定时器的实现原理及参考
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2022-04-20 20:18
如果让你来实现一个定时器的功能,简单点就是,每隔n秒,去执行一次A任务,你打算怎么实现
我觉得一般都能想到,使用一个死循环,然后每次循环比较时间,时间到了就去执行A任务就好了。但是这样会不会有问题?每次循环会不会性能消耗太大?别人都是怎么做的?如果有语言提供的工具,那我自然更加相信他而不是自己去实现。
好吧,用编程语言自身提供的工具一般情况下自然是比较明智的选择,因为别人本来就比你厉害啊。
那么,java中的定时器?不用说,timer。是怎么做的呢?他到底比自己好在哪里,他肯定是用了什么我不知道的高深莫测的算法干出来的。好吧,你可以把一切不知道的东西归之于大神。但是正确的打开方式是这样的,去看一下他怎么干的就好了。
timer源码阅读:
demo:
public class DebugerTest {
public static void main(String[] args) {
DebugerTest test = new DebugerTest();
Timer timer = new Timer();
timer.schedule(new TimerTask() {
@Override
public void run() {
try {
test.moveABrick();
} catch (Exception e) {
e.printStackTrace();
}
}
}, 1000, 5000);
timer.schedule(new TimerTask() {
@Override
public void run() {
Long nowTimestamp = System.currentTimeMillis() / 1000;
System.out.println(nowTimestamp + " [" + Thread.currentThread().getName() + "] " + ": hello, new schedule...");
}
}, 1000, 1000);
}
// 去搬砖
public void moveABrick() {
int i = 0;
while (true) {
if(i++ < 3) {
Long nowTimestamp = System.currentTimeMillis() / 1000;
System.out.println(nowTimestamp + " [" + Thread.currentThread().getName() + "] " + ": moving step +" + i);
// 用于展示并发效果, 验证结果是,正常情况下并不会存在并发
try {
Thread.sleep(3000L);
} catch (InterruptedException e) {
// interrupt
}
}
else {
break;
}
}
System.out.println("move over.");
}
}
正确的打开方式:new Timer().schedule(xx, 1000, 5000);
然后他就吭哧吭哧的每过xx秒就去做事了。
看第一句new,其实他创建了一个实例级的线程,并把他打开了,然后,接下来就看想干啥了。这里schedule, 他自然就在线程开工里去判定了。
// java.util.Timer, 构造方法
private final TimerThread thread = new TimerThread(queue);
public Timer() {
this("Timer-" + serialNumber());
}
public Timer(String name) {
thread.setName(name);
// 看到了吧,只要new一个定时器,就会有一个线程在跑了,所以没事别搞那么多 timer出来哈哈
thread.start();
}
start 之后,干啥去了呢?那就是去轮询队列去了!
class TimerThread extends Thread {
/**
* This flag is set to false by the reaper to inform us that there
* are no more live references to our Timer object. Once this flag
* is true and there are no more tasks in our queue, there is no
* work left for us to do, so we terminate gracefully. Note that
* this field is protected by queue's monitor!
*/
boolean newTasksMayBeScheduled = true;
/**
* Our Timer's queue. We store this reference in preference to
* a reference to the Timer so the reference graph remains acyclic.
* Otherwise, the Timer would never be garbage-collected and this
* thread would never go away.
*/
private TaskQueue queue;
TimerThread(TaskQueue queue) {
this.queue = queue;
}
public void run() {
try {
// 就干一件事,去循环轮询,当然还要做一些善后工作
mainLoop();
} finally {
// Someone killed this Thread, behave as if Timer cancelled
synchronized(queue) {
newTasksMayBeScheduled = false;
queue.clear(); // Eliminate obsolete references
}
}
}
private void mainLoop() {
while (true) {
try {
TimerTask task;
boolean taskFired;
// 由于queue是非线程安全的,所以要使用同步锁定
synchronized(queue) {
// 如果队列为空则一直等待,如果发生了异常,则结束任务
while (queue.isEmpty() && newTasksMayBeScheduled)
// 此等待为 Object 类的阻塞等等,与 synchronized 一起使用
queue.wait();
if (queue.isEmpty())
break;
long currentTime, executionTime;
// 获取队列头的任务(最早可能执行的任务),进行判定
task = queue.getMin();
synchronized(task.lock) {
// 如果任务已设置取消,则移除队列
if (task.state == TimerTask.CANCELLED) {
queue.removeMin();
continue;
}
currentTime = System.currentTimeMillis();
executionTime = task.nextExecutionTime;
// 时间判定,如果小于当前时间,则可以执行任务
if (taskFired = (executionTime<=currentTime)) {
// period=0,意味着不需要再循环任务了
if (task.period == 0) {
queue.removeMin();
task.state = TimerTask.EXECUTED;
} else {
// 如果是需要多次执行的任务,则重新让把队列加入,然后重排序
queue.rescheduleMin(
task.period<0 ? currentTime - task.period
: executionTime + task.period);
}
}
}
// 任务执行时间还没有到,阻塞等待,超时时间到时,也就是任务开始执行的时刻到了
if (!taskFired)
queue.wait(executionTime - currentTime);
}
// 经过前面的检查,到此处一般就可以执行任务了,同步调用
if (taskFired)
// 注意是同步调用, 原因嘛,我也不知道
task.run();
} catch(InterruptedException e) {
}
}
}
}
至此,我们已经new完了,好累啊!
