Python小游戏:外星人入侵!源码奉上!!

首先看运行之后的截图

当三艘飞船用光后,结束游戏
再次点击“Play”按钮,再次开始
下面上代码!
alien_invasion.py:
"""该游戏主程序,尽量做到最简单"""import pygamefrom settings import Settingsfrom ship import Shipfrom pygame.sprite import Groupfrom game_stats import GameStatsfrom button import Buttonfrom score_board import Scoreboardimport game_function as gfdef run_game():"""初始化背景设置"""pygame.init()""""创建一个Settings实例"""ai_settings=Settings()"""创建一个游戏窗口以及标题"""screen=pygame.display.set_mode((ai_settings.screen_width,ai_settings.screen_height))pygame.display.set_caption('Alien Invasion')"""创建一艘飞船实例"""ship=Ship(ai_settings,screen)"""创建一个用于存储子弹和外星人的编组"""bullets=Group()aliens=Group()"""创建外星人群"""gf.creat_fleet(ai_settings,screen,ship,aliens)"""创建存储游戏统计信息的实例,并创建记分牌"""stats = GameStats(ai_settings)sb = Scoreboard(ai_settings,screen,stats)#创建play按钮play_button = Button(ai_settings,screen,"Play")"""进入主循环"""while True:""""监视用户的操作,键盘和鼠标"""gf.check_events(ai_settings,screen,ship,aliens,bullets,stats,play_button,sb)if stats.game_active:"""更新飞船"""ship.update()"""更新子弹"""gf.update_bullet(ai_settings,screen,ship,aliens,bullets,stats,sb)"""更新外星人"""gf.update_aliens(ai_settings,screen,ship,aliens,stats,bullets,sb)"""刷新屏幕"""gf.update_screen(ai_settings,screen,ship,aliens,bullets,stats,play_button,sb)run_game()
如果把这个游戏比作一个人,那么上一段代码是刚接触这个人,他给你留下的第一印象,那么下面这段代码可以说是这个人的灵魂了
import sysimport pygamefrom random import randintfrom bullet import Bulletfrom alien import Alienfrom time import sleepdef fire_bullet(ai_settings,screen,ship,bullets,stats):"""开火!"""#确保屏幕上的子弹数在限制范围内for i in range(int(stats.level/5) + 1):if len(bullets) < ai_settings.bullet_allowed:new_bullet=Bullet(ai_settings,screen,ship)bullets.add(new_bullet)def check_keydown(event,ai_settings,screen,ship,bullets,stats):"""检查用户按键是否按下以及执行的任务"""if event.key == pygame.K_RIGHT:ship.moving_right=Trueelif event.key == pygame.K_LEFT:ship.moving_left=Trueelif event.key == pygame.K_UP:ship.moving_up=Trueelif event.key == pygame.K_DOWN:ship.moving_down=Trueelif event.key == pygame.K_SPACE:#发射一颗子弹,并且在限制范围内fire_bullet(ai_settings,screen,ship,bullets,stats)def check_keyup(event,ship):"""检查用户释放按键"""if event.key == pygame.K_RIGHT:ship.moving_right=Falseelif event.key == pygame.K_LEFT:ship.moving_left=Falseelif event.key == pygame.K_UP:ship.moving_up=Falseelif event.key == pygame.K_DOWN:ship.moving_down=False
def check_events(ai_settings,screen,ship,aliens,bullets,stats,play_button,sb):"""响应键盘和鼠标事件"""for event in pygame.event.get():if event.type == pygame.K_q:sys.exit()#如果一直按下右键或者左键,空格键,则向右或右移动或者开火elif event.type == pygame.KEYDOWN:check_keydown(event,ai_settings,screen,ship,bullets,stats)#释放右键或左键,停止移动elif event.type == pygame.KEYUP:check_keyup(event,ship)#点击Play按钮,开始游戏elif event.type == pygame.MOUSEBUTTONDOWN:mouse_x,mouse_y = pygame.mouse.get_pos()check_play_button(ai_settings,screen,ship,aliens,bullets,stats,play_button,mouse_x,mouse_y,sb)def