C++核心准则ES.64:使用T{e}记法构造对象
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2020-05-26 23:46
ES.64: Use the T{e}notation for construction
ES.64:使用T{e}记法构造对象
Reason(原因)
The T{e} construction syntax makes it explicit that construction is desired. The T{e} construction syntax doesn't allow narrowing. T{e} is the only safe and general expression for constructing a value of type T from an expression e. The casts notations T(e) and (T)e are neither safe nor general.
T{e}构造语法明确表达希望的构造方式。T{e}构造语法不允许窄化转换。T{e}是从表达式e构造T值的通用且唯一安全的方式。转换记法T(e)和(T)e既不安全也不通用。
Example(示例)
For built-in types, the construction notation protects against narrowing and reinterpretation
对于内置类型,这种构造方式可以防止窄化和数值的重新解释。
void use(char ch, int i, double d, char* p, long long lng)
{
int x1 = int{ch}; // OK, but redundant
int x2 = int{d}; // error: double->int narrowing; use a cast if you need to
int x3 = int{p}; // error: pointer to->int; use a reinterpret_cast if you really need to
int x4 = int{lng}; // error: long long->int narrowing; use a cast if you need to
int y1 = int(ch); // OK, but redundant
int y2 = int(d); // bad: double->int narrowing; use a cast if you need to
int y3 = int(p); // bad: pointer to->int; use a reinterpret_cast if you really need to
int y4 = int(lng); // bad: long long->int narrowing; use a cast if you need to
int z1 = (int)ch; // OK, but redundant
int z2 = (int)d; // bad: double->int narrowing; use a cast if you need to
int z3 = (int)p; // bad: pointer to->int; use a reinterpret_cast if you really need to
int z4 = (int)lng; // bad: long long->int narrowing; use a cast if you need to
}
The integer to/from pointer conversions are implementation defined when using the T(e) or (T)e notations, and non-portable between platforms with different integer and pointer sizes.
当使用T(e)或者(T)e记法进行整数和指针之间的转换时,结果随(编译器的,译者注)实现方式而定,并且在不同的整数和指针长度(64bit?32bit?)之间没有移植性。
Note(注意)
Avoid casts (explicit type conversion) and if you must prefer named casts.
避免类型转换(显式类型转换)。如果必须进行转换,则使用命名转换。
Note(注意)
When unambiguous, the T can be left out of T{e}.
如果目的明确,T可以脱离T{e}。
complex f(complex);
auto z = f({2*pi, 1});
Note
The construction notation is the most general initializer notation.
构造记法是最常见的初始化记法。
Exception(例外)
std::vector and other containers were defined before we had {} as a notation for construction. Consider:
std::vector和其他容器在可以使用{}作为构造记法之前就已经存在了。考虑下面的代码:
vector vs {10}; // ten empty strings
vector vi1 {1, 2, 3, 4, 5, 6, 7, 8, 9, 10}; // ten elements 1..10
vector vi2 {10}; // one element with the value 10
How do we get a vector of 10 default initialized ints?
如何才能得到包含10个已经默认初始化了的元素的vector?
vector v3(10); // ten elements with value 0
The use of () rather than {} for number of elements is conventional (going back to the early 1980s), hard to change, but still a design error: for a container where the element type can be confused with the number of elements, we have an ambiguity that must be resolved. The conventional resolution is to interpret {10} as a list of one element and use (10) to distinguish a size.
使用()而不是{}初始化元素个数是惯例(可以回溯到1980年代),很难改变,但依然是设计错误:当要素类型可能元素个数相混淆(例如整数,译者注)时,我们有必要消除歧义。习惯的做法是将{10}解释为只包含一个元素的列表,而(10)表示元素个数。
This mistake need not be repeated in new code. We can define a type to represent the number of elements:
这个错误没有必要在新代码中继续重复。我们可以定义一个用于表现元素个数的类型。
struct Count { int n; };
template
class Vector {
public:
Vector(Count n); // n default-initialized elements
Vector(initializer_list init); // init.size() elements
// ...
};
Vector v1{10};
Vector v2{Count{10}};
Vector v3{Count{10}}; // yes, there is still a very minor problem
The main problem left is to find a suitable name for Count.
剩下的主要问题是为Count找到一个合适的名称。
Enforcement(实施建议)
Flag the C-style (T)e and functional-style T(e) casts.
表示所有使用C风格(T)e和函数风格T(e)转换的代码。
原文链接
https://github.com/isocpp/CppCoreGuidelines/blob/master/CppCoreGuidelines.md#es64-use-the-tenotation-for-construction
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