下面来看一下 schedule(xx, 1000, 5000), 设置任务执行方式。
// 以定时间隔的方式重复执行
public void schedule(TimerTask task, long delay, long period) {
if (delay < 0)
throw new IllegalArgumentException("Negative delay.");
if (period <= 0)
throw new IllegalArgumentException("Non-positive period.");
sched(task, System.currentTimeMillis()+delay, -period);
}
// 调用内部封装好的任务计划
private void sched(TimerTask task, long time, long period) {
if (time < 0)
throw new IllegalArgumentException("Illegal execution time.");
// Constrain value of period sufficiently to prevent numeric
// overflow while still being effectively infinitely large.
if (Math.abs(period) > (Long.MAX_VALUE >> 1))
period >>= 1;
synchronized(queue) {
if (!thread.newTasksMayBeScheduled)
throw new IllegalStateException("Timer already cancelled.");
synchronized(task.lock) {
if (task.state != TimerTask.VIRGIN)
throw new IllegalStateException(
"Task already scheduled or cancelled");
// 设置任务执行时间,状态
task.nextExecutionTime = time;
task.period = period;
task.state = TimerTask.SCHEDULED;
}
// 添加任务到队列,则判定如果当前任务就是第一个(有且仅有时,定时器处理阻塞等待状态)的话,触发一次notify(), 使用线程的 wait() 开始执行。
queue.add(task);
if (queue.getMin() == task)
queue.notify();
}
}
等等,有一个关键的点我们没有考虑到,那就是当有多个任务时,怎样确定任务的先级,为什么每次只要取出第一个任务执行即可?
class TaskQueue {
/**
* Priority queue represented as a balanced binary heap: the two children
* of queue[n] are queue[2*n] and queue[2*n+1]. The priority queue is
* ordered on the nextExecutionTime field: The TimerTask with the lowest
* nextExecutionTime is in queue[1] (assuming the queue is nonempty). For
* each node n in the heap, and each descendant of n, d,
* n.nextExecutionTime <= d.nextExecutionTime.
* 队列的容器,是经过按时间排序的数组
*/
private TimerTask[] queue = new TimerTask[128];
private int size = 0;
int size() {
return size;
}
// 添加任务,必要时进行扩容
void add(TimerTask task) {
// Grow backing store if necessary
if (size + 1 == queue.length)
queue = Arrays.copyOf(queue, 2*queue.length);
queue[++size] = task;
fixUp(size);
}
/**
* 获取队列头的任务,即第一个元素
*/
TimerTask getMin() {
return queue[1];
}
TimerTask get(int i) {
return queue[i];
}
/**
* 执行完成后,删除队头
*/
void removeMin() {
queue[1] = queue[size];
queue[size--] = null; // Drop extra reference to prevent memory leak
fixDown(1);
}
/**
* 快速删除队列
*/
void quickRemove(int i) {
assert i <= size;
queue[i] = queue[size];
queue[size--] = null; // Drop extra ref to prevent memory leak
}
/**
* 将队头任务重新入队,仅改下下次执行时间即可,每次添加更新完成都需要做一次重排序
*/
void rescheduleMin(long newTime) {
queue[1].nextExecutionTime = newTime;
fixDown(1);
}
boolean isEmpty() {
return size==0;
}
void clear() {
// Null out task references to prevent memory leak
for (int i=1; i<=size; i++)
queue[i] = null;
size = 0;
}
/**
* Establishes the heap invariant (described above) assuming the heap
* satisfies the invariant except possibly for the leaf-node indexed by k
* (which may have a nextExecutionTime less than its parent's).
