success or the thread
* is interrupted.
* @param arg the acquire argument.
* This value is conveyed to {@link #tryAcquireShared} but is
* otherwise uninterpreted and can represent anything
* you like.
* @throws InterruptedException if the current thread is interrupted
*/
public final void acquireSharedInterruptibly(int arg)
throws InterruptedException {
if (Thread.interrupted())
throw new InterruptedException();
// 首先尝试获取锁,如果成功就不用阻塞了
// 而从上面的逻辑我们看到,获取锁相当之简单,所以,获取锁本身并没有太多的性能消耗哟
// 如果获取锁失败,则会进行稍后尝试,这应该是复杂而精巧的
if (tryAcquireShared(arg) < 0)
doAcquireSharedInterruptibly(arg);
}
/**
* Acquires in shared interruptible mode.
* @param arg the acquire argument
*/
private void doAcquireSharedInterruptibly(int arg)
throws InterruptedException {
// 首先将当前线程添加排队队尾,此处会保证线程安全,稍后我们可以看到
final Node node = addWaiter(Node.SHARED);
boolean failed = true;
try {
for (;;) {
// 获取其上一节点,如果上一节点是头节点,就代表当前线程可以再次尝试获取锁了
final Node p = node.predecessor();
if (p == head) {
int r = tryAcquireShared(arg);
if (r >= 0) {
setHeadAndPropagate(node, r);
p.next = null; // help GC
failed = false;
return;
}
}
// 先检测是否需要阻塞,然后再进行阻塞等待,阻塞由 LockSupport 底层支持
// 如果阻塞后,将不会主动唤醒,只会由 unlock 时,主动被通知
// 因此,此处即是获取锁的最终等待点
// 操作系统将不会再次调度到本线程,直到获取到锁
if (shouldParkAfterFailedAcquire(p, node) &&
parkAndCheckInterrupt())
throw new InterruptedException();
}
} finally {
if (failed)
cancelAcquire(node);
}
}
// 如此线程安全地添加当前线程到队尾?CAS 保证
/**
* Creates and enqueues node for current thread and given mode.
*
* @param mode Node.EXCLUSIVE for exclusive, Node.SHARED for shared
* @return the new node
*/
private Node addWaiter(Node mode) {
Node node = new Node(Thread.currentThread(), mode);
// Try the fast path of enq; backup to full enq on failure
Node pred = tail;
if (pred != null) {
node.prev = pred;
if (compareAndSetTail(pred, node)) {
pred.next = node;
return node;
}
}
enq(node);
return node;
}
/**
* Inserts node into queue, initializing if necessary. See picture above.
* @param node the node to insert
* @return node's predecessor
*/
private Node enq(final Node node) {
for (;;) {
Node t = tail;
if (t == null) { // Must initialize
if (compareAndSetHead(new Node()))
tail = head;
} else {
node.prev = t;
if (compareAndSetTail(t, node)) {
t.next = node;
return t;
}
}
}
}
// 检测是否需要进行阻塞
/**
* Checks and updates status for a node that failed to acquire.
* Returns true if thread should block. This is the main signal
* control in all acquire loops. Requires that pred == node.prev.
*
* @param pred node's predecessor holding status
* @param node the node
* @return {@code true} if thread should block
*/
private static boolean shouldParkAfterFailedAcquire(Node pred, Node node) {
int ws = pred.waitStatus;
if (ws == Node.SIGNAL)
/*
* This node has already set status asking a release
* to signal it, so it can safely park.
*/
// 只有前置节点是 SIGNAL 状态的节点,才需要进行 阻塞等待,当然前置节点会在下一次循环中被设置好
return true;
if (ws > 0) {
/*
* Predecessor was cancelled. Skip over predecessors and
* indicate retry.
*/
do {
node.prev = pred = pred.prev;
} while (pred.waitStatus > 0);
pred.next = node;
} else {
/*
* waitStatus must be 0 or PROPAGATE. Indicate that we
* need a signal, but don't park yet. Caller will need to
* retry to make sure it cannot acquire before parking.
