Android仿微信摇一摇功能

龙旋

共 26751字,需浏览 54分钟

 ·

2022-02-11 01:43

现在有不少的应用开始实现了摇一摇功能,今天就把摇一摇的实现过程做一下记录。

用到知识点


1.加速度传感器
2.补间动画
3.手机震动 (Vibrator)
4.较短 声音/音效 的播放 (SoundPool)


首先布局文件

    android:layout_width="match_parent"    android:layout_height="match_parent"    android:background="@color/shake_bg"    android:gravity="center"    android:orientation="vertical" >

android:layout_width="match_parent" android:layout_height="260dp" android:background="@color/shake_flower_bg" android:gravity="center" android:orientation="vertical" >
android:id="@+id/shake_flower" android:layout_width="match_parent" android:layout_height="200dp" android:src="@drawable/shake_flower_img" />
android:id="@+id/shake_loading" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_below="@+id/shakeImgDown" android:layout_marginLeft="20dp" android:layout_marginRight="20dp" android:gravity="center" android:orientation="horizontal">
android:layout_width="18dp" android:layout_height="18dp" android:indeterminateDuration="1100" android:indeterminateDrawable="@drawable/progressbar_shake_loading"/>
android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="正在搜寻美好" android:textSize="16dp" android:singleLine="true" android:ellipsize="end" android:layout_marginLeft="6dp" android:textColor="@color/white" />

android:id="@+id/shake_result_layout" android:layout_width="match_parent" android:layout_height="80dp" android:layout_below="@+id/shakeImgDown" android:layout_marginLeft="40dp" android:layout_marginRight="40dp" android:layout_marginTop="10dp" android:background="@drawable/shake_result_bg" android:gravity="center_vertical" android:visibility="visible" android:padding="@dimen/listitem_top" >
android:id="@+id/shake_result_img" android:layout_width="56dp" android:layout_height="56dp" android:layout_centerVertical="true"/>
android:layout_width="match_parent" android:layout_height="match_parent" android:layout_marginLeft="@dimen/layout_padding" android:layout_toRightOf="@id/shake_result_img" android:gravity="center_vertical" android:orientation="vertical" >
android:id="@+id/shake_result_txt_name" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_gravity="top" android:gravity="center_vertical" android:textSize="16dp" android:textColor="@color/shake_reslut_txt_color" />
android:id="@+id/shake_result_txt_value" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_gravity="top" android:gravity="center_vertical" android:textColor="@color/shake_reslut_txt_color" android:textSize="16dp" />


android:id="@+id/shakeImgUp" android:layout_width="match_parent" android:layout_height="130dp" android:background="@color/shake_bg" >
android:layout_width="match_parent" android:layout_height="80dp" android:layout_alignParentBottom="true" android:layout_centerHorizontal="true" android:src="@drawable/shake_logo_up" />
android:id="@+id/shakeImgUp_line" android:layout_width="match_parent" android:layout_height="4dp" android:layout_alignParentBottom="true" android:background="@color/black" android:visibility="gone" >
android:layout_width="match_parent" android:layout_height="3dp" android:layout_gravity="bottom" android:background="@color/shake_line_bg" />
android:id="@+id/shakeImgDown" android:layout_width="match_parent" android:layout_height="130dp" android:layout_below="@id/shakeImgUp" android:background="@color/shake_bg" >
android:layout_width="match_parent" android:layout_height="80dp" android:layout_alignParentTop="true" android:layout_centerHorizontal="true" android:src="@drawable/shake_logo_down" />
android:id="@+id/shakeImgDown_line" android:layout_width="match_parent" android:layout_height="4dp" android:layout_alignParentTop="true" android:background="@color/black" android:visibility="gone" >
android:layout_width="match_parent" android:layout_height="3dp" android:layout_gravity="top" android:background="@color/shake_line_bg" />     