*
* This method functions by "promoting" queue[k] up the hierarchy
* (by swapping it with its parent) repeatedly until queue[k]'s
* nextExecutionTime is greater than or equal to that of its parent.
* 队列重排序,增加元素时使用
*/
private void fixUp(int k) {
while (k > 1) {
int j = k >> 1;
if (queue[j].nextExecutionTime <= queue[k].nextExecutionTime)
break;
TimerTask tmp = queue[j]; queue[j] = queue[k]; queue[k] = tmp;
k = j;
}
}
/**
* Establishes the heap invariant (described above) in the subtree
* rooted at k, which is assumed to satisfy the heap invariant except
* possibly for node k itself (which may have a nextExecutionTime greater
* than its children's).
*
* This method functions by "demoting" queue[k] down the hierarchy
* (by swapping it with its smaller child) repeatedly until queue[k]'s
* nextExecutionTime is less than or equal to those of its children.
* 队列重排序,减少元素时使用
*/
private void fixDown(int k) {
int j;
while ((j = k << 1) <= size && j > 0) {
if (j < size &&
queue[j].nextExecutionTime > queue[j+1].nextExecutionTime)
j++; // j indexes smallest kid
if (queue[k].nextExecutionTime <= queue[j].nextExecutionTime)
break;
TimerTask tmp = queue[j]; queue[j] = queue[k]; queue[k] = tmp;
k = j;
}
}
/**
* Establishes the heap invariant (described above) in the entire tree,
* assuming nothing about the order of the elements prior to the call.
*/
void heapify() {
for (int i = size/2; i >= 1; i--)
fixDown(i);
}
}
最后,我们还要看一下具体的任务结构是什么样的:
public abstract class TimerTask implements Runnable {
// 同步锁
final Object lock = new Object();
int state = VIRGIN;
// 定义任务的几种状态用以判定是否需要执行
static final int VIRGIN = 0;
static final int SCHEDULED = 1;
static final int EXECUTED = 2;
static final int CANCELLED = 3;
long nextExecutionTime;
/**
* Period in milliseconds for repeating tasks. A positive value indicates
* fixed-rate execution. A negative value indicates fixed-delay execution.
* A value of 0 indicates a non-repeating task.
* 正数代表以固定速度执行,负数代表以固定时间延迟执行,0代表不重复执行
*/
long period = 0;
/**
* Creates a new timer task.
*/
protected TimerTask() {
}
/**
* The action to be performed by this timer task.
* 实现类只要实现这个方法,就可以执行指定的任务了,
* 其他方法一般情况下,统一由父抽象类实现即可
*/
public abstract void run();
public boolean cancel() {
synchronized(lock) {
boolean result = (state == SCHEDULED);
state = CANCELLED;
return result;
}
}
public long scheduledExecutionTime() {
synchronized(lock) {
return (period < 0 ? nextExecutionTime + period
: nextExecutionTime - period);
}
}
}
完整源码如下,有兴趣请展开(Timer主要由三个内部类组成: Timer, Timer$TimerThread, Timer$TimerThread):
package java.util;
import java.util.Date;
import java.util.concurrent.atomic.AtomicInteger;
/**
* A facility for threads to schedule tasks for future execution in a
* background thread. Tasks may be scheduled for one-time execution, or for
* repeated execution at regular intervals.
*
*
Corresponding to each Timer object is a single background
* thread that is used to execute all of the timer's tasks, sequentially.
* Timer tasks should complete quickly. If a timer task takes excessive time
* to complete, it "hogs" the timer's task execution thread. This can, in
* turn, delay the execution of subsequent tasks, which may "bunch up" and
* execute in rapid succession when (and if) the offending task finally
* completes.
*
*
After the last live reference to a Timer object goes away
* and all outstanding tasks have completed execution, the timer's task
* execution thread terminates gracefully (and becomes subject to garbage
* collection). However, this can take arbitrarily long to occur. By
* default, the task execution thread does not run as a daemon thread,
* so it is capable of keeping an application from terminating. If a caller
* wants to terminate a timer's task execution thread rapidly, the caller
* should invoke the timer's cancel method.
*
*
If the timer's task execution thread terminates unexpectedly, for
* example, because its stop method is invoked, any further
* attempt to schedule a task on the timer will result in an
* IllegalStateException, as if the timer's cancel
* method had been invoked.
