crownThe flexible game engine.
The flexible game engine.
Crown is a general purpose and data-driven game engine, written in orthodox C++ with a minimalistic and data-oriented design philosophy in mind.
Crown isn't tied to a particular game type or genre but instead it offers a set of generic primitives and facilities to help you create a wide gamut of interactive 2D and 3D products.
Check out the Introduction for more info.
Download
Binaries
- Changelog
- Crown v0.45.0 for Linux 64-bits
- Crown v0.45.0 for Windows 64-bits
- Crown v0.45.0 all releases
AUR)
Arch Linux (yay -S crown
Documentation
Community Support & Development
Screenshots
Level Editor
00-empty
Engine initialization and shutdown.
01-physics
02-animation
Contact
Daniele Bartolini (@aa_dani_bart)
Project page: https://github.com/dbartolini/crown
Contributors
In chronological order.
Daniele Bartolini (@dbartolini)
Simone Boscaratto (@Xed89)
Michele Rossi (@mikymod)
Michela Iacchelli - Pepper logo.
Raphael de Vasconcelos Nascimento (@vasconssa)
Giulia Gazzoli - Crown logo.
License
Copyright (c) 2012-2021 Daniele Bartolini et al.
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following
conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
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