谈谈fork/join实现原理
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2021-08-17 02:19
害,又是一个炒冷饭的时间。fork/join是在jdk1.7中出现的一个并发工作包,其特点是可以将一个大的任务拆分成多个子任务进行并行处理,最后将子任务结果合并成最后的计算结果,并进行输出。从而达到多线程分发任务,达到高效处理的目的。
1. 关于fork/join的一点想法
以上说法,也许大家没什么感觉。但换个说法可能会更让人体会深切。总体上,相当于一个map阶段数据拆分,一个reduce阶段数据收集。即一个mapreduce过程,是不是有大数据的思想在了。只不过这fork/join的拆分难度可见性更大(自己手动拆,mapreduce由shuffle组件自动拆),另外fork/join是在一个机器上运行,而大数据的框架,则是在分布式系统中运行的。
从这个点说来,好像研究fork/join就显得有些意义了。
只是,按照fork/join的语义解释,是将任务拆分,然后处理,然后再合并结果。如果没有了合并结果这一步,那么,它就等同于线程池了,这也就是有人说它与线程池有啥差别的疑惑所在了。再说有需要收集结果的这一语义,其实我们也是可以通过线程池去执行任务,然后再用get()得到结果,然后在外部做合并,也是一样咯。
2. fork/join的几个核心类
fork/join被称作执行框架,自然不会是一个单一组件问题了。
首先,它会有一个 ForkJoinPool, 相当于线程池, 所有的任务都要通过它来进行提交,然后由其进行统一调度。
然后,每个任务都会有许多相同的代码,只有业务实现是不一样的,所以它会有一个基类:RecursiveTask . 实现上还有一个无返回结果的类:RecursiveAction, 只是没有返回结果时,往往又可能可以使用普通线程池执行替代了。(没有绝对)
ForkJoinWorkerThreadFactory, 是fork/join框架的线程工厂类,原本含义与普通的线程工厂类一致,只是它的入参不再是一个个 Runnable 任务,而是 ForkJoinPool, 因为它们所处的上下文是不一样的。
ForkJoinWorkerThread, 执行fork/join的具体线程,它可能在执行过程中,再去主动添加task。而它自身拥有一个队列,它的主要任务就是获取队列任务,然后执行。但当其自身的队列完成时,它可以通过work-steal算法窃取其他线程的队列任务。这也是fork/join的核心所在。
sun.misc.Unsafe, 之所以要提到这个jdk类,是因为在fork/join框架中,对于队列的管理,不是通过普通的list或数组来实现,而是通过 U.putOrderedObject(a, j, task); 来存放,虽然效果与数组是一样的,但它会更简单地实现线程安全的操作。只是,其中有许多的位操作,值得学习的同时,也显得有些麻烦了。
3. fork/join使用样例
我们通过对一个数组的排序过程,使用fork/join来实现看看如何使用这框架。尤其对于大数组的排序,显得还是有用的。这种大数组的排序,一般都会使用快速排序或者归并排序来处理。此处使用fork/join框架来处理,也是暗合了归并排序的道理了。
import java.util.Arrays;
import java.util.Random;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.ForkJoinPool;
import java.util.concurrent.ForkJoinTask;
import java.util.concurrent.RecursiveTask;
/**
* Fork/join框架测试
*/
public class TestForkJoinFramework {
public static void main(String[] args) {
long beginTime = System.currentTimeMillis();
ForkJoinPool pool = new ForkJoinPool();
int mockArrLen = 1000_0000;
int[] arr = new int[mockArrLen];
Random r = new Random();
for (int index = 1; index <= mockArrLen; index++) {
arr[index - 1] = r.nextInt(1000_0000);
}
FJOrderTask task = new FJOrderTask(arr);
ForkJoinTask<int[]> taskResult = pool.submit(task);
try {
// 等待结果完成
taskResult.get();
} catch (InterruptedException | ExecutionException e) {
e.printStackTrace();
}
long endTime = System.currentTimeMillis();
System.out.println("耗时=" + (endTime - beginTime));
}
/**
* 单个排序的子任务
*/
private static class FJOrderTask extends RecursiveTask<int[]> {
/**
* 当前排序的数组值
*/
private final int[] source;
public FJOrderTask(int[] source) {
this.source = source;
}
/**
* 真正的业务计算逻辑
*
* @see java.util.concurrent.RecursiveTask#compute()
*/
@Override
protected int[] compute() {
int sourceLen = source.length;
// 如果条件成立,说明任务中要进行排序的集合还不够小
System.out.println(Thread.currentThread());
if (sourceLen > 2) {
int midIndex = sourceLen / 2;
// 拆分成两个子任务, 0 -> mid - 1, mid -> len
FJOrderTask task1 = new FJOrderTask(
Arrays.copyOf(source, midIndex));
task1.fork();
FJOrderTask task2 = new FJOrderTask(
Arrays.copyOfRange(source, midIndex, sourceLen));
task2.fork();
// 将两个有序的数组,合并成一个有序的数组
int[] result1 = task1.join();
int[] result2 = task2.join();
return insertMerge(result1, result2);
}
// 否则说明集合中只有一个或者两个元素,可以进行这两个元素的比较排序了
else {
// 如果条件成立,说明数组中只有一个元素,或者是数组中的元素都已经排列好位置了
if (sourceLen == 1
|| source[0] <= source[1]) {
return source;
} else {
int[] orderedArr = new int[sourceLen];
orderedArr[0] = source[1];
orderedArr[1] = source[0];
return orderedArr;
}
}
}
/**
* 使用插入排序,将两个有序数组合并起来
