Android仿360市场下载按钮
先看一下效果:

无论多复杂的动画我们都是可以分割成小单元的,然后分步来实现。这个动画大概分为收缩,准备,加载,完成几个部分。为此定义一个枚举类来描述view的状态。
public enum Status { NORMAL, START, PRE, EXPAND, LOAD, END }收缩动画
使用动画不断改变圆角矩形的宽度,触发重绘。代码如下:
private void initAnim() {Animation animation1 = new Animation() {@Overrideprotected void applyTransformation(float interpolatedTime, Transformation t) {mCurrLength = mWidth * (1 - interpolatedTime);if (mCurrLength < mHeight) {mCurrLength = mHeight;clearAnimation();mAngleAnim.start();}invalidate();}};animation1.setDuration(mShrinkDuration);animation1.setInterpolator(new LinearInterpolator());animation1.setAnimationListener(new Animation.AnimationListener() {@Overridepublic void onAnimationStart(Animation animation) {mStatus = Status.START;}@Overridepublic void onAnimationEnd(Animation animation) {}@Overridepublic void onAnimationRepeat(Animation animation) {}});mShrinkAnim = animation1;...}
onDraw中绘制:
if (mStatus == Status.START || mStatus == Status.NORMAL) {float left = (mWidth - mCurrLength) / 2f;float right = (mWidth + mCurrLength) / 2f;float r = mHeight / 2f;canvas.drawRoundRect(new RectF(left, 0, right, mHeight), r, r, mBgPaint);if (mStatus == Status.NORMAL) {Paint.FontMetrics fm = mTextPaint.getFontMetrics();float y = mHeight / 2 + (fm.descent - fm.ascent) / 2 - fm.descent;canvas.drawText("下载", mWidth / 2, y, mTextPaint);}}
准备动画
此时旋转动画,是通过canvas绘制背景圆和三个小圆,然后不断旋转画布来实现的,具体求圆心坐标和角度动画我们直接看代码:
ValueAnimator animator = ValueAnimator.ofFloat(0, 1);animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {@Overridepublic void onAnimationUpdate(ValueAnimator animation) {mAngle += mPreAnimSpeed;invalidate();}});animator.addListener(new Animator.AnimatorListener() {@Overridepublic void onAnimationStart(Animator animation) {mStatus = Status.PRE;}@Overridepublic void onAnimationEnd(Animator animation) {mAngleAnim.cancel();startAnimation(mTranslateAnim);}@Overridepublic void onAnimationCancel(Animator animation) {}@Overridepublic void onAnimationRepeat(Animator animation) {}});animator.setDuration(mPreAnimDuration);animator.setInterpolator(new LinearInterpolator());mAngleAnim = animator;
onDraw中绘制代码:
if (mStatus == Status.PRE) {canvas.drawCircle(mWidth / 2f, mHeight / 2f, mHeight / 2f, mBgPaint);canvas.save();mTextPaint.setStyle(Paint.Style.FILL);canvas.rotate(mAngle, mWidth / 2, mHeight / 2);//大圆的圆心 半径float cX = mWidth / 2f;float cY = mHeight / 2f;float radius = mHeight / 2 / 3f;canvas.drawCircle(cX, cY, radius, mTextPaint);//上方小圆的参数float rr = radius / 2f;float cYY = mHeight / 2 - (radius + rr / 3);canvas.drawCircle(cX, cYY, rr, mTextPaint);//左下小圆参数float cXX = (float) (cX - Math.sqrt(2) / 2f * (radius + rr / 3f));cYY = (float) (mHeight / 2 + Math.sqrt(2) / 2f * (radius + rr / 3f));canvas.drawCircle(cXX, cYY, rr, mTextPaint);//右下小圆参数cXX = (float) (cX + Math.sqrt(2) / 2f * (radius + rr / 3f));canvas.drawCircle(cXX, cYY, rr, mTextPaint);canvas.restore();}
展开动画
展开动画也是不断改变view的宽度并重绘圆角矩形,同时需要对准备动画的状态进行向右位移。
Animation animator1 = new Animation() {@Overrideprotected void applyTransformation(float interpolatedTime, Transformation t) {mCurrLength = mHeight + (mWidth - mHeight) * interpolatedTime;mTranslationX = (mWidth - mHeight) / 2 * interpolatedTime;invalidate();}};animator1.setAnimationListener(new Animation.AnimationListener() {@Overridepublic void onAnimationStart(Animation animation) {mStatus = Status.EXPAND;}@Overridepublic void onAnimationEnd(Animation animation) {clearAnimation();mLoadAngleAnim.start();mMovePointAnim.start();}@Overridepublic void onAnimationRepeat(Animation animation) {}});animator1.setDuration(mExpandAnimDuration);animator1.setInterpolator(new LinearInterpolator());mTranslateAnim = animator1;
