用Python写了一个贪吃蛇大冒险小游戏
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来源:blog.csdn.net/weixin_45087775
定义贪吃蛇对象,包括蛇头和蛇身两个部分,蛇头单独设置,蛇身使用列表来存储;
定义食物对象,包括食物对象的初始化、随机颜色和随机位置的设置;
定义初始化界面,在该界面中设置文本为“正常模式”、“可穿墙模式”和“退出”的三个按钮供玩家选择;
定义正常模式,包括游戏窗口显示、主循环和判断贪吃蛇死亡的设置;
定义可穿墙模式,包括游戏窗口显示、主循环和判断贪吃蛇死亡的设置;
定义游戏结束窗口,包括窗口显示和最后得分显示的设置。
4.2 主要函数解析
4.2.1 new_food()函数
食物对象初始化函数,传入形参为贪吃蛇蛇头坐标。当贪吃蛇吃掉食物后,通过该函数生成新的食物。通过传入形参判断新生成的食物坐标是否与蛇头坐标相同,若相同则重新生成新的坐标。
4.2.2 start_game()函数
正常模式的主循环函数,通过该函数进行正常模式下贪吃蛇和食物的初始化、玩家控制贪吃蛇运动、蛇头和蛇身的判断更新和得分统计实现。
4.2.3 die_snake()函数
正常模式下贪吃蛇死亡判断函数,传入形参为贪吃蛇蛇头和蛇身坐标数据。在该函数中设置布尔型变量die_flag,若死亡设置为Ture并返回,没有死亡为False。通过遍历蛇身存储列表,判断蛇身坐标是否与蛇头坐标相同,若相同则判定贪吃蛇咬到自身,死亡。同时,判断贪吃蛇是否撞墙,及判断蛇头的x和y坐标是否窗体的宽高,若超过则死亡。
4.2.4 start_kgame()函数
可穿墙模式的主循环函数,通过该函数进行可穿墙模式下贪吃蛇和食物的初始化、玩家控制贪吃蛇运动、蛇头和蛇身的判断更新和得分统计实现。
4.2.5 through_snake()函数
可穿墙模式下贪吃蛇死亡判断函数,传入形参为贪吃蛇蛇头和蛇身坐标数据。在该函数中设置布尔型变量die_flag,若死亡设置为Ture并返回,没有死亡为False。通过遍历蛇身存储列表,判断蛇身坐标是否与蛇头坐标相同,若相同则判定贪吃蛇咬到自身,死亡。
4.2.6 show_end()函数
游戏结束时,结束界面设置函数。在该函数中进行结束界面窗体的初始化,在窗体中显示玩家的最终得分,并在改函数中调用pygame库quit方法,使该库停止工作。
4.2.7 into_game()函数
游戏初始界面实现函数,在该函数中进行游戏初始界面窗体的初始化。在该界面窗体中设置文本为“正常模式”、“可穿墙模式”和“退出”的三个点击按钮,通过设置循环,调用button函数(详细见6.2.8)监听玩家的点击。
4.2.8 button()函数
游戏初始界面按钮监听函数,在该函数中实现对玩家鼠标点击事件和键盘输入事件的监听。并根据玩家选择,运行按钮对应的触发函数。即点击“正常模式”按钮,运行正常模式的主循环函数,以此类推。


七、游戏完整代码
import sysimport timeimport pygamefrom random import *# Position类,通过其构造函数,设置x和yclass Position(object):def __init__(self, x, y):self.x = xself.y = y# 生成随机的食物def new_food(head):while True:new_food = Position(randint(0, 48) * 20, randint(0, 29) * 20)# 判断新生成的事物是否和贪吃蛇蛇头重合,重合则不创键if new_food.x != head.x and new_food.y != head.y:breakelse:continuereturn new_food# 绘制,在窗体中绘制贪吃蛇、食物# color:颜色,position: 坐标def rect(color, position):pygame.draw.circle(window, color, (position.x, position.y), 10)# 初始界面和游戏中点差退出游戏时def exit_end():pygame.quit()quit()# 游戏结束时,显示得分的窗体的设置def show_end():# 设计窗口# 定义窗口大小small_window = pygame.display.set_mode((960, 600))init_background = pygame.image.load("image/init_bgimg.jpg")small_window.blit(init_background, (0, 0))# 定义标题pygame.display.set_caption("贪吃蛇大冒险")# 定义背景图片font = pygame.font.SysFont("simHei", 40)fontsurf = font.render('游戏结束! 你的得分为: %s' % score, False, black)small_window.blit(fontsurf, (250, 200))pygame.display.update()time.sleep(2)pygame.quit()sys.exit()# 正常模式死亡设置# head: 蛇头, snake_body:蛇身def die_snake(head, snake_body):# 定义标志物,默认为false,true时判定贪吃蛇碰到自己,死亡die_flag = False# 遍历存放贪吃蛇位姿的列表,从第1个开始,(第0个位蛇头)for body in snake_body[1:]:# 如果蛇头的xy和蛇身xy相等,则判定相撞,设置flag为tureif head.x == body.x and head.y == body.y:die_flag = True# 若蛇头的xy在显示窗体外,或flag为true,则显示结束界面,并退出游戏if head.x < 0 or head.x > 960 or head.y < 0 or head.y > 600 or die_flag:pygame.mixer.music.stop()show_end()# 正常模式主体设置def start_game():# 定义存分数的全局变量global scoreglobal colorcolor = (randint(10, 255), randint(10, 255), randint(10, 255))# 定义存放玩家键盘输入运动方向的变量,初始为向右run_direction = "right"# 定义贪吃蛇运动方向的变量,初始为玩家键入方向run = run_direction# 