*
* @param arr1 有序数组1
* @param arr2 有序数组2
* @return 合并后的有序数组
*/
private int[] insertMerge(int[] arr1, int[] arr2) {
int[] result = new int[arr1.length + arr2.length];
int arr1Len = arr1.length;
int arr2Len = arr2.length;
int destLen = result.length;
// 简单插入排序
for (int i = 0, array1Index = 0, array2Index = 0; i < destLen; i++) {
int value1 = array1Index >= arr1Len
? Integer.MAX_VALUE : arr1[array1Index];
int value2 = array2Index >= arr2Len
? Integer.MAX_VALUE : arr2[array2Index];
if (value1 < value2) {
array1Index++;
result[i] = value1;
}
else {
array2Index++;
result[i] = value2;
}
}
return result;
}
}
}
思路很简单,就是将数组一直拆分,直到最后一个或者两个时,从最下面来开始排序,然后依次往上回溯,使用插入排序归并结果集,最终返回排好序的值。如果除去任务拆分的过程,则时间复杂度还是非常好的 O(nlog(n)), 只是这任务拆分的过程,需要大量的空间复杂度,也不见得是什么好事。且不管它。
4. fork/join框架的实现原理
我们以上面的demo为出发点,观察fork/join的工作过程,不知道100%,也八九不离十了。上面主要有几个动作,一ForkJoinPool实例化,submit一个Task, get()等待最终结果完成。这三个看得见的动作好办,只是其核心也许还在背后。
4.1. ForkJoinPool构造器
每个要调用框架的应用,必先初始化一个pool实例,这是自然。如上使用无参构造器,实际上是使用了框架的各种默认值而已, 这种默认值往往是能够满足大部分的场景的,从而体现其易用性。
// java.util.concurrent.ForkJoinPool#ForkJoinPool()
/**
* Creates a {@code ForkJoinPool} with parallelism equal to {@link
* java.lang.Runtime#availableProcessors}, using the {@linkplain
* #defaultForkJoinWorkerThreadFactory default thread factory},
* no UncaughtExceptionHandler, and non-async LIFO processing mode.
*
* @throws SecurityException if a security manager exists and
* the caller is not permitted to modify threads
* because it does not hold {@link
* java.lang.RuntimePermission}{@code ("modifyThread")}
*/
public ForkJoinPool() {
// 并行度默认是cpu的核数
this(Math.min(MAX_CAP, Runtime.getRuntime().availableProcessors()),
defaultForkJoinWorkerThreadFactory, null, false);
}
/**
* Creates a {@code ForkJoinPool} with the given parameters.
*
* @param parallelism the parallelism level. For default value,
* use {@link java.lang.Runtime#availableProcessors}.
* @param factory the factory for creating new threads. For default value,
* use {@link #defaultForkJoinWorkerThreadFactory}.
* @param handler the handler for internal worker threads that
* terminate due to unrecoverable errors encountered while executing
* tasks. For default value, use {@code null}.
* @param asyncMode if true,
* establishes local first-in-first-out scheduling mode for forked
* tasks that are never joined. This mode may be more appropriate
* than default locally stack-based mode in applications in which
* worker threads only process event-style asynchronous tasks.
* For default value, use {@code false}.
* @throws IllegalArgumentException if parallelism less than or
* equal to zero, or greater than implementation limit
* @throws NullPointerException if the factory is null
* @throws SecurityException if a security manager exists and
* the caller is not permitted to modify threads
* because it does not hold {@link
* java.lang.RuntimePermission}{@code ("modifyThread")}
*/
public ForkJoinPool(int parallelism,
ForkJoinWorkerThreadFactory factory,
UncaughtExceptionHandler handler,
boolean asyncMode) {
this(checkParallelism(parallelism),
checkFactory(factory),
handler,
// FIFO_QUEUE = 1 << 16, LIFO_QUEUE = 0
asyncMode ? FIFO_QUEUE : LIFO_QUEUE,
"ForkJoinPool-" + nextPoolId() + "-worker-");
checkPermission();
}
/**
* Creates a {@code ForkJoinPool} with the given parameters, without
* any security checks or parameter validation. Invoked directly by
* makeCommonPool.
