Android仿微软系统加载动画效果
效果图:

实现步骤:
初始化五个圆球分别设置中心点,方便画圆
利用ValueAnimator的值变化来获取旋转角度
onDraw来分别画每个圆
具体代码实现:
1、创建Circle对象
package com.sjl.keeplive.track;import android.graphics.Canvas;import android.graphics.Paint;import android.graphics.PointF;public class Circle {private PointF center;private float radius;public Circle() {center = new PointF();}/*** 设置圆球半径*/public void setRadius(float radius) {this.radius = radius;}/*** 设置中心点** @param x* @param y*/public void setCenter(float x, float y) {center.set(x, y);}public void draw(Canvas canvas, Paint paint) {canvas.drawCircle(center.x,center.y,radius,paint);}}
2、自定义MinSoftLoadingView实现代码
package com.sjl.keeplive.track;import android.animation.ValueAnimator;import android.content.Context;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.Paint;import android.graphics.PointF;import android.support.annotation.Nullable;import android.util.AttributeSet;import android.view.View;public class MinSoftLoadingView extends View {private int circleCount = 5;private Circle[] circles;private Paint paint;private int width;private int height;private PointF center;private float circleRadius;private float[] rotates;private float roateRadius;public MinSoftLoadingView(Context context) {this(context, null);}public MinSoftLoadingView(Context context, @Nullable AttributeSet attrs) {this(context, attrs, 0);}public MinSoftLoadingView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {super(context, attrs, defStyleAttr);paint = new Paint();paint.setAntiAlias(true);paint.setColor(Color.WHITE);//每个点旋转的角度rotates = new float[circleCount];}protected void onLayout(boolean changed, int left, int top, int right, int bottom) {super.onLayout(changed, left, top, right, bottom);width = getWidth();height = getHeight();center = new PointF(width / 2.0f, height / 2.0f);//旋转扫描半径roateRadius = Math.min(width, height);//圆球最大的那个半径circleRadius = roateRadius / 10.0f;initCircle();}/*** 初始化5个圆球*/private void initCircle() {circles = new Circle[circleCount];for (int i = 0; i < circleCount; i++) {circles[i] = new Circle();circles[i].setCenter(center.x, center.y - roateRadius / 2 + circleRadius);circles[i].setRadius(circleRadius - circleRadius * i / 5);}//开始执行动画startAnimation();}private void startAnimation() {for (int i = 0; i < circleCount; i++) {final int index = i;ValueAnimator animator = ValueAnimator.ofFloat(0, 360);animator.setRepeatCount(ValueAnimator.INFINITE);//重复animator.setDuration(2000);animator.setStartDelay(index * 100); //每一个随后的延迟时间animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {public void onAnimationUpdate(ValueAnimator animation) {rotates[index] = (float) animation.getAnimatedValue();invalidate();}});animator.start();}}protected void onDraw(Canvas canvas) {super.onDraw(canvas);for (int i = 0; i < circleCount; i++) {canvas.save();canvas.rotate(rotates[i], center.x, center.y);circles[i].draw(canvas, paint);canvas.restore();}}}
3、布局文件中使用
<com.sjl.keeplive.track.MinSoftLoadingViewandroid:layout_width="60dp"android:layout_height="60dp"android:layout_gravity="center"/>
核心思想就是让每个球出发的时间不同,这样每个球锁旋转的位置也不同,就形成了一种视觉差!如果把* animator.setStartDelay(index * 100)*的时间改的大一些就可以看得更明显了!
到这里就结束啦.
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