*
*
This class is thread-safe: multiple threads can share a single
* Timer object without the need for external synchronization.
*
*
This class does not offer real-time guarantees: it schedules
* tasks using the Object.wait(long) method.
*
*
Java 5.0 introduced the {@code java.util.concurrent} package and
* one of the concurrency utilities therein is the {@link
* java.util.concurrent.ScheduledThreadPoolExecutor
* ScheduledThreadPoolExecutor} which is a thread pool for repeatedly
* executing tasks at a given rate or delay. It is effectively a more
* versatile replacement for the {@code Timer}/{@code TimerTask}
* combination, as it allows multiple service threads, accepts various
* time units, and doesn't require subclassing {@code TimerTask} (just
* implement {@code Runnable}). Configuring {@code
* ScheduledThreadPoolExecutor} with one thread makes it equivalent to
* {@code Timer}.
*
*
Implementation note: This class scales to large numbers of concurrently
* scheduled tasks (thousands should present no problem). Internally,
* it uses a binary heap to represent its task queue, so the cost to schedule
* a task is O(log n), where n is the number of concurrently scheduled tasks.
*
*
Implementation note: All constructors start a timer thread.
*
* @author Josh Bloch
* @see TimerTask
* @see Object#wait(long)
* @since 1.3
*/
public class Timer {
/**
* The timer task queue. This data structure is shared with the timer
* thread. The timer produces tasks, via its various schedule calls,
* and the timer thread consumes, executing timer tasks as appropriate,
* and removing them from the queue when they're obsolete.
*/
private final TaskQueue queue = new TaskQueue();
/**
* The timer thread.
*/
private final TimerThread thread = new TimerThread(queue);
/**
* This object causes the timer's task execution thread to exit
* gracefully when there are no live references to the Timer object and no
* tasks in the timer queue. It is used in preference to a finalizer on
* Timer as such a finalizer would be susceptible to a subclass's
* finalizer forgetting to call it.
*/
private final Object threadReaper = new Object() {
protected void finalize() throws Throwable {
synchronized(queue) {
thread.newTasksMayBeScheduled = false;
queue.notify(); // In case queue is empty.
}
}
};
/**
* This ID is used to generate thread names.
*/
private final static AtomicInteger nextSerialNumber = new AtomicInteger(0);
private static int serialNumber() {
return nextSerialNumber.getAndIncrement();
}
/**
* Creates a new timer. The associated thread does not
* {@linkplain Thread#setDaemon run as a daemon}.
*/
public Timer() {
this("Timer-" + serialNumber());
}
/**
* Creates a new timer whose associated thread may be specified to
* {@linkplain Thread#setDaemon run as a daemon}.
* A daemon thread is called for if the timer will be used to
* schedule repeating "maintenance activities", which must be
* performed as long as the application is running, but should not
* prolong the lifetime of the application.
*
* @param isDaemon true if the associated thread should run as a daemon.
*/
public Timer(boolean isDaemon) {
this("Timer-" + serialNumber(), isDaemon);
}
/**
* Creates a new timer whose associated thread has the specified name.
* The associated thread does not
* {@linkplain Thread#setDaemon run as a daemon}.
*
* @param name the name of the associated thread
* @throws NullPointerException if {@code name} is null
* @since 1.5
*/
public Timer(String name) {
thread.setName(name);
thread.start();
}
/**
* Creates a new timer whose associated thread has the specified name,
* and may be specified to
* {@linkplain Thread#setDaemon run as a daemon}.
*
* @param name the name of the associated thread
* @param isDaemon true if the associated thread should run as a daemon
* @throws NullPointerException if {@code name} is null
* @since 1.5
*/
public Timer(String name, boolean isDaemon) {
thread.setName(name);
thread.setDaemon(isDaemon);
thread.start();
}
/**
* Schedules the specified task for execution after the specified delay.
*
* @param task task to be scheduled.
* @param delay delay in milliseconds before task is to be executed.
* @throws IllegalArgumentException if delay is negative, or
* delay + System.currentTimeMillis() is negative.
* @throws IllegalStateException if task was already scheduled or
* cancelled, timer was cancelled, or timer thread terminated.