实例化蛇头、蛇身、食物对象head = Position(160, 160)# 初始化蛇身长度为3个单位snake_body = [Position(head.x, head.y + 20), Position(head.x, head.y + 40), Position(head.x, head.y + 60)]# 初始化食物位置food = Position(300, 300)# 死循环while True:window.blit(background, (0,0))# 监听玩家键盘输入的运动方向值,并根据输入转为up、down、right或left,方便程序中调用for event in pygame.event.get():if event.type == pygame.QUIT:show_end()elif event.type == pygame.KEYDOWN:if event.key == pygame.K_UP:run_direction = "up"elif event.key == pygame.K_RIGHT:run_direction = "right"elif event.key == pygame.K_LEFT:run_direction = "left"elif event.key == pygame.K_DOWN:run_direction = "down"# 食物rect(color, food)# 蛇头rect(black, head)# 蛇身for pos in snake_body:rect(white, pos)# 判断贪吃蛇原运动方向与玩家键盘输入的运动方向是否违反正常运动情况if run == "up" and not run_direction == "down":run = run_directionelif run == "down" and not run_direction == "up":run = run_directionelif run == "left" and not run_direction == "right":run = run_directionelif run == "right" and not run_direction == "left":run = run_direction# 插入蛇头位置到蛇身列表中snake_body.insert(0, Position(head.x, head.y))# 根据玩家键入方向进行蛇头xy的更新if run == "up":head.y -= 20elif run == "down":head.y += 20elif run == "left":head.x -= 20elif run == "right":head.x += 20# 判断是否死亡die_snake(head, snake_body)# 判断蛇头和食物坐标,若相等,则加分,并生成新的食物if head.x == food.x and head.y == food.y:score += 1food = new_food(head)color = (randint(10, 255), randint(10, 255), randint(10, 255))else:snake_body.pop()font = pygame.font.SysFont("simHei", 25)mode_title = font.render('正常模式', False, grey)socre_title = font.render('得分: %s' % score, False, grey)window.blit(mode_title, (50, 30))window.blit(socre_title, (50, 65))# 绘制更新pygame.display.update()# 通过帧率设置贪吃蛇速度clock.tick(8)# 可穿墙模式死亡设置# head:蛇头,snake_body:蛇身def through_snake(head, snake_body):# 定义标志位die_flag = False# 遍历,蛇头碰到蛇身时,flag为true退出游戏for body in snake_body[1:]:if head.x == body.x and head.y == body.y:die_flag = Trueif die_flag:pygame.mixer.music.stop()show_end()else: # 当蛇头的xy出窗体时# 四种穿墙情况,分别设置if head.x < 0:head.x = 960if head.x > 960:head.x = 0if head.y < 0:head.y = 600if head.y > 600:head.y = 0# 穿墙模式主体设置def start_kgame():global scoreglobal colorcolor = (randint(10, 255), randint(10, 255), randint(10, 255))# 定义蛇初始方向run_direction = "up"run = run_direction# 实例化蛇头、蛇身、食物对象head = Position(160, 160)# 三格snake_body = [Position(head.x, head.y + 20), Position(head.x, head.y + 40), Position(head.x, head.y + 60)]# 初始化事物位置food = Position(300, 300)# 死循环,监听键盘键值while True:window.blit(background, (0, 0))for event in pygame.event.get():if event.type == pygame.QUIT:show_end()elif event.type == pygame.KEYDOWN:if event.key == pygame.K_UP:run_direction = "up"elif event.key == pygame.K_RIGHT:run_direction = "right"elif event.key == pygame.K_LEFT:run_direction = "left"elif event.key == pygame.K_DOWN:run_direction = "down"# 食物rect(color, food)# 蛇头rect(black, head)# 蛇身for pos in snake_body:rect(white, pos)# 判断贪吃蛇原运动方向与玩家键盘输入的运动方向是否违反正常运动情况if