布局写了好了就开始实现摇一摇功能了。

首先实现摇一摇的操作

public class ShakeListener implements SensorEventListener {    // 速度阈值,当摇晃速度达到这值后产生作用    private static final int SPEED_SHRESHOLD = 3000;    // 两次检测的时间间隔    private static final int UPTATE_INTERVAL_TIME = 70;    // 传感器管理器    private SensorManager sensorManager;    // 传感器    private Sensor sensor;    // 重力感应监听器    private OnShakeListenerCallBack onShakeListener;    // 上下文    private Context mContext;    // 手机上一个位置时重力感应坐标    private float lastX;    private float lastY;    private float lastZ;    // 上次检测时间    private long lastUpdateTime;
// 构造器 public ShakeListener(Context context) { // 获得监听对象 mContext = context; start(); }
/**开始重力传感器的检测*/ public void start() { // 获得传感器管理器 sensorManager = (SensorManager) mContext.getSystemService(Context.SENSOR_SERVICE); if (sensorManager != null) { // 获得重力传感器 sensor = sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER); } // 注册 if (sensor != null) { sensorManager.registerListener(this, sensor, SensorManager.SENSOR_DELAY_GAME); } }
/**停止检测*/ public void stop() { sensorManager.unregisterListener(this); }
/**重力感应器感应获得变化数据*/ @Override public void onSensorChanged(SensorEvent event) { // 现在检测时间 long currentUpdateTime = System.currentTimeMillis(); // 两次检测的时间间隔 long timeInterval = currentUpdateTime - lastUpdateTime;
// 判断是否达到了检测时间间隔 if (timeInterval < UPTATE_INTERVAL_TIME) return; // 现在的时间变成last时间 lastUpdateTime = currentUpdateTime;
// 获得x,y,z坐标 float x = event.values[0]; float y = event.values[1]; float z = event.values[2];
// 获得x,y,z的变化值 float deltaX = x - lastX; float deltaY = y - lastY; float deltaZ = z - lastZ;
// 将现在的坐标变成last坐标 lastX = x; lastY = y; lastZ = z;
double speed = Math.sqrt(deltaX * deltaX + deltaY * deltaY + deltaZ * deltaZ) / timeInterval * 10000; // 达到速度阀值,发出提示 if (speed >= SPEED_SHRESHOLD) { onShakeListener.onShake(); } }
@Override public void onAccuracyChanged(Sensor sensor, int accuracy) {
}
/**摇晃监听接口*/ public interface OnShakeListenerCallBack { public void onShake(); }
/**设置重力感应监听器*/ public void setOnShakeListener(OnShakeListenerCallBack listener) { onShakeListener = listener; }}

首先获取SensorManager,进而获取到加速度传感器,再设置监听器。然后在监听中根据传感器数值的变化,根据需要做响应的处理。当达到要求时进行回调,进而实现摇一摇后响应的逻辑(音效、动画等)。