*/
compareAndSetWaitStatus(pred, ws, Node.SIGNAL);
}
return false;
}
// park 阻塞实现
/**
* Convenience method to park and then check if interrupted
*
* @return {@code true} if interrupted
*/
private final boolean parkAndCheckInterrupt() {
// 将当前 AQS 实例作为锁对象 blocker, 进行操作系统调用阻塞, 所以所有等待锁的线程将会在同一个锁前提下执行
LockSupport.park(this);
return Thread.interrupted();
}
如上,上锁过程是比较简单明了的。加入一队列,然后由操作系统将线程调出。(那么操作系统是如何把线程调出的呢?有兴趣自行研究)
重点2. 解锁过程,即 countDown() 调用
public void countDown() {
// 同样直接调用 AQS 的接口,由AQS实现了锁的释放骨架逻辑
sync.releaseShared(1);
}
// java.util.concurrent.locks.AbstractQueuedSynchronizer#releaseShared
/**
* Releases in shared mode. Implemented by unblocking one or more
* threads if {@link #tryReleaseShared} returns true.
*
* @param arg the release argument. This value is conveyed to
* {@link #tryReleaseShared} but is otherwise uninterpreted
* and can represent anything you like.
* @return the value returned from {@link #tryReleaseShared}
*/
public final boolean releaseShared(int arg) {
// 调用业务实现的释放逻辑,如果成功,再执行底层的释放,如队列移除,线程通知等等
// 在 CountDownLatch 的实现中,只有 state == 0 时才会成功,所以它只会执行一次底层释放
// 这也是我们认为 CountDownLatch 能够做到多线程同时执行的效果的原因之一
if (tryReleaseShared(arg)) {
doReleaseShared();
return true;
}
return false;
}
/**
* Release action for shared mode -- signals successor and ensures
* propagation. (Note: For exclusive mode, release just amounts
* to calling unparkSuccessor of head if it needs signal.)
*/
private void doReleaseShared() {
/*
* Ensure that a release propagates, even if there are other
* in-progress acquires/releases. This proceeds in the usual
* way of trying to unparkSuccessor of head if it needs
* signal. But if it does not, status is set to PROPAGATE to
* ensure that upon release, propagation continues.
* Additionally, we must loop in case a new node is added
* while we are doing this. Also, unlike other uses of
* unparkSuccessor, we need to know if CAS to reset status
* fails, if so rechecking.
*/
for (;;) {
Node h = head;
// 队列不为空才进行释放
if (h != null && h != tail) {
int ws = h.waitStatus;
// 看过上面的 lock 逻辑,我们知道只要在阻塞状态,一定是 Node.SIGNAL
if (ws == Node.SIGNAL) {
// 状态改变成功,才进行后续的唤醒逻辑
// 因为先改变状态成功,才算是线程安全的,再进行唤醒,否则进入下一次循环再检查
if (!compareAndSetWaitStatus(h, Node.SIGNAL, 0))
continue; // loop to recheck cases
// 将头节点的下一节点唤醒,如有必要
unparkSuccessor(h);
}
// 这里的 propagates, 是要传播啥呢??
// 为什么只唤醒了一个线程,其他线程也可以动了?
else if (ws == 0 &&
!compareAndSetWaitStatus(h, 0, Node.PROPAGATE))
continue; // loop on failed CAS
}
if (h == head) // loop if head changed
break;
}
}
/**
* Wakes up node's successor, if one exists.
*
* @param node the node
*/
private void unparkSuccessor(Node node) {
/*
* If status is negative (i.e., possibly needing signal) try
* to clear in anticipation of signalling. It is OK if this
* fails or if status is changed by waiting thread.