* @throws NullPointerException if {@code task} is null
*/
public void schedule(TimerTask task, long delay) {
if (delay < 0)
throw new IllegalArgumentException("Negative delay.");
sched(task, System.currentTimeMillis()+delay, 0);
}
/**
* Schedules the specified task for execution at the specified time. If
* the time is in the past, the task is scheduled for immediate execution.
*
* @param task task to be scheduled.
* @param time time at which task is to be executed.
* @throws IllegalArgumentException if time.getTime() is negative.
* @throws IllegalStateException if task was already scheduled or
* cancelled, timer was cancelled, or timer thread terminated.
* @throws NullPointerException if {@code task} or {@code time} is null
*/
public void schedule(TimerTask task, Date time) {
sched(task, time.getTime(), 0);
}
/**
* Schedules the specified task for repeated fixed-delay execution,
* beginning after the specified delay. Subsequent executions take place
* at approximately regular intervals separated by the specified period.
*
*
In fixed-delay execution, each execution is scheduled relative to
* the actual execution time of the previous execution. If an execution
* is delayed for any reason (such as garbage collection or other
* background activity), subsequent executions will be delayed as well.
* In the long run, the frequency of execution will generally be slightly
* lower than the reciprocal of the specified period (assuming the system
* clock underlying Object.wait(long) is accurate).
*
*
Fixed-delay execution is appropriate for recurring activities
* that require "smoothness." In other words, it is appropriate for
* activities where it is more important to keep the frequency accurate
* in the short run than in the long run. This includes most animation
* tasks, such as blinking a cursor at regular intervals. It also includes
* tasks wherein regular activity is performed in response to human
* input, such as automatically repeating a character as long as a key
* is held down.
*
* @param task task to be scheduled.
* @param delay delay in milliseconds before task is to be executed.
* @param period time in milliseconds between successive task executions.
* @throws IllegalArgumentException if {@code delay < 0}, or
* {@code delay + System.currentTimeMillis() < 0}, or
* {@code period <= 0}
* @throws IllegalStateException if task was already scheduled or
* cancelled, timer was cancelled, or timer thread terminated.
* @throws NullPointerException if {@code task} is null
*/
public void schedule(TimerTask task, long delay, long period) {
if (delay < 0)
throw new IllegalArgumentException("Negative delay.");
if (period <= 0)
throw new IllegalArgumentException("Non-positive period.");
sched(task, System.currentTimeMillis()+delay, -period);
}
/**
* Schedules the specified task for repeated fixed-delay execution,
* beginning at the specified time. Subsequent executions take place at
* approximately regular intervals, separated by the specified period.
*
*
In fixed-delay execution, each execution is scheduled relative to
* the actual execution time of the previous execution. If an execution
* is delayed for any reason (such as garbage collection or other
* background activity), subsequent executions will be delayed as well.
* In the long run, the frequency of execution will generally be slightly
* lower than the reciprocal of the specified period (assuming the system
* clock underlying Object.wait(long) is accurate). As a
* consequence of the above, if the scheduled first time is in the past,
* it is scheduled for immediate execution.
*
*
Fixed-delay execution is appropriate for recurring activities
* that require "smoothness." In other words, it is appropriate for
* activities where it is more important to keep the frequency accurate
* in the short run than in the long run. This includes most animation
* tasks, such as blinking a cursor at regular intervals. It also includes
* tasks wherein regular activity is performed in response to human
* input, such as automatically repeating a character as long as a key
* is held down.
*
* @param task task to be scheduled.
* @param firstTime First time at which task is to be executed.
* @param period time in milliseconds between successive task executions.
* @throws IllegalArgumentException if {@code firstTime.getTime() < 0}, or
* {@code period <= 0}
* @throws IllegalStateException if task was already scheduled or
* cancelled, timer was cancelled, or timer thread terminated.
* @throws NullPointerException if {@code task} or {@code firstTime} is null
*/
public void schedule(TimerTask task, Date firstTime, long period) {
if (period <= 0)
throw new IllegalArgumentException("Non-positive period.");
sched(task, firstTime.getTime(), -period);
}
/**
* Schedules the specified task for repeated fixed-rate execution,
* beginning after the specified delay. Subsequent executions take place
* at approximately regular intervals, separated by the specified period.
*
*
In fixed-rate execution, each execution is scheduled relative to the
* scheduled execution time of the initial execution. If an execution is
* delayed for any reason (such as garbage collection or other background
* activity), two or more executions will occur in rapid succession to
* "catch up." In the long run, the frequency of execution will be
* exactly the reciprocal of the specified period (assuming the system
* clock underlying Object.wait(long) is accurate).
