Flink 自定义触发器实现带超时时间的 CountWindow
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Flink 的 window 有两个基本款,TimeWindow 和 CountWindow。
TimeWindow 是到时间就触发窗口,CountWindow 是到数量就触发。
如果我需要到时间就触发,并且到时间之前如果已经积累了足够数量的数据;或者在限定时间内没有积累足够数量的数据,我依然希望触发窗口业务,那么就需要自定义触发器。
import org.apache.flink.api.common.functions.ReduceFunction;
import org.apache.flink.api.common.state.ReducingState;
import org.apache.flink.api.common.state.ReducingStateDescriptor;
import org.apache.flink.api.common.typeutils.base.LongSerializer;
import org.apache.flink.streaming.api.TimeCharacteristic;
import org.apache.flink.streaming.api.windowing.triggers.Trigger;
import org.apache.flink.streaming.api.windowing.triggers.TriggerResult;
import org.apache.flink.streaming.api.windowing.windows.TimeWindow;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
/**
* 带超时的计数窗口触发器
*/
public class CountTriggerWithTimeout<T> extends Trigger<T, TimeWindow> {
private static Logger LOG = LoggerFactory.getLogger(CountTriggerWithTimeout.class);
/**
* 窗口最大数据量
*/
private int maxCount;
/**
* event time / process time
*/
private TimeCharacteristic timeType;
/**
* 用于储存窗口当前数据量的状态对象
*/
private ReducingStateDescriptor
countStateDescriptor = new ReducingStateDescriptor("counter", new Sum(), LongSerializer.INSTANCE);
public CountTriggerWithTimeout(int maxCount, TimeCharacteristic timeType) {
this.maxCount = maxCount;
this.timeType = timeType;
}
private TriggerResult fireAndPurge(TimeWindow window, TriggerContext ctx) throws Exception {
clear(window, ctx);
return TriggerResult.FIRE_AND_PURGE;
}
public TriggerResult onElement(T element, long timestamp, TimeWindow window, TriggerContext ctx) throws Exception {
ReducingState
countState = ctx.getPartitionedState(countStateDescriptor); countState.add(1L);
if (countState.get() >= maxCount) {
LOG.info("fire with count: " + countState.get());
return fireAndPurge(window, ctx);
}
if (timestamp >= window.getEnd()) {
LOG.info("fire with tiem: " + timestamp);
return fireAndPurge(window, ctx);
} else {
return TriggerResult.CONTINUE;
}
}
public TriggerResult onProcessingTime(long time, TimeWindow window, TriggerContext ctx) throws Exception {
if (timeType != TimeCharacteristic.ProcessingTime) {
return TriggerResult.CONTINUE;
}
if (time >= window.getEnd()) {
return TriggerResult.CONTINUE;
} else {
LOG.info("fire with process tiem: " + time);
return fireAndPurge(window, ctx);
}
}
public TriggerResult onEventTime(long time, TimeWindow window, TriggerContext ctx) throws Exception {
if (timeType != TimeCharacteristic.EventTime) {
return TriggerResult.CONTINUE;
}
if (time >= window.getEnd()) {
return TriggerResult.CONTINUE;
} else {
LOG.info("fire with event tiem: " + time);
return fireAndPurge(window, ctx);
}
}
public void clear(TimeWindow window, TriggerContext ctx) throws Exception {
ReducingState
countState = ctx.getPartitionedState(countStateDescriptor); countState.clear();
}
/**
* 计数方法
*/
class Sum implements ReduceFunction<Long> {
public Long reduce(Long value1, Long value2) throws Exception {
return value1 + value2;
}
}
}
使用示例(超时时间 10 秒,数据量上限 1000):
stream
.timeWindowAll(Time.seconds(10))
.trigger(
new CountTriggerWithTimeout(1000, TimeCharacteristic.ProcessingTime)
)
.process(new XxxxWindowProcessFunction())
.addSink(new XxxSinkFunction())
.name("Xxx");
即可。
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