*/
int ws = node.waitStatus;
if (ws < 0)
compareAndSetWaitStatus(node, ws, 0);
/*
* Thread to unpark is held in successor, which is normally
* just the next node. But if cancelled or apparently null,
* traverse backwards from tail to find the actual
* non-cancelled successor.
*/
// 唤醒下一个节点
// 但如果下一节点已经取消等待了,那么就找下一个没最近的没被取消的线程进行唤醒
// 唤醒只是针对一个线程的哟
Node s = node.next;
if (s == null || s.waitStatus > 0) {
s = null;
for (Node t = tail; t != null && t != node; t = t.prev)
if (t.waitStatus <= 0)
s = t;
}
if (s != null)
LockSupport.unpark(s.thread);
}
重要3. 线程解锁的传播性?
因为从上一节的讲解中,我们看到,当用户调用 countDown 时,仅仅是让操作系统唤醒了 head 的下一个节点线程或者最近未取消的节点。那么,从哪里来的所有线程都获取了锁从而运行呢?
其实是在 获取锁的过程中,还有一点我们未看清:
// java.util.concurrent.locks.AbstractQueuedSynchronizer#doAcquireShared
/**
* Acquires in shared uninterruptible mode.
* @param arg the acquire argument
*/
private void doAcquireShared(int arg) {
final Node node = addWaiter(Node.SHARED);
boolean failed = true;
try {
boolean interrupted = false;
for (;;) {
final Node p = node.predecessor();
if (p == head) {
// 当countDown被调用后,head节点被唤醒,执行
int r = tryAcquireShared(arg);
if (r >= 0) {
// 获取到锁后,设置node为下一个头节点,并把唤醒状态传播下去,而这里面肯定会做一些唤醒其他线程的操作,请看下文
setHeadAndPropagate(node, r);
p.next = null; // help GC
if (interrupted)
selfInterrupt();
failed = false;
return;
}
}
if (shouldParkAfterFailedAcquire(p, node) &&
parkAndCheckInterrupt())
interrupted = true;
}
} finally {
if (failed)
cancelAcquire(node);
}
}
/**
* Sets head of queue, and checks if successor may be waiting
* in shared mode, if so propagating if either propagate > 0 or
* PROPAGATE status was set.
*
* @param node the node
* @param propagate the return value from a tryAcquireShared
*/
private void setHeadAndPropagate(Node node, int propagate) {
Node h = head; // Record old head for check below
setHead(node);
/*
* Try to signal next queued node if:
* Propagation was indicated by caller,
* or was recorded (as h.waitStatus either before
* or after setHead) by a previous operation
* (note: this uses sign-check of waitStatus because
* PROPAGATE status may transition to SIGNAL.)
* and
* The next node is waiting in shared mode,
* or we don't know, because it appears null
*
* The conservatism in both of these checks may cause
* unnecessary wake-ups, but only when there are multiple
* racing acquires/releases, so most need signals now or soon
* anyway.
