nimgame2A simple 2D game engine for Nim language.
Nimgame 2
A simple 2D game engine for Nim language.
For more information check home page.
Coding style guide for the contributors.
All pull requests should be done into the devel branch.
Status: v0.6.2 alpha
Requires:
- sdl2_nim package (v2.0.14.2 or newer).
 - Runtime libraries for: 
  
- SDL 2.0.12 or newer
 - SDL_gfx 1.0.1
 - SDL_image 2.0.2
 - SDL_mixer 2.0.2
 - SDL_ttf 2.0.14 (see SDL2 links)
 
 
Optional dependencies:
- For plugin/mpeggraphic 
  
- mpg123 runtime library (dll is distributed within SDL_)
 
 - For plugin/tar: 
  
- zip
 - zlib runtime library (dll is distributed within SDL2_image builds)
 
 - For plugin/zzip: 
  
- zip
 - zlib runtime library (dll is distributed within SDL2_image builds)
 - zzip runtime library
 
 
Installation through Nimble:
- stable version: 
nimble install nimgame2@#head - development version: 
nimble install nimgame2@#devel 
Recommended compilation flags:
--multimethods:on -d:release --opt:speed
Links:
- home page
 - demos
 - tutorials
 - documentation
 - ng2planetoids - first demo game.
 - ng2gggrotto - Linux Game Jam 2017 entry.
 
Changelog:
v0.6.2 alpha (2021-08-20)
- Maintenance release to keep up with the current versions of Nim and sdl2_nim until v0.7 is ready
 
v0.6.1 alpha (2019-06-15)
- Nim v0.20.0 transition
 
v0.6 alpha (2019-01-21)
- new modules: typewriter
 - new plugins: mpeggraphic (+demo22), tar, zzip
 - new utils procedures: textureFormat, textureFormats, toSeq, neg, new rand procedures
 - color constants
 - audio: playing template
 - emitter: emission areas, procedure argument for emit
 - entity: animation callback, blinking, scale parameters, dim template (by CodeDoes)
 - input: mouse wheel events (by CodeDoes)
 - icon surface init option
 - RW loading procedures
 - simplified time counters
 - demo23 (transform) (by CodeDoes)
 - various minor changes and upgrades, code refactoring
 - Nim v0.19.0 transition
 
v0.5 alpha (2017-08-01)
- changed physics and logic systems
 - platformer physics
 - CoordInt type
 - now collider module is autmatically included into the entity module
 - group collider
 - huge Tilemap optimizations
 - various utility Tilemap procedures
 - TextureGraphic.drawTiled
 - GUI: 
  
- GUIProgressBar
 - widget actions
 
 - various minor changes and upgrades
 - Nim v0.17.0 transition
 - documentation, snippets, and demos update
 - second tutorial
 
v0.4 alpha (2017-05-04)
- GUI: 
  
- RadioGroup
 - RadioButton
 
 - IndexedImage
 - PerspectiveImage
 - TextureAtlas
 - joysticks support
 - window management procedures
 - 4 new demos
 - first tutorial
 
v0.3 alpha (2017-03-10)
- camera property (Scene)
 - new collision procedures
 - reworked input
 - Mosaic
 - parallax property (Entity)
 - TextField
 - GUI: 
  
- Widget
 - Button
 - TextInput
 
 - 3 new demos
 - home page, snippets, and documentation
 
v0.2 alpha (2017-01-31)
- collider optimizations
 - music playlists
 - random procedures
 - tilemaps
 - tweens
 - emitters
 - various fixes
 - 4 new demos
 
v0.1 alpha (2017-01-16)
- base scene/entity system
 - assets manager
 - basic sound and music
 - colliders (point, box, circle, line, and polygon)
 - fonts (bitmap and TrueType) and text output
 - keyboard and mouse input
 - vector drawing procedures
 
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