JavaScript设计模式之单例模式

作者 | 汤姆大叔
介绍
正文
var mySingleton = {property1: "something",property2: "something else",method1: function () {console.log('hello world');}};
var mySingleton = function () {/* 这里声明私有变量和方法 */var privateVariable = 'something private';function showPrivate() {console.log(privateVariable);}/* 公有变量和方法(可以访问私有变量和方法) */return {publicMethod: function () {showPrivate();},publicVar: 'the public can see this!'};};var single = mySingleton();single.publicMethod(); // 输出 'something private'console.log(single.publicVar); // 输出 'the public can see this!'
var Singleton = (function () {var instantiated;function init() {/*这里定义单例代码*/return {publicMethod: function () {console.log('hello world');},publicProperty: 'test'};}return {getInstance: function () {if (!instantiated) {instantiated = init();}return instantiated;}};})();/*调用公有的方法来获取实例:*/Singleton.getInstance().publicMethod();
var SingletonTester = (function () {//参数:传递给单例的一个参数集合function Singleton(args) {//设置args变量为接收的参数或者为空(如果没有提供的话)var args = args || {};//设置name参数this.name = 'SingletonTester';//设置pointX的值this.pointX = args.pointX || 6; //从接收的参数里获取,或者设置为默认值//设置pointY的值this.pointY = args.pointY || 10;}//实例容器var instance;var _static = {name: 'SingletonTester',//获取实例的方法//返回Singleton的实例getInstance: function (args) {if (instance === undefined) {instance = new Singleton(args);}return instance;}};return _static;})();var singletonTest = SingletonTester.getInstance({ pointX: 5 });console.log(singletonTest.pointX); // 输出 5
其它实现方式
方法1:
function Universe() {// 判断是否存在实例if (typeof Universe.instance === 'object') {return Universe.instance;}// 其它内容this.start_time = 0;this.bang = "Big";// 缓存Universe.instance = this;// 隐式返回this}// 测试var uni = new Universe();var uni2 = new Universe();console.log(uni === uni2); // true
方法2:
function Universe() {// 缓存的实例var instance = this;// 其它内容this.start_time = 0;this.bang = "Big";// 重写构造函数Universe = function () {return instance;};}// 测试var uni = new Universe();var uni2 = new Universe();uni.bang = "123";console.log(uni === uni2); // trueconsole.log(uni2.bang); // 123
方法3:
function Universe() {// 缓存实例var instance;// 重新构造函数Universe = function Universe() {return instance;};// 后期处理原型属性Universe.prototype = this;// 实例instance = new Universe();// 重设构造函数指针instance.constructor = Universe;// 其它功能instance.start_time = 0;instance.bang = "Big";return instance;}// 测试var uni = new Universe();var uni2 = new Universe();console.log(uni === uni2); // true// 添加原型属性Universe.prototype.nothing = true;var uni = new Universe();Universe.prototype.everything = true;var uni2 = new Universe();console.log(uni.nothing); // trueconsole.log(uni2.nothing); // trueconsole.log(uni.everything); // trueconsole.log(uni2.everything); // trueconsole.log(uni.constructor === Universe); // true
方式4:
var Universe;(function () {var instance;Universe = function Universe() {if (instance) {return instance;}instance = this;// 其它内容this.start_time = 0;this.bang = "Big";};} ());//测试代码var a = new Universe();var b = new Universe();alert(a === b); // truea.bang = "123";alert(b.bang); // 123
参考资料

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