摇一摇完成后动画

       /** 摇一摇手掌上部分动画 */    public AnimationSet getUpAnim(){        AnimationSet animationSet = new AnimationSet(true);        TranslateAnimation translateAnimation0 = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,-0.8f);        translateAnimation0.setDuration(OPEN_TIME);        translateAnimation0.setAnimationListener(openAnimationListner);//图片上移动画监听        TranslateAnimation translateAnimation1 = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,0.8f);        translateAnimation1.setDuration(CLOSE_TIME);        translateAnimation1.setAnimationListener(closeAnimationListener);//图片下移动画监听        translateAnimation1.setStartOffset(OFFSET_TIME);        translateAnimation1.setInterpolator(new AccelerateInterpolator(1));        animationSet.addAnimation(translateAnimation0);        animationSet.addAnimation(translateAnimation1);        return animationSet;    }    /** 摇一摇手掌下部分动画 */    public AnimationSet getDownAnim(){        AnimationSet animationSet = new AnimationSet(true);        TranslateAnimation translateAnimation0 = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,0.8f);        translateAnimation0.setDuration(OPEN_TIME);        translateAnimation0.setAnimationListener(openAnimationListner);//图片上移动画监听        TranslateAnimation translateAnimation1 = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,-0.8f);        translateAnimation1.setDuration(CLOSE_TIME);        translateAnimation1.setAnimationListener(closeAnimationListener);//图片下移动画监听        translateAnimation1.setStartOffset(OFFSET_TIME);        translateAnimation1.setInterpolator(new AccelerateInterpolator(1));        animationSet.addAnimation(translateAnimation0);        animationSet.addAnimation(translateAnimation1);        return animationSet;    }
/** 显示摇出结果动画 */ public Animation getReusltAnim(){
TranslateAnimation translateAnimation = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,-1,Animation.RELATIVE_TO_SELF,0); translateAnimation.setDuration(OPEN_TIME); translateAnimation.setAnimationListener(new Animation.AnimationListener() { @Override public void onAnimationStart(Animation animation) {
}
@Override public void onAnimationEnd(Animation animation) { if (mDoAnimationListener != null) { mDoAnimationListener.onAnimEnd(SHAKE_RESULT_VISIBLE_CODE ); } }
@Override public void onAnimationRepeat(Animation animation) {
} });
return translateAnimation; } /** 隐藏摇出结果动画 */ public Animation getReusltGoneAnim(){ TranslateAnimation translateAnimation = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,3); translateAnimation.setDuration(OPEN_TIME); translateAnimation.setAnimationListener(new Animation.AnimationListener() { @Override public void onAnimationStart(Animation animation) {
}
@Override public void onAnimationEnd(Animation animation) { if (mDoAnimationListener != null) { mDoAnimationListener.onAnimEnd(SHAKE_RESULT_GONE_CODE); } }
@Override public void onAnimationRepeat(Animation animation) {
} }); return translateAnimation; } /**手掌图开启动画监听*/ public Animation.AnimationListener openAnimationListner = new Animation.AnimationListener() { @Override public void onAnimationStart(Animation animation) { //动画开始执行时回调 if (mDoAnimationListener != null) { mDoAnimationListener.onAnimStart(OPEN_ANIM_CODE); } }
@Override public void onAnimationEnd(Animation animation) {
}
@Override public void onAnimationRepeat(Animation animation) {
} };
/**手掌图合上动画监听*/ public Animation.AnimationListener closeAnimationListener = new Animation.AnimationListener() { @Override public void onAnimationStart(Animation animation) {
}
@Override public void onAnimationEnd(Animation animation) { //动画结束时回调 if (mDoAnimationListener != null) { mDoAnimationListener.onAnimEnd(COLSE_ANIM_CODE); } }
@Override public void onAnimationRepeat(Animation animation) {
} }; public interface DoAnimationListener{ void onAnimStart(int code); void onAnimEnd(int code); }

震动


震动首先要加权限

震动代码
 Vibrator vibrator = (Vibrator) getSystemService(VIBRATOR_SERVICE); vibrator.vibrate(500);

接下来就是播放音效了

public class Sound {    private static Sound mInstance;    private SoundPool mSoundPool;//音效池    private HashMap mSoundPoolMap;//定义一个HashMap用于存放音频流的ID    public static Sound getInstance() {        if (mInstance == null) {            mInstance = new Sound();        }        return mInstance;    }
/**初始化音效池---向音效池添加音效*/ public void initPool(final Context context){ mSoundPoolMap = new HashMap<>(); mSoundPool = new SoundPool(3, AudioManager.STREAM_ALARM,1); if (android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.LOLLIPOP) { AudioAttributes audioAttributes = null; audioAttributes = new AudioAttributes.Builder() .setUsage(AudioAttributes.USAGE_ALARM) .setContentType(AudioAttributes.CONTENT_TYPE_MUSIC) .build();
mSoundPool = new SoundPool.Builder() .setMaxStreams(3) .setAudioAttributes(audioAttributes) .build(); } else { // 5.0 以前 mSoundPool = new SoundPool(3, AudioManager.STREAM_ALARM, 0); // 创建SoundPool } new Thread(new Runnable() { @Override public void run() { mSoundPoolMap.put(0,mSoundPool.load(context.getResources().openRawResourceFd(R.raw.shake_sound_male),1)); mSoundPoolMap.put(1,mSoundPool.load(context.getResources().openRawResourceFd(R.raw.shake_match),1)); mSoundPoolMap.put(2,mSoundPool.load(context.getResources().openRawResourceFd(R.raw.shake_nomatch),1)); } }).start();
} /** 播放摇一摇开始声音 */ public void playStartSound(){ try { mSoundPool.play(mSoundPoolMap.get(0),1,1,0,0,1.3f); } catch (Exception e) { e.printStackTrace(); } }
/** 播放摇一摇结束声音 */ public void playEndSound(){ try { mSoundPool.play(mSoundPoolMap.get(1),1,1,0,0,1.0f); } catch (Exception e) { e.printStackTrace(); } }
/** 什么都没摇到 */ public void playNotingSound(){ try { mSoundPool.play(mSoundPoolMap.get(2),1,1,0,0,1.0f); } catch (Exception e) { e.printStackTrace(); } }}