*/
if (propagate > 0 || h == null || h.waitStatus < 0 ||
(h = head) == null || h.waitStatus < 0) {
// 如果有必要,则做一次唤醒下一线程的操作
// 在 countDown() 不会触发此操作,所以这里只是一个内部调用传播
Node s = node.next;
if (s == null || s.isShared())
// 此处锁释放逻辑如上,总之,又是另一次的唤醒触发
doReleaseShared();
}
}
到此,我们明白了它是怎么做到一个锁释放,所有线程可通行的。也从根本上回答了我们猜想,所有线程同时并发运行。然而并没有,它只是通过唤醒传播性来依次唤醒各个等待线程的。从绝对时间性上来讲,都是有先后关系的。以后可别再浅显说是同时执行了哟。
三、 锁的切换:wait/notify
上面看出,针对一个lock/unlock 的过程还是很简单的,由操作系统负责大头,实现代码也并不多。
但是针对稍微有点要求的场景,就会进行条件式的操作。比如:持有某个锁运行一段代码,但是,运行时发现某条件不满足,需要进行等待而不能直接结束,直到条件成立。即所谓的 wait 操作。
乍一看,wait/notify 与 lock/unlock 很像,其实不然。区分主要是 lock/unlock 是针对整个代码段的,而 wait/notify 则是针对某个条件的,即获取了锁不代表条件成立了,但是条件成立了一定要在锁的前提下才能进行安全操作。
那么,是否 wait/notify 也一样的实现简单呢?比如java的最基础类 Object 类就提供了 wait/notify 功能。
我们既然想一探究竟,还是以并发包下的实现作为基础吧,毕竟 java 才是我们的强项。
本次,咱们以 ArrayBlockingQueue#put/take 作为基础看下这种场景的使用先。
ArrayBlockingQueue 的put/take 特性就是,put当队列满时,一直阻塞,直到有可用位置才继续运行下一步。而take当队列为空时一样阻塞,直到队列里有数据才运行下一步。这种场景使用锁主不好搞了,因为这是一个条件判断。put/take 如下:
// java.util.concurrent.ArrayBlockingQueue#put
/**
* Inserts the specified element at the tail of this queue, waiting
* for space to become available if the queue is full.
*
* @throws InterruptedException {@inheritDoc}
* @throws NullPointerException {@inheritDoc}
*/
public void put(E e) throws InterruptedException {
checkNotNull(e);
final ReentrantLock lock = this.lock;
lock.lockInterruptibly();
try {
// 当队列满时,一直等待
while (count == items.length)
notFull.await();
enqueue(e);
} finally {
lock.unlock();
}
}
// java.util.concurrent.ArrayBlockingQueue#take
public E take() throws InterruptedException {
final ReentrantLock lock = this.lock;
lock.lockInterruptibly();
try {
// 当队列为空时一直等待
while (count == 0)
notEmpty.await();
return dequeue();
} finally {
lock.unlock();
}
}
看起来相当简单,完全符合人类思维。只是,这里使用的两个变量进行控制流程 notFull,notEmpty. 这两个变量是如何进行关联的呢?
在这之前,我们还需要补充下上面的例子,即 notFull.await(), notEmpty.await(); 被阻塞了,何时才能运行呢?如上代码在各自的入队和出队完成之后进行通知就可以了。
// 与 put 对应,入队完成后,队列自然就不为空了,通知下 notEmpty 就好了
/**
* Inserts element at current put position, advances, and signals.
* Call only when holding lock.
*/
private void enqueue(E x) {
// assert lock.getHoldCount() == 1;
// assert items[putIndex] == null;
final Object[] items = this.items;
items[putIndex] = x;
if (++putIndex == items.length)
putIndex = 0;
count++;
// 我已放入一个元素,不为空了
notEmpty.signal();
}
// 与 take 对应,出队完成后,自然就不可能是满的了,至少一个空余空间。
/**
* Extracts element at current take position, advances, and signals.
* Call only when holding lock.
*/
private E dequeue() {
// assert lock.getHoldCount() == 1;
// assert items[takeIndex] != null;
final Object[] items = this.items;
@SuppressWarnings("unchecked")
E x = (E) items[takeIndex];
items[takeIndex] = null;
if (++takeIndex == items.length)
takeIndex = 0;
count--;
if (itrs != null)
itrs.elementDequeued();
// 我已移除一个元素,肯定没有满了,你们继续放入吧
notFull.signal();
return x;
}
是不是超级好理解。是的。不过,我们不是想看 ArrayBlockingQueue 是如何实现的,我们是要论清 wait/notify 是如何实现的。因为毕竟,他们不是一个锁那么简单。
// 三个锁的关系,即 notEmpty, notFull 都是 ReentrantLock 的条件锁,相当于是其子集吧
/** Main lock guarding all access */
final ReentrantLock lock;
/** Condition for waiting takes */
private final Condition notEmpty;
/** Condition for waiting puts */
private final Condition notFull;
public ArrayBlockingQueue(int capacity, boolean fair) {
if (capacity <= 0)
throw new IllegalArgumentException();
this.items = new Object[capacity];
lock = new ReentrantLock(fair);
notEmpty = lock.newCondition();
notFull = lock.newCondition();
}
// lock.newCondition() 是什么鬼?它是 AQS 中实现的 ConditionObject
// java.util.concurrent.locks.ReentrantLock#newCondition
public Condition newCondition() {
return sync.newCondition();
}
// java.util.concurrent.locks.ReentrantLock.Sync#newCondition
final ConditionObject newCondition() {
// AQS 中定义
return new ConditionObject();
}
接下来,我们要带着几个疑问来看这个 Condition 的对象:
1. 它的 wait/notify 是如何实现的?