*/
private ForkJoinPool(int parallelism,
ForkJoinWorkerThreadFactory factory,
UncaughtExceptionHandler handler,
int mode,
String workerNamePrefix) {
this.workerNamePrefix = workerNamePrefix;
this.factory = factory;
this.ueh = handler;
this.config = (parallelism & SMASK) | mode;
long np = (long)(-parallelism); // offset ctl counts
this.ctl = ((np << AC_SHIFT) & AC_MASK) | ((np << TC_SHIFT) & TC_MASK);
}
构造器自然没啥好说的,就是设置几个并行度,初始化线程工厂,标识等等。为下文做准备。
4.2. 任务submit过程
上面的例子中,submit只有一次调用,而实际应用中则不一定。但即使如此,一次submit, 其实背后也是有许多的动作的。因为这一个task里,又会生出许多task来。
// java.util.concurrent.ForkJoinPool#submit
/**
* Submits a ForkJoinTask for execution.
*
* @param task the task to submit
* @param <T> the type of the task's result
* @return the task
* @throws NullPointerException if the task is null
* @throws RejectedExecutionException if the task cannot be
* scheduled for execution
*/
public <T> ForkJoinTask<T> submit(ForkJoinTask<T> task) {
if (task == null)
throw new NullPointerException();
// submit主要是向pool中加入任务队列
externalPush(task);
return task;
}
/**
* Tries to add the given task to a submission queue at
* submitter's current queue. Only the (vastly) most common path
* is directly handled in this method, while screening for need
* for externalSubmit.
*
* @param task the task. Caller must ensure non-null.
*/
final void externalPush(ForkJoinTask<?> task) {
WorkQueue[] ws; WorkQueue q; int m;
int r = ThreadLocalRandom.getProbe();
int rs = runState;
// 如果线程不是第一次进入,且获得锁,则直接放队列即可
// 否则走普通加入队列逻辑
if ((ws = workQueues) != null && (m = (ws.length - 1)) >= 0 &&
(q = ws[m & r & SQMASK]) != null && r != 0 && rs > 0 &&
U.compareAndSwapInt(q, QLOCK, 0, 1)) {
ForkJoinTask<?>[] a; int am, n, s;
if ((a = q.array) != null &&
(am = a.length - 1) > (n = (s = q.top) - q.base)) {
int j = ((am & s) << ASHIFT) + ABASE;
// 通过 putOrderedObject 添加任务到队列中
U.putOrderedObject(a, j, task);
U.putOrderedInt(q, QTOP, s + 1);
U.putIntVolatile(q, QLOCK, 0);
if (n <= 1)
signalWork(ws, q);
return;
}
U.compareAndSwapInt(q, QLOCK, 1, 0);
}
// 初始化时的submit或者通用 submit
externalSubmit(task);
}
/**
* Full version of externalPush, handling uncommon cases, as well
* as performing secondary initialization upon the first
* submission of the first task to the pool. It also detects
* first submission by an external thread and creates a new shared
* queue if the one at index if empty or contended.
*
* @param task the task. Caller must ensure non-null.