首先定义一个音效池,一个HashMap存放音效id,然后向音效池中添加音效,在合适的时机播放对应的音效。

以上几个步骤实现整个摇一摇效果


最终代码,动画部分

public class ShakeAnimation{    /**展开动画*/    public static final long OPEN_TIME = 500;    /**关合动画*/    public static final long CLOSE_TIME = 280;    /**开合动画间隔*/    public static final long OFFSET_TIME = 800;    /**模拟延迟*/    public static final long SIMULLATE_DELAY = 400;
public static final int OPEN_ANIM_CODE = 1; public static final int COLSE_ANIM_CODE = 2; public static final int SHAKE_RESULT_GONE_CODE = 3; public static final int SHAKE_RESULT_VISIBLE_CODE = 4; private static DoAnimationListener mDoAnimationListener; private static ShakeAnimation needForAnim; public static ShakeAnimation getInstance(DoAnimationListener doAnimationListener) { mDoAnimationListener = doAnimationListener; if (needForAnim == null) { needForAnim = new ShakeAnimation(); } return needForAnim; } /** 摇一摇手掌上部分动画 */ public AnimationSet getUpAnim(){ AnimationSet animationSet = new AnimationSet(true); TranslateAnimation translateAnimation0 = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,-0.8f); translateAnimation0.setDuration(OPEN_TIME); translateAnimation0.setAnimationListener(openAnimationListner);//图片上移动画监听 TranslateAnimation translateAnimation1 = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,0.8f); translateAnimation1.setDuration(CLOSE_TIME); translateAnimation1.setAnimationListener(closeAnimationListener);//图片下移动画监听 translateAnimation1.setStartOffset(OFFSET_TIME); translateAnimation1.setInterpolator(new AccelerateInterpolator(1)); animationSet.addAnimation(translateAnimation0); animationSet.addAnimation(translateAnimation1); return animationSet; } /** 摇一摇手掌下部分动画 */ public AnimationSet getDownAnim(){ AnimationSet animationSet = new AnimationSet(true); TranslateAnimation translateAnimation0 = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,0.8f); translateAnimation0.setDuration(OPEN_TIME); translateAnimation0.setAnimationListener(openAnimationListner);//图片上移动画监听 TranslateAnimation translateAnimation1 = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,-0.8f); translateAnimation1.setDuration(CLOSE_TIME); translateAnimation1.setAnimationListener(closeAnimationListener);//图片下移动画监听 translateAnimation1.setStartOffset(OFFSET_TIME); translateAnimation1.setInterpolator(new AccelerateInterpolator(1)); animationSet.addAnimation(translateAnimation0); animationSet.addAnimation(translateAnimation1); return animationSet; }
/** 显示摇出结果动画 */ public Animation getReusltAnim(){
TranslateAnimation translateAnimation = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,-1,Animation.RELATIVE_TO_SELF,0); translateAnimation.setDuration(OPEN_TIME); translateAnimation.setAnimationListener(new Animation.AnimationListener() { @Override public void onAnimationStart(Animation animation) {
}
@Override public void onAnimationEnd(Animation animation) { if (mDoAnimationListener != null) { mDoAnimationListener.onAnimEnd(SHAKE_RESULT_VISIBLE_CODE ); } }
@Override public void onAnimationRepeat(Animation animation) {
} });
return translateAnimation; } /** 隐藏摇出结果动画 */ public Animation getReusltGoneAnim(){ TranslateAnimation translateAnimation = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,3); translateAnimation.setDuration(OPEN_TIME); translateAnimation.setAnimationListener(new Animation.AnimationListener() { @Override public void onAnimationStart(Animation animation) {
}
@Override public void onAnimationEnd(Animation animation) { if (mDoAnimationListener != null) { mDoAnimationListener.onAnimEnd(SHAKE_RESULT_GONE_CODE); } }
@Override public void onAnimationRepeat(Animation animation) {
} }); return translateAnimation; } /**手掌图开启动画监听*/ public Animation.AnimationListener openAnimationListner = new Animation.AnimationListener() { @Override public void onAnimationStart(Animation animation) { //动画开始执行时回调 if (mDoAnimationListener != null) { mDoAnimationListener.onAnimStart(OPEN_ANIM_CODE); } }
@Override public void onAnimationEnd(Animation animation) {
}
@Override public void onAnimationRepeat(Animation animation) {
} };
/**手掌图合上动画监听*/ public Animation.AnimationListener closeAnimationListener = new Animation.AnimationListener() { @Override public void onAnimationStart(Animation animation) {
}
@Override public void onAnimationEnd(Animation animation) { //动画结束时回调 if (mDoAnimationListener != null) { mDoAnimationListener.onAnimEnd(COLSE_ANIM_CODE); } }
@Override public void onAnimationRepeat(Animation animation) {
} }; public interface DoAnimationListener{ void onAnimStart(int code); void onAnimEnd(int code); }}