2. 它是如何与互相进行联系的?
3. 为什么 wait/notify 必须要在外面的lock获取之后才能执行?
4. 它与Object的wait/notify 有什么相同和不同点?
能够回答了上面的问题,基本上对其原理与实现也就理解得差不多了。
重点1. wait/notify 是如何实现的?
我们从上面可以看到,它是通过调用 await()/signal() 实现的,到底做事如何,且看下面。
// java.util.concurrent.locks.AbstractQueuedSynchronizer.ConditionObject#await()
/**
* Implements interruptible condition wait.
* <ol>
* <li> If current thread is interrupted, throw InterruptedException.
* <li> Save lock state returned by {@link #getState}.
* <li> Invoke {@link #release} with saved state as argument,
* throwing IllegalMonitorStateException if it fails.
* <li> Block until signalled or interrupted.
* <li> Reacquire by invoking specialized version of
* {@link #acquire} with saved state as argument.
* <li> If interrupted while blocked in step 4, throw InterruptedException.
* </ol>
*/
public final void await() throws InterruptedException {
if (Thread.interrupted())
throw new InterruptedException();
// 添加当前线程到 等待线程队列中,有 lastWaiter/firstWaiter 维护
Node node = addConditionWaiter();
// 释放当前lock中持有的锁,详情且看下文
int savedState = fullyRelease(node);
// 从以下开始,将不再保证线程安全性,因为当前的锁已经释放,其他线程将会重新竞争锁使用
int interruptMode = 0;
// 循环判定,如果当前节点不在 sync 同步队列中,那么就反复阻塞自己
// 所以判断是否在 同步队列上,是很重要的
while (!isOnSyncQueue(node)) {
// 没有在同步队列,阻塞
LockSupport.park(this);
if ((interruptMode = checkInterruptWhileWaiting(node)) != 0)
break;
}
// 当条件被满足后,需要重新竞争锁,详情看下文
// 竞争到锁后,原样返回到 wait 的原点,继续执行业务逻辑
if (acquireQueued(node, savedState) && interruptMode != THROW_IE)
interruptMode = REINTERRUPT;
// 下面是异常处理,忽略
if (node.nextWaiter != null) // clean up if cancelled
unlinkCancelledWaiters();
if (interruptMode != 0)
reportInterruptAfterWait(interruptMode);
}
/**
* Invokes release with current state value; returns saved state.
* Cancels node and throws exception on failure.
* @param node the condition node for this wait
* @return previous sync state
*/
final int fullyRelease(Node node) {
boolean failed = true;
try {
int savedState = getState();
// 预期的,都是释放锁成功,如果失败,说明当前线程并并未获取到锁,引发异常
if (release(savedState)) {
failed = false;
return savedState;
} else {
throw new IllegalMonitorStateException();
}
} finally {
if (failed)
node.waitStatus = Node.CANCELLED;
}
}
/**
* Releases in exclusive mode. Implemented by unblocking one or
* more threads if {@link #tryRelease} returns true.
* This method can be used to implement method {@link Lock#unlock}.
*
* @param arg the release argument. This value is conveyed to
* {@link #tryRelease} but is otherwise uninterpreted and
* can represent anything you like.