run == "up" and not run_direction == "down": # 若运动方向为向上,玩家输入运动方向向下,则违背贪吃蛇正常运动情况run = run_directionelif run == "down" and not run_direction == "up":run = run_directionelif run == "left" and not run_direction == "right":run = run_directionelif run == "right" and not run_direction == "left":run = run_direction# 插入蛇头位置到蛇身列表中snake_body.insert(0, Position(head.x, head.y))# 根据玩家键入方向进行蛇头xy的更新if run == "up":head.y -= 20elif run == "down":head.y += 20elif run == "left":head.x -= 20elif run == "right":head.x += 20# 穿墙实现through_snake(head, snake_body)# 判断是否加分和随机生成新的食物if head.x == food.x and head.y == food.y:score += 1food = new_food(head)color = (randint(10, 255), randint(10, 255), randint(10, 255))else:snake_body.pop()font = pygame.font.SysFont("simHei", 25)mode_title = font.render('穿墙模式', False, grey)socre_title = font.render('得分: %s' % score, False, grey)window.blit(mode_title, (50, 30))window.blit(socre_title, (50, 65))# 绘制更新pygame.display.update()# 通过帧率设置贪吃蛇速度clock.tick(8)# 监听函数,监听键盘输入# msg: 按钮信息,x: 按钮的x轴,y: 按钮的y轴,w: 按钮的宽,h: 按钮的高,ic: 按钮初始颜色,ac: 按钮按下颜色,action: 按钮按下的动作def button(msg, x, y, w, h, ic, ac, action=None):# 获取鼠标位置mouse = pygame.mouse.get_pos()# 获取键盘输入click = pygame.mouse.get_pressed()if x + w > mouse[0] > x and y + h > mouse[1] > y:pygame.draw.rect(window, ac, (x, y, w, h))if click[0] == 1 and action != None:action()else:pygame.draw.rect(window, ic, (x, y, w, h))# 设置按钮中的文字样式和居中对齐font = pygame.font.SysFont('simHei', 20)smallfont = font.render(msg, True, white)smallrect = smallfont.get_rect()smallrect.center = ((x + (w / 2)), (y + (h / 2)))window.blit(smallfont, smallrect)# 游戏初始界面,选择模式def into_game():into = Truewhile into:window.blit(init_background, (0, 0))for event in pygame.event.get():if event.type == pygame.QUIT:exit_end()# 设置字体font = pygame.font.SysFont("simHei", 50)# 初始界面显示文字fontsurf = font.render('欢迎来到贪吃蛇大冒险!', True, black) # 文字fontrect = fontsurf.get_rect()fontrect.center = ((width / 2), 200)window.blit(fontsurf, fontrect)button("正常模式", 370, 370, 200, 40, blue, brightred, start_game)button("可穿墙模式", 370, 420, 200, 40, violte, brightred, start_kgame)button("退出", 370, 470, 200, 40, red,brightred, exit_end)pygame.display.update()clock.tick(15)if __name__ == '__main__':# 定义画布颜色white = (255, 255, 255)red = (200, 0, 0)green = (0, 128, 0)blue = (0, 202, 254)violte = (194, 8, 234)brightred = (255, 0, 0)brightgreen = (0, 255, 0)black = (0, 0, 0)grey = (129, 131, 129)score = 0# 设计窗口# 定义窗口大小width = 960height = 600window = pygame.display.set_mode((width, height))# 定义标题pygame.display.set_caption("贪吃蛇大冒险")# 定义背景图片init_background = pygame.image.load("image/init_bgimg.jpg")background = pygame.image.load("image/bgimg.jpg")# 背景音乐pygame.mixer.init()pygame.mixer.music.load("background.mp3")pygame.mixer.music.play(-1)# 创建时钟clock = pygame.time.Clock()# 初始化pygame.init()# 初始界面into_game()
八、总结
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