音效部分
public class Sound {    private static Sound mInstance;    private SoundPool mSoundPool;//音效池    private HashMap mSoundPoolMap;//定义一个HashMap用于存放音频流的ID    public static Sound getInstance() {        if (mInstance == null) {            mInstance = new Sound();        }        return mInstance;    }
/**初始化音效池---向音效池添加音效*/ public void initPool(final Context context){ mSoundPoolMap = new HashMap<>(); mSoundPool = new SoundPool(3, AudioManager.STREAM_ALARM,1); if (android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.LOLLIPOP) { AudioAttributes audioAttributes = null; audioAttributes = new AudioAttributes.Builder() .setUsage(AudioAttributes.USAGE_ALARM) .setContentType(AudioAttributes.CONTENT_TYPE_MUSIC) .build();
mSoundPool = new SoundPool.Builder() .setMaxStreams(3) .setAudioAttributes(audioAttributes) .build(); } else { // 5.0 以前 mSoundPool = new SoundPool(3, AudioManager.STREAM_ALARM, 0); // 创建SoundPool } new Thread(new Runnable() { @Override public void run() { mSoundPoolMap.put(0,mSoundPool.load(context.getResources().openRawResourceFd(R.raw.shake_sound_male),1)); mSoundPoolMap.put(1,mSoundPool.load(context.getResources().openRawResourceFd(R.raw.shake_match),1)); mSoundPoolMap.put(2,mSoundPool.load(context.getResources().openRawResourceFd(R.raw.shake_nomatch),1)); } }).start();
} /** 播放摇一摇开始声音 */ public void playStartSound(){ try { mSoundPool.play(mSoundPoolMap.get(0),1,1,0,0,1.3f); } catch (Exception e) { e.printStackTrace(); } }
/** 播放摇一摇结束声音 */ public void playEndSound(){ try { mSoundPool.play(mSoundPoolMap.get(1),1,1,0,0,1.0f); } catch (Exception e) { e.printStackTrace(); } }
/** 什么都没摇到 */ public void playNotingSound(){ try { mSoundPool.play(mSoundPoolMap.get(2),1,1,0,0,1.0f); } catch (Exception e) { e.printStackTrace(); } }}