* @return the value returned from {@link #tryRelease}
*/
public final boolean release(int arg) {
// tryRelease 由客户端自定义实现
if (tryRelease(arg)) {
Node h = head;
if (h != null && h.waitStatus != 0)
unparkSuccessor(h);
return true;
}
return false;
}
// 如何判定当前线程是否在同步队列中或者可以进行同步队列?
/**
* Returns true if a node, always one that was initially placed on
* a condition queue, is now waiting to reacquire on sync queue.
* @param node the node
* @return true if is reacquiring
*/
final boolean isOnSyncQueue(Node node) {
// 如果上一节点还没有被移除,当前节点就不能被加入到同步队列
if (node.waitStatus == Node.CONDITION || node.prev == null)
return false;
// 如果当前节点的下游节点已经存在,则它自身必定已经被移到同步队列中
if (node.next != null) // If has successor, it must be on queue
return true;
/*
* node.prev can be non-null, but not yet on queue because
* the CAS to place it on queue can fail. So we have to
* traverse from tail to make sure it actually made it. It
* will always be near the tail in calls to this method, and
* unless the CAS failed (which is unlikely), it will be
* there, so we hardly ever traverse much.
*/
// 最终直接从同步队列中查找,如果找到,则自身已经在同步队列中
return findNodeFromTail(node);
}
/**
* Returns true if node is on sync queue by searching backwards from tail.
* Called only when needed by isOnSyncQueue.
* @return true if present
*/
private boolean findNodeFromTail(Node node) {
Node t = tail;
for (;;) {
if (t == node)
return true;
if (t == null)
return false;
t = t.prev;
}
}
// 当条件被满足后,需要重新竞争锁,以保证外部的锁语义,因为之前自己已经将锁主动释放
// 这个锁与 lock/unlock 时的一毛一样,没啥可讲的
// java.util.concurrent.locks.AbstractQueuedSynchronizer#acquireQueued
/**
* Acquires in exclusive uninterruptible mode for thread already in
* queue. Used by condition wait methods as well as acquire.
*
* @param node the node
* @param arg the acquire argument
* @return {@code true} if interrupted while waiting
*/
final boolean acquireQueued(final Node node, int arg) {
boolean failed = true;
try {
boolean interrupted = false;
for (;;) {
final Node p = node.predecessor();
if (p == head && tryAcquire(arg)) {
setHead(node);
p.next = null; // help GC
failed = false;
return interrupted;
}
if (shouldParkAfterFailedAcquire(p, node) &&
parkAndCheckInterrupt())
interrupted = true;
}
} finally {
if (failed)
cancelAcquire(node);
}
}
总结一下 wait 的逻辑:
1. 前提:自身已获取到外部锁;
2. 将当前线程添加到 ConditionQueue 等待队列中;
3. 释放已获取到的锁;
4. 反复检查进入等待,直到当前节点被移动到同步队列中;
5. 条件满足被唤醒,重新竞争外部锁,成功则返回,否则继续阻塞;(外部锁是同一个,这也是要求两个对象必须存在依赖关系的原因)
6. wait前线程持有锁,wait后线程持有锁,没有一点外部锁变化;
重点2. 厘清了 wait, 接下来,我们看 signal() 通知唤醒的实现:
// java.util.concurrent.locks.AbstractQueuedSynchronizer.ConditionObject#signal
/**
* Moves the longest-waiting thread, if one exists, from the
* wait queue for this condition to the wait queue for the
* owning lock.
*
* @throws IllegalMonitorStateException if {@link #isHeldExclusively}
* returns {@code false}
*/
public final void signal() {
// 只有获取锁的实例,才可以进行signal,否则你拿什么去保证线程安全呢
if (!isHeldExclusively())
throw new IllegalMonitorStateException();
Node first = firstWaiter;
// 通知 firstWaiter
if (first != null)
doSignal(first);
}
/**
* Removes and transfers nodes until hit non-cancelled one or
* null. Split out from signal in part to encourage compilers
* to inline the case of no waiters.
