Android实现超简单九宫格抽奖功能
效果展示

实现步骤
1.生成抽奖矩形:
其中每个矩形的宽高相同,长度为整个控件宽度的1/3。

代码展示
public class NineLuckPan extends View {private Paint mPaint;private ArrayList<RectF> mRects;//存储矩形的集合private float mStrokWidth = 5;//矩形的描边宽度private int mRectSize;//矩形的宽和高(矩形为正方形)private int[] mItemColor = {Color.GREEN, Color.YELLOW};//矩形的颜色public NineLuckPan(Context context) {this(context, null);}public NineLuckPan(Context context, @Nullable AttributeSet attrs) {this(context, attrs, 0);}public NineLuckPan(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {super(context, attrs, defStyleAttr);init();}/*** 初始化数据*/private void init() {mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);mPaint.setStyle(Paint.Style.FILL);mPaint.setStrokeWidth(mStrokWidth);mRects = new ArrayList<>();}@Overrideprotected void onSizeChanged(int w, int h, int oldw, int oldh) {super.onSizeChanged(w, h, oldw, oldh);mRectSize = Math.min(w, h) / 3;//获取矩形的宽和高mRects.clear();//当控件大小改变的时候清空数据initRect();//重新加载矩形数据}/*** 加载矩形数据*/private void initRect() {//加载前三个矩形for (int x = 0; x < 3; x++) {float left = x * mRectSize;float top = 0;float right = (x + 1) * mRectSize;float bottom = mRectSize;RectF rectF = new RectF(left, top, right, bottom);mRects.add(rectF);}//加载第四个mRects.add(new RectF(getWidth() - mRectSize, mRectSize, getWidth(), mRectSize * 2));//加载第五~七个for (int y = 3; y > 0; y--) {float left = getWidth() - (4 - y) * mRectSize;float top = mRectSize * 2;float right = (y - 3) * mRectSize + getWidth();float bottom = mRectSize * 3;RectF rectF = new RectF(left, top, right, bottom);mRects.add(rectF);}//加载第八个mRects.add(new RectF(0, mRectSize, mRectSize, mRectSize * 2));//加载第九个mRects.add(new RectF(mRectSize, mRectSize, mRectSize * 2, mRectSize * 2));}@Overrideprotected void onDraw(Canvas canvas) {super.onDraw(canvas);drawRects(canvas);}/*** 画矩形** @param canvas*/private void drawRects(Canvas canvas) {for (int x = 0; x < mRects.size(); x++) {RectF rectF = mRects.get(x);if (x == 8) {//中心的矩形背景为白色mPaint.setColor(Color.WHITE);canvas.drawRect(rectF, mPaint);} else {mPaint.setColor(mItemColor[x % 2]);canvas.drawRect(rectF, mPaint);}}}}
效果展示

2.添加奖品图片:
我们在矩形的中心点画出图片,图片的宽高都为矩形宽高的1/2,其中矩形的中心点通过rectF.centerX()和rectF.centerY()获取。

代码展示(为了方便只展示部分代码)
public class NineLuckPan extends View {private int[] mImgs = {R.drawable.ic_df, R.drawable.ic_jt, R.drawable.ic_mf, R.drawable.ic_scjx, R.drawable.ic_scng, R.drawable.ic_thl, R.drawable.ic_x, R.drawable.ic_xc, R.drawable.ic_j};@Overrideprotected void onDraw(Canvas canvas) {super.onDraw(canvas);drawRects(canvas);//画矩形drawImages(canvas);//画图片}/*** 画图片** @param canvas*/private void drawImages(Canvas canvas) {for (int x = 0; x < mRects.size(); x++) {RectF rectF = mRects.get(x);float left = rectF.centerX() - mRectSize / 4;float top = rectF.centerY() - mRectSize / 4;canvas.drawBitmap(Bitmap.createScaledBitmap(BitmapFactory.decodeResource(getResources(), mImgs[x]), mRectSize / 2, mRectSize / 2, false), left, top, null);}}}
效果展示

3.实现抽奖动画:
这里我们使用ValueAnimator使数字从0递增到我们的中奖位置比如3,然后改变递增所在的位置的矩形的背景以实现抽奖的效果,另外为了让用户感到逼真我们需要让抽奖色块多转几圈,同时我们需要将下一次的开始位置设为上一次的结束位置。