*
*
Fixed-rate execution is appropriate for recurring activities that
* are sensitive to absolute time, such as ringing a chime every
* hour on the hour, or running scheduled maintenance every day at a
* particular time. It is also appropriate for recurring activities
* where the total time to perform a fixed number of executions is
* important, such as a countdown timer that ticks once every second for
* ten seconds. Finally, fixed-rate execution is appropriate for
* scheduling multiple repeating timer tasks that must remain synchronized
* with respect to one another.
*
* @param task task to be scheduled.
* @param delay delay in milliseconds before task is to be executed.
* @param period time in milliseconds between successive task executions.
* @throws IllegalArgumentException if {@code delay < 0}, or
* {@code delay + System.currentTimeMillis() < 0}, or
* {@code period <= 0}
* @throws IllegalStateException if task was already scheduled or
* cancelled, timer was cancelled, or timer thread terminated.
* @throws NullPointerException if {@code task} is null
*/
public void scheduleAtFixedRate(TimerTask task, long delay, long period) {
if (delay < 0)
throw new IllegalArgumentException("Negative delay.");
if (period <= 0)
throw new IllegalArgumentException("Non-positive period.");
sched(task, System.currentTimeMillis()+delay, period);
}
/**
* Schedules the specified task for repeated fixed-rate execution,
* beginning at the specified time. Subsequent executions take place at
* approximately regular intervals, separated by the specified period.
*
*
In fixed-rate execution, each execution is scheduled relative to the
* scheduled execution time of the initial execution. If an execution is
* delayed for any reason (such as garbage collection or other background
* activity), two or more executions will occur in rapid succession to
* "catch up." In the long run, the frequency of execution will be
* exactly the reciprocal of the specified period (assuming the system
* clock underlying Object.wait(long) is accurate). As a
* consequence of the above, if the scheduled first time is in the past,
* then any "missed" executions will be scheduled for immediate "catch up"
* execution.
*
*
Fixed-rate execution is appropriate for recurring activities that
* are sensitive to absolute time, such as ringing a chime every
* hour on the hour, or running scheduled maintenance every day at a
* particular time. It is also appropriate for recurring activities
* where the total time to perform a fixed number of executions is
* important, such as a countdown timer that ticks once every second for
* ten seconds. Finally, fixed-rate execution is appropriate for
* scheduling multiple repeating timer tasks that must remain synchronized
* with respect to one another.
*
* @param task task to be scheduled.
* @param firstTime First time at which task is to be executed.
* @param period time in milliseconds between successive task executions.
* @throws IllegalArgumentException if {@code firstTime.getTime() < 0} or
* {@code period <= 0}
* @throws IllegalStateException if task was already scheduled or
* cancelled, timer was cancelled, or timer thread terminated.
* @throws NullPointerException if {@code task} or {@code firstTime} is null
*/
public void scheduleAtFixedRate(TimerTask task, Date firstTime,
long period) {
if (period <= 0)
throw new IllegalArgumentException("Non-positive period.");
sched(task, firstTime.getTime(), period);
}
/**
* Schedule the specified timer task for execution at the specified
* time with the specified period, in milliseconds. If period is
* positive, the task is scheduled for repeated execution; if period is
* zero, the task is scheduled for one-time execution. Time is specified
* in Date.getTime() format. This method checks timer state, task state,
* and initial execution time, but not period.
*
* @throws IllegalArgumentException if time is negative.
* @throws IllegalStateException if task was already scheduled or
* cancelled, timer was cancelled, or timer thread terminated.
* @throws NullPointerException if {@code task} is null
*/
private void sched(TimerTask task, long time, long period) {
if (time < 0)
throw new IllegalArgumentException("Illegal execution time.");
// Constrain value of period sufficiently to prevent numeric
// overflow while still being effectively infinitely large.
if (Math.abs(period) > (Long.MAX_VALUE >> 1))
period >>= 1;
synchronized(queue) {
if (!thread.newTasksMayBeScheduled)
throw new IllegalStateException("Timer already cancelled.");
synchronized(task.lock) {
if (task.state != TimerTask.VIRGIN)
throw new IllegalStateException(
"Task already scheduled or cancelled");
task.nextExecutionTime = time;
task.period = period;
task.state = TimerTask.SCHEDULED;
}
queue.add(task);
if (queue.getMin() == task)
queue.notify();
}
}
/**
* Terminates this timer, discarding any currently scheduled tasks.