check_play_button(ai_settings,screen,ship,aliens,bullets,stats,play_button,mouse_x,mouse_y,sb):"""在玩家单击Play按钮时开始游戏"""button_clicked = play_button.rect.collidepoint(mouse_x,mouse_y)if button_clicked and not stats.game_active:#重置游戏设置ai_settings.init_dynamic_settings()#隐藏光标pygame.mouse.set_visible(False)#重置游戏统计信息stats.reset_stats()stats.game_active = True#重置记分牌图像sb.prep_score()sb.prep_high_score(screen)sb.prep_level()sb.prep_ships(screen)#清空外星人和子弹列表aliens.empty()bullets.empty()#创建一群新的外星人,并让飞船居中creat_fleet(ai_settings,screen,ship,aliens)ship.center_ship(ai_settings)def update_screen(ai_settings,screen,ship,aliens,bullets,stats,play_button,sb):"""每次循环都重绘屏幕"""screen.fill(ai_settings.bg_color)for bullet in bullets.sprites():bullet.draw_bullet()ship.blitme()aliens.draw(screen)sb.show_score()#如果游戏处于非活动状态,绘制Play按钮if not stats.game_active:play_button.draw_button()""""刷新屏幕,擦去旧屏幕,显示新屏幕"""pygame.display.flip()
def update_bullet(ai_settings,screen,ship,aliens,bullets,stats,sb):"""更新子弹位置,并删除已经消失的子弹"""#更新子弹位置bullets.update()#删除消失的子弹for bullet in bullets.copy():if bullet.rect.bottom<=0:bullets.remove(bullet)#检查是否有子弹击中外星人check_bullet_alien_colide(ai_settings,screen,ship,aliens,bullets,stats,sb)def get_number_aliens_x(ai_settings,alien_width):"""获得水平方向上外星人个数"""available_space_x = ai_settings.screen_width-2 * alien_widthnumber_aliens_x = int(available_space_x/(2 * alien_width))return number_aliens_xdef get_space_rows(ai_settings,ship_height,alien_height):"""获得垂直方向上外星人的行数"""available_space_y = (ai_settings.screen_height-(3 * alien_height)-ship_height)number_aliens_rows = int(available_space_y/(2 * alien_height))return number_aliens_rowsdef creat_alien(ai_settings,screen,aliens,alien_number,row_number):"""根据传入的数据在某个位置创建一个外星人"""alien = Alien(ai_settings,screen)alien_width = alien.rect.widthalien.x = alien_width + 2 * alien_width * alien_numberalien.rect.x = alien.xalien.rect.y = (alien.rect.height +20) + 2 * alien.rect.height * row_numberaliens.add(alien)def creat_random_alien_x(number_aliens_x,ai_settings,screen,aliens,row_number):"""在第一行随机创建若干个外星人"""for i in range(2,number_aliens_x+2):random_number_x=randint(2,i)for alien_number in range(random_number_x - 1,random_number_x):creat_alien(ai_settings,screen,aliens,alien_number,row_number)
def creat_fleet(ai_settings,screen,ship,aliens):"""创建外星人群以及获取屏幕上最大的行数和每行最多个数"""alien=Alien(ai_settings,screen)number_aliens_x = get_number_aliens_x(ai_settings,alien.rect.width)number_rows = get_space_rows(ai_settings,ship.rect.height,alien.rect.height)"""随机创建行数"""for j in range(0,number_rows):random_number_y = randint(0,j)for row_number in range(random_number_y):creat_random_alien_x(number_aliens_x,ai_settings,screen,aliens,row_number)def check_fleet_edges(ai_settings,aliens):"""有外星人到达屏幕边缘"""for alien in aliens.sprites():if alien.check_edges():change_fleet_direction(ai_settings,aliens)breakdef change_fleet_direction(ai_settings,aliens):"""将外星人下移,并改变它们的方向"""for alien in aliens.sprites():alien.rect.y += ai_settings.fleet_drop_speedai_settings.fleet_direction *= -1def update_aliens(ai_settings,screen,ship,aliens,stats,bullets,sb):"""检测有外星人位于屏幕边缘或者相撞或者外星人到达底部,更新外星人的位置"""check_fleet_edges(ai_settings,aliens)aliens.update()#检测飞船与外星人的撞击if pygame.sprite.spritecollideany(ship,aliens):ship_hit(ai_settings,screen,ship,aliens,stats,bullets,sb)#检查是否有外星人到达屏幕底部check_aliens_bottom(ai_settings,screen,ship,aliens,stats,bullets,sb)def check_bullet_alien_colide(ai_settings,screen,ship,aliens,bullets,stats,sb):"""检测子弹和外星人的碰撞"""collisions = pygame.sprite.groupcollide(bullets,aliens,True,True)#两个True可使得子弹与外星人碰撞后消失,并返回一个字典#碰撞之后加分if collisions:for aliens in collisions.values():i = randint(0,10)if i>8:stats.score += (ai_settings.alien_points + 10) * len(aliens)sb.prep_score()else:stats.score += ai_settings.alien_points * len(aliens)sb.prep_score()#检查是否刷新最高分check_high_score(stats,sb,screen)if len(aliens) == 0:#删除现有的子弹,加快游戏速度,创建新的外星人ship.center_ship(ai_settings)bullets.empty()ai_settings.increase_speed()#提高等级stats.level += 1ai_settings.increase_bullet_size()sb.prep_level()creat_fleet(ai_settings,screen,ship,aliens)
def ship_hit(ai_settings,screen,ship,aliens,stats,bullets,sb):"""飞船与外星人相撞,生命减1,清除外星人和子弹列表并创建新的外星人,飞船放在屏幕底部中央位置"""if stats.ship_left > 0:stats.ship_left -= 1sb.prep_ships(screen)#清空外星人和子弹列表aliens.empty()bullets.empty()#新建一个飞船和外星人群creat_fleet(ai_settings,screen,ship,aliens)ship.center_ship(ai_settings)#暂停0.5秒sleep(0.5)else:ai_settings.bullet_width = 3stats.game_active = Falsepygame.mouse.set_visible(True)def check_aliens_bottom(ai_settings,screen,ship,aliens,stats,bullets,sb):"""检查是否有外星人到达底部"""screen_rect = screen.get_rect()for alien in aliens.sprites():if alien.rect.bottom >= screen_rect.bottom:ship_hit(ai_settings,screen,ship,aliens,stats,bullets,sb)breakdef check_high_score(stats,sb,screen):"""检查是否产生了新的最高分"""if stats.score > stats.high_score:stats.high_score = stats.scoresb.prep_high_score(screen)
后面的文件基本是作为分支吧,一些属性还有一些初始化的数据,都是为game_function文件提供资源的
settings.py:
class Settings():def __init__(self):"""设置长度和宽度以及背景色属性"""self.screen_width = 800self.screen_height = 700self.bg_color=(255,255,255)self.ship_limit = 2"""子弹设置"""self.bullet_width = 3self.bullet_height=15self.bullet_color=(60,60,60)self.bullet_allowed=8"""外星人移动设置"""self.fleet_drop_speed = 10"""以什么样的速度加快游戏节奏"""self.speed_up_scale = 1.1self.init_dynamic_settings()"""外星人点数的提高"""self.score_scale = 1.5"""子弹大小提高"""self.bullet_scale = 10def init_dynamic_settings(self):self.speed = 1.5self.bullet_speed = 3self.alien_speed = 0.2#fleet_direction为1表示向右移动,-1表示向左移动self.fleet_direction = -1#计分self.alien_points = 10def increase_speed(self):"""提高速度设置和外星人点数设置"""self.speed *= self.speed_up_scaleself.bullet_speed *= self.speed_up_scaleself.alien_speed *= self.speed_up_scaleself.alien_points = int(self.alien_points * self.score_scale)def increase_bullet_size(self):self.bullet_width += self.bullet_scale
ship.py:
import pygamefrom pygame.sprite import Spriteclass Ship(Sprite):def __init__(self,ai_settings,screen):"""初始化飞船并设置其初始位置"""super(Ship,self).__init__()self.screen=screen#加载飞船图像并获取其外接矩形self.image=pygame.image.load('images/ship.bmp')self.rect=self.image.get_rect()#获取飞船的矩形self.screen_rect=screen.get_rect()#获取屏幕矩形self.ai_settings=ai_settings#将每艘新飞船放在屏幕底部中央位置self.rect.centerx=self.screen_rect.centerxself.rect.centery=self.screen_rect.centeryself.rect.bottom=self.screen_rect.bottomself.center_x=float(self.rect.centerx)self.center_y=float(self.rect.centery)"""连续检测按键,设置未按下右键为False"""self.moving_right=Falseself.moving_left=Falseself.moving_up=Falseself.moving_down=Falsedef update(self):"""如果连续按方向键,则一直移动,并且不超过边界"""if self.moving_right and self.rect.right < self.screen_rect.right:self.center_x+=self.ai_settings.speed#使用两个if,这样玩家同时按下两个键,#将先增大rect.centerx值,再降低,则飞船位置不变if self.moving_left and self.rect.left > 0:self.center_x-=self.ai_settings.speedif self.moving_up and self.rect.top > 0:self.center_y-=self.ai_settings.speedif self.moving_down and self.rect.bottom < self.screen_rect.bottom:self.center_y+=self.ai_settings.speedself.rect.centerx=self.center_xself.rect.centery=self.center_y"""在指定位置绘制飞船"""def blitme(self):self.screen.blit(self.image,self.rect)def center_ship(self,ai_settings):self.center_x = ai_settings.screen_width/2self.center_y = ai_settings.screen_height - 28
alien.py:
import pygamefrom pygame.sprite import Spriteclass Alien(Sprite):def __init__(self,ai_settings,screen):super().__init__()"""初始化外星人并设置其初始位置"""self.screen=screenself.ai_settings=ai_settings#加载外星人图像并设置rect属性self.image=pygame.image.load('images/alien.bmp')self.rect=self.image.get_rect()#每个外星人都在屏幕左上角附近self.rect.x=self.rect.widthself.rect.y=self.rect.height#存储外星人准确位置self.x=float(self.rect.x)def check_edges(self):"""如果外星人碰到屏幕边缘,则返回True"""screen_rect = self.screen.get_rect()if self.rect.right >= screen_rect.right:return Trueelif self.rect.left <= 0:return Truedef update(self):"""移动外星人"""self.x += (self.ai_settings.alien_speed *(self.ai_settings.fleet_direction))self.rect.x=self.xdef blitme(self):"""在指定位置绘制飞船"""self.screen.blit(self.image,self.rect)
bullet.py:
import pygamefrom pygame.sprite import Spriteclass Bullet(Sprite):def __init__(self,ai_settings,screen,ship):#在飞船位置创建一个子弹对象super(Bullet,self).__init__()self.screen=screenself.rect=pygame.Rect(0,0,ai_settings.bullet_width,ai_settings.bullet_height)self.rect.centerx = ship.rect.centerxself.rect.top = ship.rect.topself.y=float(self.rect.y)self.color=ai_settings.bullet_colorself.speed=ai_settings.bullet_speeddef update(self):"""向上移动子弹"""#更新子弹的小数值self.y -= self.speedself.rect.y=self.ydef draw_bullet(self):"""在屏幕上绘制子弹"""pygame.draw.rect(self.screen,self.color,self.rect)
button.py:
import pygame.fontclass Button():def __init__(self,ai_settings,screen,msg):"""初始化按钮属性"""self.screen = screenself.screen_rect = screen.get_rect()#设置按钮大小以及其他属性self.width,self.height = 200,50self.button_color = (0, 255, 0)self.text_color = (60,60,60)self.font = pygame.font.SysFont(None,48)#创建按钮的rect对象,并使其居中self.rect = pygame.Rect(0, 0, self.width, self.height)self.rect.center = self.screen_rect.center#按钮的标签只需要创建一次self.prep_msg(msg)def prep_msg(self,msg):"""将msg渲染为图像,并使其在按钮上居中"""self.msg_image = self.font.render(msg,True,self.text_color,self.button_color)self.msg_image_rect = self.msg_image.get_rect()self.msg_image_rect.center = self.rect.centerdef draw_button(self):#绘制一个用颜色填充的按钮,再绘制文本self.screen.fill(self.button_color,self.rect)self.screen.blit(self.msg_image,self.msg_image_rect)
game_stats.py:
class GameStats():"""跟踪游戏的统计信息"""def __init__(self,ai_settings):self.ai_settings = ai_settingsself.game_active = Falseself.reset_stats()#任何情况下都不能重置最高分self.high_score = 0def reset_stats(self):"""初始化在游戏运行过程中可能变化的统计信息"""self.ship_left = self.ai_settings.ship_limitself.score = 0self.level = 1self.bullet_width = 3
scord_board.py:
import pygame.fontfrom pygame.sprite import Groupfrom ship import Shipclass Scoreboard():"""显示得分的类"""def __init__(self,ai_settings,screen,stats):"""初始化显示得分的属性"""self.screen = screenself.screen_rect = screen.get_rect()self.ai_settings = ai_settingsself.stats = stats#显示得分时的字体设置self.text_color = (30,30,30)self.font = pygame.font.SysFont(None,48)#准备初始得分图像以及当前最高得分self.prep_score()self.prep_high_score(screen)self.prep_level()self.prep_ships(screen)def prep_score(self):"""将得分转化为可渲染的图像"""rounded_score = int(round(self.stats.score,-1))score_str ="Score:"+"{:,}".format(rounded_score)self.score_image = self.font.render(score_str,True,self.text_color,self.ai_settings.bg_color)#将得分放在屏幕右上角self.score_rect = self.score_image.get_rect()self.score_rect.right = self.screen_rect.right - 20self.score_rect.top = 20def prep_high_score(self,screen):"""将最高得分渲染为图片"""high_score = int(round(self.stats.high_score,-1))high_score_str = "High Score:"+"{:,}".format(high_score)self.high_score_image = self.font.render(high_score_str,True,self.text_color,self.ai_settings.bg_color)"""将最高得分放在屏幕左上角"""self.high_score_rect = self.high_score_image.get_rect()self.high_score_rect.left = self.screen_rect.left + 20self.high_score_rect.top = 20def prep_level(self):"""将等级渲染为图像"""self.level_image = self.font.render("Level:"+str(self.stats.level),True,self.text_color,self.ai_settings.bg_color)#将等级放在右下角self.level_rect = self.level_image.get_rect()self.level_rect.right = self.score_rect.rightself.level_rect.bottom = self.score_rect.bottom + 650def show_score(self):"""在屏幕上显示得分,最高分,等级"""self.screen.blit(self.score_image,self.score_rect)self.screen.blit(self.high_score_image,self.high_score_rect)self.screen.blit(self.level_image,self.level_rect)#绘制剩余飞船self.ships.draw(self.screen)def prep_ships(self,screen):"""显示剩余的飞机"""self.ships = Group()for ship_number in range(self.stats.ship_left + 1):ship =Ship(self.ai_settings,self.screen)ship.rect.x = 10 + ship_number * ship.rect.widthship.rect.y = self.screen_rect.top + 640self.ships.add(ship)
文章转载:Python编程学习圈
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