*/
private void externalSubmit(ForkJoinTask<?> task) {
int r; // initialize caller's probe
if ((r = ThreadLocalRandom.getProbe()) == 0) {
ThreadLocalRandom.localInit();
r = ThreadLocalRandom.getProbe();
}
for (;;) {
WorkQueue[] ws; WorkQueue q; int rs, m, k;
boolean move = false;
// 停止运行
if ((rs = runState) < 0) {
tryTerminate(false, false); // help terminate
throw new RejectedExecutionException();
}
// 未被初始化,先执行初始化
else if ((rs & STARTED) == 0 || // initialize
((ws = workQueues) == null || (m = ws.length - 1) < 0)) {
int ns = 0;
// 上锁初始化
rs = lockRunState();
try {
if ((rs & STARTED) == 0) {
U.compareAndSwapObject(this, STEALCOUNTER, null,
new AtomicLong());
// create workQueues array with size a power of two
int p = config & SMASK; // ensure at least 2 slots
int n = (p > 1) ? p - 1 : 1;
n |= n >>> 1; n |= n >>> 2; n |= n >>> 4;
n |= n >>> 8; n |= n >>> 16; n = (n + 1) << 1;
// 队列数量初始化
workQueues = new WorkQueue[n];
ns = STARTED;
}
} finally {
unlockRunState(rs, (rs & ~RSLOCK) | ns);
}
}
// 当前线程已添加过队列
else if ((q = ws[k = r & m & SQMASK]) != null) {
// 上锁添加到队列中
if (q.qlock == 0 && U.compareAndSwapInt(q, QLOCK, 0, 1)) {
ForkJoinTask<?>[] a = q.array;
// 取出栈顶指针,向其中放入任务
int s = q.top;
boolean submitted = false; // initial submission or resizing
try { // locked version of push
if ((a != null && a.length > s + 1 - q.base) ||
(a = q.growArray()) != null) {
int j = (((a.length - 1) & s) << ASHIFT) + ABASE;
U.putOrderedObject(a, j, task);
U.putOrderedInt(q, QTOP, s + 1);
submitted = true;
}
} finally {
U.compareAndSwapInt(q, QLOCK, 1, 0);
}
// 如果队列添加成功,则唤醒一个 worker, 返回
// 否则进入下一次尝试添加过程
if (submitted) {
signalWork(ws, q);
return;
}
}
move = true; // move on failure
}
else if (((rs = runState) & RSLOCK) == 0) { // create new queue
q = new WorkQueue(this, null);
q.hint = r;
q.config = k | SHARED_QUEUE;
q.scanState = INACTIVE;
rs = lockRunState(); // publish index
if (rs > 0 && (ws = workQueues) != null &&
k < ws.length && ws[k] == null)
ws[k] = q; // else terminated
unlockRunState(rs, rs & ~RSLOCK);
}
else
move = true; // move if busy
// 如有必要,为当前线程生成新的标识
if (move)
r = ThreadLocalRandom.advanceProbe(r);
}
}
由上可知,submit主要初始化队列以及向队列中添加任务,并在唤醒worker处理任务。但实际上,worker Thread 我们还没有看到被激活,只是看到有队workQueue的初始化。那么,worker又是在哪进行初始化的呢?只可能是在 signal 的时候了。
4.3. worker的初始化
worker是真正执行任务的线程,前面光看到添加队列,以及唤醒worker了。只是这时还未见worker被初始化,实际上它是在被唤醒的逻辑中进行初始化的。
// java.util.concurrent.ForkJoinPool#signalWork
/**
* Tries to create or activate a worker if too few are active.
*
* @param ws the worker array to use to find signallees
* @param q a WorkQueue --if non-null, don't retry if now empty
*/
final void signalWork(WorkQueue[] ws, WorkQueue q) {
long c; int sp, i; WorkQueue v; Thread p;
while ((c = ctl) < 0L) { // too few active,一个标识,分两段使用,低位为0代表worker还可以添加
if ((sp = (int)c) == 0) { // no idle workers
if ((c & ADD_WORKER) != 0L) // too few workers
tryAddWorker(c);
break;
}
if (ws == null) // unstarted/terminated
break;
if (ws.length <= (i = sp & SMASK)) // terminated
break;
if ((v = ws[i]) == null) // terminating
break;
int vs = (sp + SS_SEQ) & ~INACTIVE; // next scanState
int d = sp - v.scanState; // screen CAS
long nc = (UC_MASK & (c + AC_UNIT)) | (SP_MASK & v.stackPred);
if (d == 0 && U.compareAndSwapLong(this, CTL, c, nc)) {
v.scanState = vs; // activate v
if ((p = v.parker) != null)
U.unpark(p);
break;
}
if (q != null && q.base == q.top) // no more work
break;
}
}
/**
* Tries to add one worker, incrementing ctl counts before doing
* so, relying on createWorker to back out on failure.
*
* @param c incoming ctl value, with total count negative and no
* idle workers. On CAS failure, c is refreshed and retried if
* this holds (otherwise, a new worker is not needed).
*/
private void tryAddWorker(long c) {
boolean add = false;
do {
long nc = ((AC_MASK & (c + AC_UNIT)) |
(TC_MASK & (c + TC_UNIT)));
if (ctl == c) {
int rs, stop; // check if terminating
if ((stop = (rs = lockRunState()) & STOP) == 0)
add = U.compareAndSwapLong(this, CTL, c, nc);
unlockRunState(rs, rs & ~RSLOCK);
if (stop != 0)
break;
// 添加标识成功,再创建worker
if (add) {
createWorker();
break;
}
}
} while (((c = ctl) & ADD_WORKER) != 0L && (int)c == 0);
}
/**
* Tries to construct and start one worker. Assumes that total
* count has already been incremented as a reservation. Invokes
* deregisterWorker on any failure.