* Does not interfere with a currently executing task (if it exists).
* Once a timer has been terminated, its execution thread terminates
* gracefully, and no more tasks may be scheduled on it.
*
*
Note that calling this method from within the run method of a
* timer task that was invoked by this timer absolutely guarantees that
* the ongoing task execution is the last task execution that will ever
* be performed by this timer.
*
*
This method may be called repeatedly; the second and subsequent
* calls have no effect.
*/
public void cancel() {
synchronized(queue) {
thread.newTasksMayBeScheduled = false;
queue.clear();
queue.notify(); // In case queue was already empty.
}
}
/**
* Removes all cancelled tasks from this timer's task queue. Calling
* this method has no effect on the behavior of the timer, but
* eliminates the references to the cancelled tasks from the queue.
* If there are no external references to these tasks, they become
* eligible for garbage collection.
*
*
Most programs will have no need to call this method.
* It is designed for use by the rare application that cancels a large
* number of tasks. Calling this method trades time for space: the
* runtime of the method may be proportional to n + c log n, where n
* is the number of tasks in the queue and c is the number of cancelled
* tasks.
*
*
Note that it is permissible to call this method from within a
* a task scheduled on this timer.
*
* @return the number of tasks removed from the queue.
* @since 1.5
*/
public int purge() {
int result = 0;
synchronized(queue) {
for (int i = queue.size(); i > 0; i--) {
if (queue.get(i).state == TimerTask.CANCELLED) {
queue.quickRemove(i);
result++;
}
}
if (result != 0)
queue.heapify();
}
return result;
}
}
/**
* This "helper class" implements the timer's task execution thread, which
* waits for tasks on the timer queue, executions them when they fire,
* reschedules repeating tasks, and removes cancelled tasks and spent
* non-repeating tasks from the queue.
*/
class TimerThread extends Thread {
/**
* This flag is set to false by the reaper to inform us that there
* are no more live references to our Timer object. Once this flag
* is true and there are no more tasks in our queue, there is no
* work left for us to do, so we terminate gracefully. Note that
* this field is protected by queue's monitor!
*/
boolean newTasksMayBeScheduled = true;
/**
* Our Timer's queue. We store this reference in preference to
* a reference to the Timer so the reference graph remains acyclic.
* Otherwise, the Timer would never be garbage-collected and this
* thread would never go away.
*/
private TaskQueue queue;
TimerThread(TaskQueue queue) {
this.queue = queue;
}
public void run() {
try {
mainLoop();
} finally {
// Someone killed this Thread, behave as if Timer cancelled
synchronized(queue) {
newTasksMayBeScheduled = false;
queue.clear(); // Eliminate obsolete references
}
}
}
/**
* The main timer loop. (See class comment.)
*/
private void mainLoop() {
while (true) {
try {
TimerTask task;
boolean taskFired;
synchronized(queue) {
// Wait for queue to become non-empty
while (queue.isEmpty() && newTasksMayBeScheduled)
queue.wait();
if (queue.isEmpty())
break; // Queue is empty and will forever remain; die
// Queue nonempty; look at first evt and do the right thing
long currentTime, executionTime;
task = queue.getMin();
synchronized(task.lock) {
if (task.state == TimerTask.CANCELLED) {
queue.removeMin();
continue; // No action required, poll queue again
}
currentTime = System.currentTimeMillis();
executionTime = task.nextExecutionTime;
if (taskFired = (executionTime<=currentTime)) {
if (task.period == 0) { // Non-repeating, remove
queue.removeMin();
task.state = TimerTask.EXECUTED;
} else { // Repeating task, reschedule
queue.rescheduleMin(
task.period<0 ? currentTime - task.period
: executionTime + task.period);
}
}
}
if (!taskFired) // Task hasn't yet fired; wait
queue.wait(executionTime - currentTime);
}
if (taskFired) // Task fired; run it, holding no locks
task.run();
} catch(InterruptedException e) {
}
}
}
}
/**
* This class represents a timer task queue: a priority queue of TimerTasks,
* ordered on nextExecutionTime. Each Timer object has one of these, which it
* shares with its TimerThread. Internally this class uses a heap, which
* offers log(n) performance for the add, removeMin and rescheduleMin
* operations, and constant time performance for the getMin operation.