重力传感器部分
public class ShakeListener implements SensorEventListener {    // 速度阈值,当摇晃速度达到这值后产生作用    private static final int SPEED_SHRESHOLD = 3000;    // 两次检测的时间间隔    private static final int UPTATE_INTERVAL_TIME = 70;    // 传感器管理器    private SensorManager sensorManager;    // 传感器    private Sensor sensor;    // 重力感应监听器    private OnShakeListenerCallBack onShakeListener;    // 上下文    private Context mContext;    // 手机上一个位置时重力感应坐标    private float lastX;    private float lastY;    private float lastZ;    // 上次检测时间    private long lastUpdateTime;
// 构造器 public ShakeListener(Context context) { // 获得监听对象 mContext = context; start(); }
/**开始重力传感器的检测*/ public void start() { // 获得传感器管理器 sensorManager = (SensorManager) mContext.getSystemService(Context.SENSOR_SERVICE); if (sensorManager != null) { // 获得重力传感器 sensor = sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER); } // 注册 if (sensor != null) { sensorManager.registerListener(this, sensor, SensorManager.SENSOR_DELAY_GAME); } }
/**停止检测*/ public void stop() { sensorManager.unregisterListener(this); }
/**重力感应器感应获得变化数据*/ @Override public void onSensorChanged(SensorEvent event) { // 现在检测时间 long currentUpdateTime = System.currentTimeMillis(); // 两次检测的时间间隔 long timeInterval = currentUpdateTime - lastUpdateTime;
// 判断是否达到了检测时间间隔 if (timeInterval < UPTATE_INTERVAL_TIME) return; // 现在的时间变成last时间 lastUpdateTime = currentUpdateTime;
// 获得x,y,z坐标 float x = event.values[0]; float y = event.values[1]; float z = event.values[2];
// 获得x,y,z的变化值 float deltaX = x - lastX; float deltaY = y - lastY; float deltaZ = z - lastZ;
// 将现在的坐标变成last坐标 lastX = x; lastY = y; lastZ = z;
double speed = Math.sqrt(deltaX * deltaX + deltaY * deltaY + deltaZ * deltaZ) / timeInterval * 10000; // 达到速度阀值,发出提示 if (speed >= SPEED_SHRESHOLD) {// ToastUtils.showToast(mContext,"速度"+speed); onShakeListener.onShake(); } }
@Override public void onAccuracyChanged(Sensor sensor, int accuracy) {
}
/**摇晃监听接口*/ public interface OnShakeListenerCallBack { public void onShake(); }
/**设置重力感应监听器*/ public void setOnShakeListener(OnShakeListenerCallBack listener) { onShakeListener = listener; }
}

Activity部分
public class BActivity extends AppCompatActivity implements ShakeAnimation.DoAnimationListener {
@BindView(R.id.shake_flower) ImageView mShakeFlower; @BindView(R.id.shake_loading) LinearLayout mShakeLoading; @BindView(R.id.shake_result_img) ImageView mShakeResultImg; @BindView(R.id.shake_result_txt_name) TextView mShakeResultTxtName; @BindView(R.id.shake_result_txt_value) TextView mShakeResultTxtValue; @BindView(R.id.shake_result_layout) RelativeLayout mShakeResultLayout; @BindView(R.id.shakeImgUp_line) LinearLayout mShakeImgUpLine; @BindView(R.id.shakeImgUp) RelativeLayout mShakeImgUp; @BindView(R.id.shakeImgDown_line) LinearLayout mShakeImgDownLine; @BindView(R.id.shakeImgDown) RelativeLayout mShakeImgDown; private ShakeListener mShakeListener; private ShakeAnimation mShakeAnimation; private boolean hasReslut = false; private int shakeNum = 0; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.shake_root); ButterKnife.bind(this); setResultVisible(false);//初始时不显示结果 showShakeLoading(false);//初始时不显示加载 initShake(); }
private void initShake() { Sound.getInstance().initPool(this); mShakeListener = new ShakeListener(this); mShakeListener.setOnShakeListener(new ShakeListener.OnShakeListenerCallBack() { @Override public void onShake() { startShake();//开始执行动画 mShakeListener.stop();//取消摇动监听,动画结束之前不再监听 vibrate(500); Sound.getInstance().playStartSound(); } }); }
/** * 执行动画 */ private void startShake() { mShakeAnimation = ShakeAnimation.getInstance(this); mShakeImgDown.startAnimation(mShakeAnimation.getDownAnim()); mShakeImgUp.startAnimation(mShakeAnimation.getUpAnim()); if (mShakeResultLayout != null && mShakeResultLayout.getVisibility() == View.VISIBLE) { showResultGoneAnim(); } }