*
* @return true if successful
*/
private boolean createWorker() {
ForkJoinWorkerThreadFactory fac = factory;
Throwable ex = null;
ForkJoinWorkerThread wt = null;
try {
// 调用线程工厂创建新的worker, 并立即启动worker
if (fac != null && (wt = fac.newThread(this)) != null) {
wt.start();
return true;
}
} catch (Throwable rex) {
ex = rex;
}
// 创建失败,处理异常
deregisterWorker(wt, ex);
return false;
}
/**
* Default ForkJoinWorkerThreadFactory implementation; creates a
* new ForkJoinWorkerThread.
*/
static final class DefaultForkJoinWorkerThreadFactory
implements ForkJoinWorkerThreadFactory {
public final ForkJoinWorkerThread newThread(ForkJoinPool pool) {
return new ForkJoinWorkerThread(pool);
}
}
果然在signal时,创建worker。值得一提的,为了实现安全地添加worker,它会先更新成功ctl,然后再执行真正的create操作。避免多创建出worker来。
4.4. worker的工作原理
前面看到worker创建过程,传入了pool的实例,即当前上下文都是被worker可见的。所以,它能很好地复用当前的配置信息,而它自身是一个异步线程,在创建之后,立即被启动起来了。那它后续则必然尝试从队列获取任务,进行执行了。具体如何?
1. WorkerThread 构造方法
// java.util.concurrent.ForkJoinWorkerThread#ForkJoinWorkerThread
/**
* Creates a ForkJoinWorkerThread operating in the given pool.
*
* @param pool the pool this thread works in
* @throws NullPointerException if pool is null
*/
protected ForkJoinWorkerThread(ForkJoinPool pool) {
// Use a placeholder until a useful name can be set in registerWorker
super("aForkJoinWorkerThread");
this.pool = pool;
// workQueue 临时向 pool 中进行注册所得
this.workQueue = pool.registerWorker(this);
}
/**
* Callback from ForkJoinWorkerThread constructor to establish and
* record its WorkQueue.
*
* @param wt the worker thread
* @return the worker's queue
*/
final WorkQueue registerWorker(ForkJoinWorkerThread wt) {
UncaughtExceptionHandler handler;
wt.setDaemon(true); // configure thread
if ((handler = ueh) != null)
wt.setUncaughtExceptionHandler(handler);
WorkQueue w = new WorkQueue(this, wt);
int i = 0; // assign a pool index
int mode = config & MODE_MASK;
int rs = lockRunState();
try {
WorkQueue[] ws; int n; // skip if no array
if ((ws = workQueues) != null && (n = ws.length) > 0) {
int s = indexSeed += SEED_INCREMENT; // unlikely to collide
int m = n - 1;
i = ((s << 1) | 1) & m; // odd-numbered indices
if (ws[i] != null) { // collision
int probes = 0; // step by approx half n
int step = (n <= 4) ? 2 : ((n >>> 1) & EVENMASK) + 2;
while (ws[i = (i + step) & m] != null) {
if (++probes >= n) {
workQueues = ws = Arrays.copyOf(ws, n <<= 1);
m = n - 1;
probes = 0;
}
}
}
w.hint = s; // use as random seed
w.config = i | mode;
w.scanState = i; // publication fence
ws[i] = w;
}
} finally {
unlockRunState(rs, rs & ~RSLOCK);
}
wt.setName(workerNamePrefix.concat(Integer.toString(i >>> 1)));
return w;
}
重点则是在 pool 中注册自身,得到一个 workQueue. 而其具体业务,则是在run方法中实现。
// java.util.concurrent.ForkJoinWorkerThread#run
/**
* This method is required to be public, but should never be
* called explicitly. It performs the main run loop to execute
* {@link ForkJoinTask}s.
*/
public void run() {
if (workQueue.array == null) { // only run once
Throwable exception = null;
try {
onStart();
pool.runWorker(workQueue);
} catch (Throwable ex) {
exception = ex;
} finally {
try {
onTermination(exception);
} catch (Throwable ex) {
if (exception == null)
exception = ex;
} finally {
pool.deregisterWorker(this, exception);
}
}
}
}
// java.util.concurrent.ForkJoinPool#runWorker
/**
* Top-level runloop for workers, called by ForkJoinWorkerThread.run.
*/
final void runWorker(WorkQueue w) {
w.growArray(); // allocate queue
int seed = w.hint; // initially holds randomization hint
int r = (seed == 0) ? 1 : seed; // avoid 0 for xorShift
for (ForkJoinTask<?> t;;) {
// 取任务,执行
if ((t = scan(w, r)) != null)
w.runTask(t);
else if (!awaitWork(w, r))
break;
r ^= r << 13; r ^= r >>> 17; r ^= r << 5; // xorshift
}
}
/**
* Executes the given task and any remaining local tasks.