* @param first (non-null) the first node on condition queue
*/
private void doSignal(Node first) {
// 最多只转移一个 节点
do {
if ( (firstWaiter = first.nextWaiter) == null)
lastWaiter = null;
first.nextWaiter = null;
} while (!transferForSignal(first) &&
(first = firstWaiter) != null);
}
// 将一个节点从 等待队列 移动到 同步队列中,即可参与下一轮竞争
// 只有确实移动成功才会返回 true
// 说明:当前线程是持有锁的线程
// java.util.concurrent.locks.AbstractQueuedSynchronizer#transferForSignal
/**
* Transfers a node from a condition queue onto sync queue.
* Returns true if successful.
* @param node the node
* @return true if successfully transferred (else the node was
* cancelled before signal)
*/
final boolean transferForSignal(Node node) {
/*
* If cannot change waitStatus, the node has been cancelled.
*/
if (!compareAndSetWaitStatus(node, Node.CONDITION, 0))
return false;
/*
* Splice onto queue and try to set waitStatus of predecessor to
* indicate that thread is (probably) waiting. If cancelled or
* attempt to set waitStatus fails, wake up to resync (in which
* case the waitStatus can be transiently and harmlessly wrong).
*/
// 同步队列由 head/tail 指针维护
Node p = enq(node);
int ws = p.waitStatus;
// 注意,此处正常情况下并不会唤醒等待线程,仅是将队列转移。
// 因为当前线程的锁保护区域并未完成,完成后自然会唤醒其他等待线程
// 否则将会存在当前线程任务还未执行完成,却被其他线程抢了先去,那接下来的任务当如何??
if (ws > 0 || !compareAndSetWaitStatus(p, ws, Node.SIGNAL))
LockSupport.unpark(node.thread);
return true;
}
总结一下,notify 的功能原理如下:
1. 前提:自身已获取到外部锁;
2. 转移下一个等待队列的节点到同步队列中;
3. 如果遇到下一节点被取消情况,顺延到再下一节点直到为空,至多转移一个节点;
4. 正常情况下不做线程的唤醒操作;
所以,实现 wait/notify, 最关键的就是维护两个队列,等待队列与同步队列,而且都要求是在有外部锁保证的情况下执行。
到此,我们也能回答一个问题:为什么wait/notify一定要在锁模式下才能运行?
因为wait是等待条件成立,此时必定存在竞争需要做保护,而它自身又必须释放锁以使外部条件可成立,且后续需要做恢复动作;而notify之后可能还有后续工作必须保障安全,notify只是锁的一个子集。。。
四、通知所有线程的实现:notifyAll
有时条件成立后,可以允许所有线程通行,这时就可以进行 notifyAll, 那么如果达到通知所有的目的呢?是一起通知还是??
以下是 AQS 中的实现:
// java.util.concurrent.locks.AbstractQueuedSynchronizer.ConditionObject#signalAll
public final void signalAll() {
if (!isHeldExclusively())
throw new IllegalMonitorStateException();
Node first = firstWaiter;
if (first != null)
doSignalAll(first);
}
/**
* Removes and transfers all nodes.
* @param first (non-null) the first node on condition queue
*/
private void doSignalAll(Node first) {
lastWaiter = firstWaiter = null;
do {
Node next = first.nextWaiter;
first.nextWaiter = null;
transferForSignal(first);
first = next;
} while (first != null);
}
可以看到,它是通过遍历所有节点,依次转移等待队列到同步队列(通知)的,原本就没有人能同时干几件事的!
本文从java实现的角度去解析同步锁的原理与实现,但并不局限于java。道理总是相通的,只是像操作系统这样的大佬,能干的活更纯粹:比如让cpu根本不用调度一个线程。
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出处:https://www.cnblogs.com/yougewe/p/11922194.html