代码展示(为了方便只展示部分代码)
NineLuckPan:
public class NineLuckPan extends View {private int mRepeatCount = 3;//转的圈数private int mLuckNum = 3;//最终中奖位置private int mPosition = -1;//抽奖块的位置private int mStartLuckPosition = 0;//开始抽奖的位置/*** 画矩形* @param canvas*/private void drawRects(Canvas canvas) {for (int x = 0;x<mRects.size();x++){RectF rectF = mRects.get(x);if(x == 8){mPaint.setColor(Color.WHITE);canvas.drawRect(rectF, mPaint);}else {mPaint.setColor(mItemColor[x%2]);if(mPosition == x){mPaint.setColor(Color.BLUE);}canvas.drawRect(rectF, mPaint);}}}public void setPosition(int position){mPosition = position;invalidate();}/*** 开始动画*/public void startAnim(){ValueAnimator valueAnimator = ValueAnimator.ofInt(mStartLuckPosition, mRepeatCount * 8 + mLuckNum).setDuration(5000);valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {@Overridepublic void onAnimationUpdate(ValueAnimator animation) {int position = (int) animation.getAnimatedValue();setPosition(position%8);}});valueAnimator.addListener(new AnimatorListenerAdapter() {@Overridepublic void onAnimationEnd(Animator animation) {mStartLuckPosition = mLuckNum;}});valueAnimator.start();}}
Activity:
public class MainActivity extends AppCompatActivity {private NineLuckPan luckpan;@Overrideprotected void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);setContentView(R.layout.activity_main);luckpan = (NineLuckPan) findViewById(R.id.luckpan);luckpan.setOnClickListener(new View.OnClickListener() {@Overridepublic void onClick(View v) {luckpan.startAnim();}});}}
效果展示

虽然效果实现了但是我们发现好像点哪里都能启动动画,因此我们需要调整一下代码使只有点击中心的矩形才开始动画。
//(为了方便只展示部分代码)public class NineLuckPan extends View {private boolean mClickStartFlag = false;//是否点击中间矩形的标记//这样需要我们将Activity里的启动动画的逻辑删掉@Overridepublic boolean onTouchEvent(MotionEvent event) {if(event.getAction() == MotionEvent.ACTION_DOWN){if(mRects.get(8).contains(event.getX(),event.getY())){mClickStartFlag = true;}else {mClickStartFlag = false;}return true;}if(event.getAction() == MotionEvent.ACTION_UP){if(mClickStartFlag){if(mRects.get(8).contains(event.getX(),event.getY())){startAnim();//判断只有手指落下和抬起都在中间的矩形内才开始抽奖}mClickStartFlag = false;}}return super.onTouchEvent(event);}}
4.实现动态设置参数:
效果基本实现了,接下来就需要实现动态设置数据了。
代码展示(这里为了方便只展示部分代码)
public class NineLuckPan extends View {private int mLuckNum = 3;//最终中奖位置private int [] mImgs = {R.drawable.ic_df,R.drawable.ic_jt,R.drawable.ic_mf,R.drawable.ic_scjx,R.drawable.ic_scng,R.drawable.ic_thl,R.drawable.ic_x,R.drawable.ic_xc,R.drawable.ic_j};private String[] mLuckStr = {"豆腐","鸡腿","米饭","卷心菜","南瓜","糖葫芦","大虾","香肠"};//这是抽奖的提示信息public int getmLuckNum() {return mLuckNum;}public void setmLuckNum(int mLuckNum) {this.mLuckNum = mLuckNum;}public int[] getmImgs() {return mImgs;}public void setmImgs(int[] mImgs) {this.mImgs = mImgs;invalidate();//要注意设置完后要进行重绘}public String[] getmLuckStr() {return mLuckStr;}public void setmLuckStr(String[] mLuckStr) {this.mLuckStr = mLuckStr;invalidate();;//要注意设置完后要进行重绘}}
5.添加抽奖结果回调
这里需要在动画结束的回调里加入我们自定义的回调函数。
代码展示(这里为了方便只展示部分代码)
public class NineLuckPan extends View {private OnLuckPanAnimEndListener onLuckPanAnimEndListener;public OnLuckPanAnimEndListener getOnLuckPanAnimEndListener() {return onLuckPanAnimEndListener;}public void setOnLuckPanAnimEndListener(OnLuckPanAnimEndListener onLuckPanAnimEndListener) {this.onLuckPanAnimEndListener = onLuckPanAnimEndListener;}/*** 开始动画*/private void startAnim(){ValueAnimator valueAnimator = ValueAnimator.ofInt(mStartLuckPosition, mRepeatCount * 8 + mLuckNum).setDuration(5000);valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {public void onAnimationUpdate(ValueAnimator animation) {int position = (int) animation.getAnimatedValue();setPosition(position%8);}});valueAnimator.addListener(new AnimatorListenerAdapter() {public void onAnimationEnd(Animator animation) {mStartLuckPosition = mLuckNum;//在动画结束的回调函数里加入我们自定义的回调函数if(onLuckPanAnimEndListener!=null){onLuckPanAnimEndListener.onAnimEnd(mPosition,mLuckStr[mPosition]);}}});valueAnimator.start();}public interface OnLuckPanAnimEndListener{void onAnimEnd(int position,String msg);}}
Activity代码:
public class MainActivity extends AppCompatActivity {private NineLuckPan luckpan;protected void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);setContentView(R.layout.activity_main);luckpan = (NineLuckPan) findViewById(R.id.luckpan);luckpan.setOnLuckPanAnimEndListener(new NineLuckPan.OnLuckPanAnimEndListener() {public void onAnimEnd(int position, String msg) {Toast.makeText(MainActivity.this, "位置:"+position+"提示信息:"+msg, Toast.LENGTH_SHORT).show();}});}}
效果展示

源码地址:
https://github.com/myml666/NineLuckPan
到这里就结束啦!
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