*/
final void runTask(ForkJoinTask<?> task) {
if (task != null) {
scanState &= ~SCANNING; // mark as busy
(currentSteal = task).doExec();
U.putOrderedObject(this, QCURRENTSTEAL, null); // release for GC
execLocalTasks();
ForkJoinWorkerThread thread = owner;
if (++nsteals < 0) // collect on overflow
transferStealCount(pool);
scanState |= SCANNING;
if (thread != null)
thread.afterTopLevelExec();
}
}
// java.util.concurrent.ForkJoinTask#doExec
/**
* Primary execution method for stolen tasks. Unless done, calls
* exec and records status if completed, but doesn't wait for
* completion otherwise.
*
* @return status on exit from this method
*/
final int doExec() {
int s; boolean completed;
if ((s = status) >= 0) {
try {
completed = exec();
} catch (Throwable rex) {
return setExceptionalCompletion(rex);
}
if (completed)
s = setCompletion(NORMAL);
}
return s;
}
// java.util.concurrent.RecursiveTask#exec
/**
* Implements execution conventions for RecursiveTask.
*/
protected final boolean exec() {
// 即调用具体业务类的 compute 方法
result = compute();
return true;
}
咱们草草看了 worker 如何运行任务。这和线程池没多少差别,大致仍是从队列获取任务,然后执行业务方法compute . 我们暂时略去了如何获取任务,以及如何执行work-steal了。且看下节。
4.5. 任务获取实现
主要是通过scan处理。
// java.util.concurrent.ForkJoinPool#scan
/**
* Scans for and tries to steal a top-level task. Scans start at a
* random location, randomly moving on apparent contention,
* otherwise continuing linearly until reaching two consecutive
* empty passes over all queues with the same checksum (summing
* each base index of each queue, that moves on each steal), at
* which point the worker tries to inactivate and then re-scans,
* attempting to re-activate (itself or some other worker) if
* finding a task; otherwise returning null to await work. Scans
* otherwise touch as little memory as possible, to reduce
* disruption on other scanning threads.
*
* @param w the worker (via its WorkQueue)
* @param r a random seed
* @return a task, or null if none found
*/
private ForkJoinTask<?> scan(WorkQueue w, int r) {
WorkQueue[] ws; int m;
if ((ws = workQueues) != null && (m = ws.length - 1) > 0 && w != null) {
int ss = w.scanState; // initially non-negative
for (int origin = r & m, k = origin, oldSum = 0, checkSum = 0;;) {
WorkQueue q; ForkJoinTask<?>[] a; ForkJoinTask<?> t;
int b, n; long c;
// 首次获取时,是从自身队列中获取
if ((q = ws[k]) != null) {
if ((n = (b = q.base) - q.top) < 0 &&
(a = q.array) != null) { // non-empty
long i = (((a.length - 1) & b) << ASHIFT) + ABASE;
if ((t = ((ForkJoinTask<?>)
U.getObjectVolatile(a, i))) != null &&
q.base == b) {
if (ss >= 0) {
if (U.compareAndSwapObject(a, i, t, null)) {
q.base = b + 1;
if (n < -1) // signal others
signalWork(ws, q);
return t;
}
}
else if (oldSum == 0 && // try to activate
w.scanState < 0)
tryRelease(c = ctl, ws[m & (int)c], AC_UNIT);
}
if (ss < 0) // refresh
ss = w.scanState;
r ^= r << 1; r ^= r >>> 3; r ^= r << 10;
origin = k = r & m; // move and rescan
oldSum = checkSum = 0;
continue;
}
checkSum += b;
}
if ((k = (k + 1) & m) == origin) { // continue until stable
if ((ss >= 0 || (ss == (ss = w.scanState))) &&
oldSum == (oldSum = checkSum)) {
if (ss < 0 || w.qlock < 0) // already inactive
break;
int ns = ss | INACTIVE; // try to inactivate
long nc = ((SP_MASK & ns) |
(UC_MASK & ((c = ctl) - AC_UNIT)));
w.stackPred = (int)c; // hold prev stack top
U.putInt(w, QSCANSTATE, ns);
if (U.compareAndSwapLong(this, CTL, c, nc))
ss = ns;
else
w.scanState = ss; // back out
}
checkSum = 0;
}
}
}
return null;
}
要安全高效地实现一个获取队列还是不易啊。
4.6. task.fork 实现
一般地,能用上fork一词的场景,一般是对于当前环境的一个copy. 难道这里的fork也是这样吗?新开一个线程?不然又是如何找到需要处理的队列的呢?
// java.util.concurrent.ForkJoinTask#fork
/**
* Arranges to asynchronously execute this task in the pool the
* current task is running in, if applicable, or using the {@link
* ForkJoinPool#commonPool()} if not {@link #inForkJoinPool}. While
* it is not necessarily enforced, it is a usage error to fork a
* task more than once unless it has completed and been
* reinitialized. Subsequent modifications to the state of this
* task or any data it operates on are not necessarily
* consistently observable by any thread other than the one
* executing it unless preceded by a call to {@link #join} or
* related methods, or a call to {@link #isDone} returning {@code
* true}.