onDraw中绘制代码
if (mStatus == Status.EXPAND) {float left = (mWidth - mCurrLength) / 2f;float right = (mWidth + mCurrLength) / 2f;float r = mHeight / 2f;canvas.drawRoundRect(new RectF(left, 0, right, mHeight), r, r, mBgPaint);canvas.save();mTextPaint.setStyle(Paint.Style.FILL);canvas.translate(mTranslationX, 0);//大圆的圆心 半径float cX = mWidth / 2f;float cY = mHeight / 2f;float radius = mHeight / 2 / 3f;canvas.drawCircle(cX, cY, radius, mTextPaint);//上方小圆的参数float rr = radius / 2f;float cYY = mHeight / 2 - (radius + rr / 3);canvas.drawCircle(cX, cYY, rr, mTextPaint);//左下小圆参数float cXX = (float) (cX - Math.sqrt(2) / 2f * (radius + rr / 3f));cYY = (float) (mHeight / 2 + Math.sqrt(2) / 2f * (radius + rr / 3f));canvas.drawCircle(cXX, cYY, rr, mTextPaint);//右下小圆参数cXX = (float) (cX + Math.sqrt(2) / 2f * (radius + rr / 3f));canvas.drawCircle(cXX, cYY, rr, mTextPaint);canvas.restore();}
加载动画
加载动画分三部分,右侧的旋转动画,正弦轨迹运动的小球动画,进度更新的动画。正弦动画要求出正弦函数的周期,y轴偏移量,x轴偏移量。
ValueAnimator animator2 = ValueAnimator.ofFloat(0, 1);animator2.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {@Overridepublic void onAnimationUpdate(ValueAnimator animation) {mLoadAngle += mLoadRotateAnimSpeed;invalidate();}});animator2.addListener(new Animator.AnimatorListener() {@Overridepublic void onAnimationStart(Animator animation) {mStatus = Status.LOAD;}@Overridepublic void onAnimationEnd(Animator animation) {mLoadAngleAnim.cancel();}@Overridepublic void onAnimationCancel(Animator animation) {}@Overridepublic void onAnimationRepeat(Animator animation) {}});animator2.setDuration(Integer.MAX_VALUE);animator2.setInterpolator(new LinearInterpolator());mLoadAngleAnim = animator2;
onDraw中绘制代码:
if (mStatus == Status.LOAD || mStatus == Status.END) {float left = (mWidth - mCurrLength) / 2f;float right = (mWidth + mCurrLength) / 2f;float r = mHeight / 2f;mBgPaint.setColor(mProgressColor);canvas.drawRoundRect(new RectF(left, 0, right, mHeight), r, r, mBgPaint);if (mProgress != 100) {for (int i = 0; i < mFourMovePoints.length; i++) {if (mFourMovePoints[i].isDraw)canvas.drawCircle(mFourMovePoints[i].moveX, mFourMovePoints[i].moveY, mFourMovePoints[i].radius, mTextPaint);}}float progressRight = mProgress * mWidth / 100f;mBgPaint.setColor(mBgColor);canvas.save();canvas.clipRect(0, 0, progressRight, mHeight);canvas.drawRoundRect(new RectF(left, 0, right, mHeight), r, r, mBgPaint);canvas.restore();if (mProgress != 100) {canvas.drawCircle(mWidth - mHeight / 2, mHeight / 2, mHeight / 2, mBgPaint);canvas.save();mTextPaint.setStyle(Paint.Style.FILL);canvas.rotate(mLoadAngle, mWidth - mHeight / 2, mHeight / 2);canvas.drawCircle(mWidth - mHeight + 30, getCenterY(mWidth - mHeight + 30, 5), 5, mTextPaint);canvas.drawCircle(mWidth - mHeight + 45, getCenterY(mWidth - mHeight + 45, 8), 8, mTextPaint);canvas.drawCircle(mWidth - mHeight + 68, getCenterY(mWidth - mHeight + 68, 11), 11, mTextPaint);canvas.drawCircle(mWidth - mHeight + 98, getCenterY(mWidth - mHeight + 98, 14), 14, mTextPaint);canvas.restore();}Paint.FontMetrics fm = mTextPaint.getFontMetrics();float y = mHeight / 2 + (fm.descent - fm.ascent) / 2 - fm.descent;canvas.drawText(mProgress + "%", mWidth / 2, y, mTextPaint);}
源码地址:
https://github.com/ietf626/360DownLoadView
到这里就结束啦。
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