/** * 摇出的结果显示控制 */ private void setResultVisible(boolean isVisible) { if (mShakeResultLayout == null) { return; } if (isVisible) { mShakeResultLayout.setVisibility(View.VISIBLE); } else { mShakeResultLayout.setVisibility(View.INVISIBLE); } }
/** * 正在加载 */ private void showShakeLoading(boolean isShow) { if (mShakeLoading == null) { return; } if (isShow) { mShakeLoading.setVisibility(View.VISIBLE); } else { mShakeLoading.setVisibility(View.GONE); }
}

private void setResultView(){ showResultAnim(); if(!hasReslut){ mShakeResultImg.setImageResource(R.drawable.icon_sad_black); mShakeResultTxtName.setText("什么都没摇到"); mShakeResultTxtValue.setVisibility(View.GONE); }else { mShakeResultImg.setImageResource(R.drawable.a); mShakeResultTxtName.setText("浑水摸鱼");
mShakeResultTxtValue.setVisibility(View.VISIBLE); mShakeResultTxtValue.setText("距离10公里"); } playResultSound(); } private void playResultSound(){ if(hasReslut){ Sound.getInstance().playEndSound(); }else { Sound.getInstance().playNotingSound(); } shakeNum++; if(shakeNum%6==0){ hasReslut = !hasReslut; }
}
/** * 动画开启 */ @Override public void onAnimStart(int code) { switch (code) { case ShakeAnimation.OPEN_ANIM_CODE: setHandLineVisible(true); break;
} }
/** * 动画结束 */ @Override public void onAnimEnd(int code) { switch (code) { case ShakeAnimation.COLSE_ANIM_CODE: setHandLineVisible(false);// setResultView(); //showResultAnim();//显示结果 setResultVisible(true); break; case ShakeAnimation.SHAKE_RESULT_GONE_CODE: setResultVisible(false); break; case ShakeAnimation.SHAKE_RESULT_VISIBLE_CODE: mShakeListener.start();//动画结束了,重新开始监听摇动 break; } }
/** * 手掌边线显示控制 */ private void setHandLineVisible(boolean isVisible) { if (mShakeImgUpLine != null) { if (isVisible) { mShakeImgUpLine.setVisibility(View.VISIBLE);
} else { mShakeImgUpLine.setVisibility(View.GONE); } } if (mShakeImgDownLine != null) { if (isVisible) { mShakeImgDownLine.setVisibility(View.VISIBLE);
} else { mShakeImgDownLine.setVisibility(View.GONE); } } } /**显示结果动画*/ private void showResultAnim() { if (mShakeAnimation != null) { mShakeResultLayout.setAnimation(mShakeAnimation.getReusltAnim()); } } /**显示结果隐藏的动画*/ private void showResultGoneAnim(){ if (mShakeAnimation != null) { mShakeResultLayout.setAnimation(mShakeAnimation.getReusltGoneAnim()); } } /**震动*/ private void vibrate(long milliseconds){ Vibrator vibrator = (Vibrator) getSystemService(VIBRATOR_SERVICE); vibrator.vibrate(500); } @Override public void onResume() { super.onResume(); mShakeListener.start(); }
@Override public void onPause() { mShakeListener.stop(); super.onPause(); }
@Override public void onStop() { mShakeListener.stop(); super.onStop(); }
}

代码就写到这块了,基本实现了仿微信摇一摇功能。

参考:
https://www.cnblogs.com/wangyuehome/p/4608128.html
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