*
* @return {@code this}, to simplify usage
*/
public final ForkJoinTask<V> fork() {
Thread t;
// ForkJoinWorkerThread 中持有workQueue实例,可直接向其添加任务
if ((t = Thread.currentThread()) instanceof ForkJoinWorkerThread)
((ForkJoinWorkerThread)t).workQueue.push(this);
else
// 如果是外部线程,则添加到一共享pool中即可,后续将其各空闲线程处理
ForkJoinPool.common.externalPush(this);
return this;
}
// java.util.concurrent.ForkJoinPool.WorkQueue#push
/**
* Pushes a task. Call only by owner in unshared queues. (The
* shared-queue version is embedded in method externalPush.)
*
* @param task the task. Caller must ensure non-null.
* @throws RejectedExecutionException if array cannot be resized
*/
final void push(ForkJoinTask<?> task) {
ForkJoinTask<?>[] a; ForkJoinPool p;
int b = base, s = top, n;
if ((a = array) != null) { // ignore if queue removed
int m = a.length - 1; // fenced write for task visibility
U.putOrderedObject(a, ((m & s) << ASHIFT) + ABASE, task);
U.putOrderedInt(this, QTOP, s + 1);
if ((n = s - b) <= 1) {
if ((p = pool) != null)
p.signalWork(p.workQueues, this);
}
else if (n >= m)
growArray();
}
}
/**
* A thread managed by a {@link ForkJoinPool}, which executes
* {@link ForkJoinTask}s.
* This class is subclassable solely for the sake of adding
* functionality -- there are no overridable methods dealing with
* scheduling or execution. However, you can override initialization
* and termination methods surrounding the main task processing loop.
* If you do create such a subclass, you will also need to supply a
* custom {@link ForkJoinPool.ForkJoinWorkerThreadFactory} to
* {@linkplain ForkJoinPool#ForkJoinPool use it} in a {@code ForkJoinPool}.
*
* @since 1.7
* @author Doug Lea
*/
public class ForkJoinWorkerThread extends Thread {
/*
* ForkJoinWorkerThreads are managed by ForkJoinPools and perform
* ForkJoinTasks. For explanation, see the internal documentation
* of class ForkJoinPool.
*
* This class just maintains links to its pool and WorkQueue. The
* pool field is set immediately upon construction, but the
* workQueue field is not set until a call to registerWorker
* completes. This leads to a visibility race, that is tolerated
* by requiring that the workQueue field is only accessed by the
* owning thread.
*
* Support for (non-public) subclass InnocuousForkJoinWorkerThread
* requires that we break quite a lot of encapsulation (via Unsafe)
* both here and in the subclass to access and set Thread fields.
*/
final ForkJoinPool pool; // the pool this thread works in
final ForkJoinPool.WorkQueue workQueue; // work-stealing mechanics
...
}
可见,fork的过程,即是向当前线程中添加当前任务而已,并没有所谓的上下文copy过程。
4.7. task.join 实现
join的语义是,等待任务完成后返回。与 Thread.join()一致。只是有一个问题,即如果某个线程阻塞等待结果去了,那当前线程自然就相当于无法再被利用了。那后续的任务又何从谈起呢?想来只有递归能够解决这个问题了。但是递归往往又是在单线程中完成的,这岂不无法利用并发特性了?
实际上,之所以被分作fork/join两个步骤,意义就是在这。上一节我们看到,fork的过程是向队列中添加了任务,随后就返回了。这时,如果当前worker比较繁忙(在做任务拆分),则这些任务就会被其他worker窃取过去处理了。而其他任务在处理时,又会遇到自己的递归,从而将一个单线程的递归变为多线程的递归了。
下面我们主要看一个线程的递归过程。join的本义只是等待当前任务完成,但是当前任务完成又要依赖于其子任务完成join, 子任务又要等待其子任务join, 因此形成递归。而join()返回的表象是compute()完成,所以这过程其实是伴随着compute的运算的。
// java.util.concurrent.ForkJoinTask#join
/**
* Returns the result of the computation when it {@link #isDone is
* done}. This method differs from {@link #get()} in that
* abnormal completion results in {@code RuntimeException} or
* {@code Error}, not {@code ExecutionException}, and that
* interrupts of the calling thread do <em>not</em> cause the
* method to abruptly return by throwing {@code
* InterruptedException}.
*
* @return the computed result
*/
public final V join() {
int s;
if ((s = doJoin() & DONE_MASK) != NORMAL)
reportException(s);
// 任务完成后,主动获取结果
return getRawResult();
}
/**
* Throws exception, if any, associated with the given status.
