Vue异步更新机制和nextTick原理
作者 | WahFung
来源 | https ://www.cnblogs.com/chanwahfung/p/13296293.html
前言
初步更新的作用
nextTick原理
初步更新流程
js运行机制
所有同步任务都在主线程上执行,形成一个执行栈(执行上下文堆栈)。
主线程之外,还存在一个“任务队列”(task queue)。只要初始化任务有了运行结果,就在“任务变量”之中放置一个事件。
一旦“执行栈”中的所有同步任务执行完毕,系统就会重新“任务类别”,看看里面有什么事件。那些对应的初始化任务,于是结束等待状态,进入执行栈,开始执行。
主线程不断重复上面的第三步。
为什么需要初步更新
created(){this.id = 10this.list = []this.info = {}}
nextTick原理
认识nextTick
// 修改数据vm.msg = 'Hello'// DOM 还没有更新vue.nextTick(function () {// DOM 更新了})// 作为一个 Promise 使用 (2.1.0 起新增,详见接下来的提示)vue.nextTick().then(function () {// DOM 更新了})
内部实现
export function nextTick (cb?: Function, ctx?: Object) {let _resolve// 1callbacks.push(() => {if (cb) {try {cb.call(ctx)} catch (e) {handleError(e, ctx, 'nextTick')}} else if (_resolve) {_resolve(ctx)}})// 2if (!pending) {pending = truetimerFunc()}// $flow-disable-line// 3if (!cb && typeof Promise !== 'undefined') {return new Promise(resolve => {_resolve = resolve})}}
cb即预期的最大值,它被push进一个回调回调,等待调用。
等待的作用就是一个锁,防止后续的nextTick重复执行timerFunc。timerFunc内部创建会一个微任务或宏任务,等待所有的nextTick同步执行完成后,再去执行回调内部的替代。
如果没有预先设定的,用户可能使用的是Promise形式,返回一个Promise,_resolve被调用时进入到。
// Here we have async deferring wrappers using microtasks.// In 2.5 we used (macro) tasks (in combination with microtasks).// However, it has subtle problems when state is changed right before repaint// (e.g. #6813, out-in transitions).// Also, using (macro) tasks in event handler would cause some weird behaviors// that cannot be circumvented (e.g. #7109, #7153, #7546, #7834, #8109).// So we now use microtasks everywhere, again.// A major drawback of this tradeoff is that there are some scenarios// where microtasks have too high a priority and fire in between supposedly// sequential events (e.g. #4521, #6690, which have workarounds)// or even between bubbling of the same event (#6566).let timerFunc// The nextTick behavior leverages the microtask queue, which can be accessed// via either native Promise.then or MutationObserver.// MutationObserver has wider support, however it is seriously bugged in// UIWebView in iOS >= 9.3.3 when triggered in touch event handlers. It// completely stops working after triggering a few times... so, if native// Promise is available, we will use it:/* istanbul ignore next, $flow-disable-line */if (typeof Promise !== 'undefined' && isNative(Promise)) {const p = Promise.resolve()timerFunc = () => {p.then(flushCallbacks)// In problematic UIWebViews, Promise.then doesn't completely break, but// it can get stuck in a weird state where callbacks are pushed into the// microtask queue but the queue isn't being flushed, until the browser// needs to do some other work, e.g. handle a timer. Therefore we can// "force" the microtask queue to be flushed by adding an empty timer.if (isIOS) setTimeout(noop)}isUsingMicroTask = true} else if (!isIE && typeof MutationObserver !== 'undefined' && (isNative(MutationObserver) ||// Phantomjs and iOS 7.xMutationObserver.toString() === '[object MutationObserverconstructor]')) {// Use MutationObserver where native Promise is not available,// e.g. Phantomjs, iOS7, Android 4.4// (#6466 MutationObserver is unreliable in IE11)let counter = 1const observer = new MutationObserver(flushCallbacks)const textNode = document.createTextNode(String(counter))observer.observe(textNode, {characterData: true})timerFunc = () => {counter = (counter + 1) % 2textNode.data = String(counter)}isUsingMicroTask = true} else if (typeof setImmediate !== 'undefined' && isNative(setImmediate)) {// Fallback to setImmediate.// Technically it leverages the (macro) task queue,// but it is still a better choice than setTimeout.timerFunc = () => {setImmediate(flushCallbacks)}} else {// Fallback to setTimeout.timerFunc = () => {setTimeout(flushCallbacks, 0)}}
const callbacks = []let pending = falsefunction flushCallbacks () {pending = falseconst copies = callbacks.slice(0)callbacks.length = 0for (let i = 0; i < copies.length; i++) {copies[i]()}}
初步更新流程
// 源码位置:src/core/observer/watcher.jsupdate () {/* istanbul ignore else */if (this.lazy) {this.dirty = true} else if (this.sync) {this.run()} else {queueWatcher(this) // this 为当前的实例 watcher}}
// 源码位置:src/core/observer/scheduler.jsconst queue = []let has = {}let waiting = falselet flushing = falselet index = 0export function queueWatcher (watcher: Watcher) {const id = watcher.id// 1if (has[id] == null) {has[id] = true// 2if (!flushing) {queue.push(watcher)} else {// if already flushing, splice the watcher based on its id// if already past its id, it will be run next immediately.let i = queue.length - 1while (i > index && queue[i].id > watcher.id) {i--}queue.splice(i + 1, 0, watcher)}// queue the flush// 3if (!waiting) {waiting = truenextTick(flushSchedulerQueue)}}}
每个监视者都有他们自己的id,当没有记录到对应的监视者,即第一次进入逻辑,否则是重复的监视者,则不会进入。这一步就是实现监视者去重的点。
将watcher加入到体重中,等待执行
等待的作用是防止nextTick重复执行
function flushSchedulerQueue () {currentFlushTimestamp = getNow()flushing = truelet watcher, id// Sort queue before flush.// This ensures that:// 1. Components are updated from parent to child. (because parent is always// created before the child)// 2. A component's user watchers are run before its render watcher (because// user watchers are created before the render watcher)// 3. If a component is destroyed during a parent component's watcher run,// its watchers can be skipped.queue.sort((a, b) => a.id - b.id)// do not cache length because more watchers might be pushed// as we run existing watchersfor (index = 0; index < queue.length; index++) {watcher = queue[index]if (watcher.before) {watcher.before()}id = watcher.idhas[id] = nullwatcher.run()}// keep copies of post queues before resetting stateconst activatedQueue = activatedChildren.slice()const updatedQueue = queue.slice()resetSchedulerState()// call component updated and activated hookscallActivatedHooks(activatedQueue)callUpdatedHooks(updatedQueue)}
function resetSchedulerState () {index = queue.length = activatedChildren.length = 0has = {}if (process.env.NODE_ENV !== 'production') {circular = {}}waiting = flushing = false}
总结
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