*/
class TaskQueue {
/**
* Priority queue represented as a balanced binary heap: the two children
* of queue[n] are queue[2*n] and queue[2*n+1]. The priority queue is
* ordered on the nextExecutionTime field: The TimerTask with the lowest
* nextExecutionTime is in queue[1] (assuming the queue is nonempty). For
* each node n in the heap, and each descendant of n, d,
* n.nextExecutionTime <= d.nextExecutionTime.
*/
private TimerTask[] queue = new TimerTask[128];
/**
* The number of tasks in the priority queue. (The tasks are stored in
* queue[1] up to queue[size]).
*/
private int size = 0;
/**
* Returns the number of tasks currently on the queue.
*/
int size() {
return size;
}
/**
* Adds a new task to the priority queue.
*/
void add(TimerTask task) {
// Grow backing store if necessary
if (size + 1 == queue.length)
queue = Arrays.copyOf(queue, 2*queue.length);
queue[++size] = task;
fixUp(size);
}
/**
* Return the "head task" of the priority queue. (The head task is an
* task with the lowest nextExecutionTime.)
*/
TimerTask getMin() {
return queue[1];
}
/**
* Return the ith task in the priority queue, where i ranges from 1 (the
* head task, which is returned by getMin) to the number of tasks on the
* queue, inclusive.
*/
TimerTask get(int i) {
return queue[i];
}
/**
* Remove the head task from the priority queue.
*/
void removeMin() {
queue[1] = queue[size];
queue[size--] = null; // Drop extra reference to prevent memory leak
fixDown(1);
}
/**
* Removes the ith element from queue without regard for maintaining
* the heap invariant. Recall that queue is one-based, so
* 1 <= i <= size.
*/
void quickRemove(int i) {
assert i <= size;
queue[i] = queue[size];
queue[size--] = null; // Drop extra ref to prevent memory leak
}
/**
* Sets the nextExecutionTime associated with the head task to the
* specified value, and adjusts priority queue accordingly.
*/
void rescheduleMin(long newTime) {
queue[1].nextExecutionTime = newTime;
fixDown(1);
}
/**
* Returns true if the priority queue contains no elements.
*/
boolean isEmpty() {
return size==0;
}
/**
* Removes all elements from the priority queue.
*/
void clear() {
// Null out task references to prevent memory leak
for (int i=1; i<=size; i++)
queue[i] = null;
size = 0;
}
/**
* Establishes the heap invariant (described above) assuming the heap
* satisfies the invariant except possibly for the leaf-node indexed by k
* (which may have a nextExecutionTime less than its parent's).
*
* This method functions by "promoting" queue[k] up the hierarchy
* (by swapping it with its parent) repeatedly until queue[k]'s
* nextExecutionTime is greater than or equal to that of its parent.
*/
private void fixUp(int k) {
while (k > 1) {
int j = k >> 1;
if (queue[j].nextExecutionTime <= queue[k].nextExecutionTime)
break;
TimerTask tmp = queue[j]; queue[j] = queue[k]; queue[k] = tmp;
k = j;
}
}
/**
* Establishes the heap invariant (described above) in the subtree
* rooted at k, which is assumed to satisfy the heap invariant except
* possibly for node k itself (which may have a nextExecutionTime greater
* than its children's).
*
* This method functions by "demoting" queue[k] down the hierarchy
* (by swapping it with its smaller child) repeatedly until queue[k]'s
* nextExecutionTime is less than or equal to those of its children.
*/
private void fixDown(int k) {
int j;
while ((j = k << 1) <= size && j > 0) {
if (j < size &&
queue[j].nextExecutionTime > queue[j+1].nextExecutionTime)
j++; // j indexes smallest kid
if (queue[k].nextExecutionTime <= queue[j].nextExecutionTime)
break;
TimerTask tmp = queue[j]; queue[j] = queue[k]; queue[k] = tmp;
k = j;
}
}
/**
* Establishes the heap invariant (described above) in the entire tree,
* assuming nothing about the order of the elements prior to the call.
*/
void heapify() {
for (int i = size/2; i >= 1; i--)
fixDown(i);
}
}
好了,到这里,神秘面纱已经不存在了,是不是自信心更增加了一点呢?
当然,语言级别提供东西,对大部分同学来说,已经可以奉若神灵了。但是,要想有更进一步的提升,则你需要思考的更多。
语言如果就是完美的,那要升级有啥用呢?
未来终究还是你们这些年轻人的啊!哈哈
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