*/
private void reportException(int s) {
if (s == CANCELLED)
throw new CancellationException();
if (s == EXCEPTIONAL)
rethrow(getThrowableException());
}
// java.util.concurrent.RecursiveTask#getRawResult
public final V getRawResult() {
return result;
}
/**
* Implementation for join, get, quietlyJoin. Directly handles
* only cases of already-completed, external wait, and
* unfork+exec. Others are relayed to ForkJoinPool.awaitJoin.
*
* @return status upon completion
*/
private int doJoin() {
int s; Thread t; ForkJoinWorkerThread wt; ForkJoinPool.WorkQueue w;
return (s = status) < 0 ? s :
((t = Thread.currentThread()) instanceof ForkJoinWorkerThread) ?
// 取当前任务执行, doExec 执行任务,awaitJoin 等待执行完成
(w = (wt = (ForkJoinWorkerThread)t).workQueue).
tryUnpush(this) && (s = doExec()) < 0 ? s :
wt.pool.awaitJoin(w, this, 0L) :
externalAwaitDone();
}
// java.util.concurrent.ForkJoinPool#awaitJoin
/**
* Helps and/or blocks until the given task is done or timeout.
*
* @param w caller
* @param task the task
* @param deadline for timed waits, if nonzero
* @return task status on exit
*/
final int awaitJoin(WorkQueue w, ForkJoinTask<?> task, long deadline) {
int s = 0;
if (task != null && w != null) {
ForkJoinTask<?> prevJoin = w.currentJoin;
U.putOrderedObject(w, QCURRENTJOIN, task);
CountedCompleter<?> cc = (task instanceof CountedCompleter) ?
(CountedCompleter<?>)task : null;
for (;;) {
if ((s = task.status) < 0)
break;
if (cc != null)
helpComplete(w, cc, 0);
// 递归添加任务等待完成
else if (w.base == w.top || w.tryRemoveAndExec(task))
helpStealer(w, task);
if ((s = task.status) < 0)
break;
long ms, ns;
if (deadline == 0L)
ms = 0L;
else if ((ns = deadline - System.nanoTime()) <= 0L)
break;
else if ((ms = TimeUnit.NANOSECONDS.toMillis(ns)) <= 0L)
ms = 1L;
if (tryCompensate(w)) {
task.internalWait(ms);
U.getAndAddLong(this, CTL, AC_UNIT);
}
}
U.putOrderedObject(w, QCURRENTJOIN, prevJoin);
}
return s;
}
// java.util.concurrent.ForkJoinPool.WorkQueue#tryRemoveAndExec
/**
* If present, removes from queue and executes the given task,
* or any other cancelled task. Used only by awaitJoin.
*
* @return true if queue empty and task not known to be done
*/
final boolean tryRemoveAndExec(ForkJoinTask<?> task) {
ForkJoinTask<?>[] a; int m, s, b, n;
if ((a = array) != null && (m = a.length - 1) >= 0 &&
task != null) {
while ((n = (s = top) - (b = base)) > 0) {
for (ForkJoinTask<?> t;;) { // traverse from s to b
long j = ((--s & m) << ASHIFT) + ABASE;
if ((t = (ForkJoinTask<?>)U.getObject(a, j)) == null)
return s + 1 == top; // shorter than expected
else if (t == task) {
boolean removed = false;
if (s + 1 == top) { // pop
if (U.compareAndSwapObject(a, j, task, null)) {
U.putOrderedInt(this, QTOP, s);
removed = true;
}
}
else if (base == b) // replace with proxy
removed = U.compareAndSwapObject(
a, j, task, new EmptyTask());
// 执行子任务
if (removed)
task.doExec();
break;
}
else if (t.status < 0 && s + 1 == top) {
if (U.compareAndSwapObject(a, j, t, null))
U.putOrderedInt(this, QTOP, s);
break; // was cancelled
}
if (--n == 0)
return false;
}
if (task.status < 0)
return false;
}
}
return true;
}
可见,最终fork/join还是使用递归完成join任务等待。差别在于其利用了多线程的优势,同时执行多个任务。这有两个好处,一是减轻了单线程的任务处理压力,二是让递归的深度也分担到了多个点上。避免了栈早早溢出的可能。
只是每个线程被分配的任务数是多少,join需要等待的结果有多少,就不太好说了。比如最上层的线程如果任务被别的线程抢走,则它就只需一直在等结果就行了。而最下面的线程,则需要承担最深的递归深度,以保证程序的最终出口。其实从这个点,我们自己可以做个猜想,如果没有做好控制,让线程之间任意执行任务,是否会造成死锁呢?这恐怕是个问题。
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出处:https://www.cnblogs.com/yougewe/p/14943418.html