Android仿instagram头像点击加载动画
既然这个动画效果这么火,那还不赶快把我实现分享出来
1、介绍
2、使用
Step 1
dependencies {
compile 'com.qintong:insLoadingAnimation:1.0.1'
}
Step 2
android:layout_centerInParent="true"
android:id="@+id/loading_view"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="@mipmap/pink"/>
Step 3
设置状态:
LOADING: 表示InsLoadingView被点击之后正在加载内容(未加载完毕之前),该状态下动画正在执行。
UNCLICKED: 该InsLoadingView被点击之前的状态,此状态下动画停止。
CLICKED: 表示InsLoadingView被点击和加载过,此状态下动画停止切圆圈的颜色为灰色。
默认的状态是LOADING。
xml:
app:status="loading" //or "clicked",or "clicked"
mInsLoadingView.setStatus(InsLoadingView.Status.LOADING); //Or InsLoadingView.Status.CLICKED, InsLoadingView.Status.UNCLICKED
设置颜色
可以按如下代码设置:
app:start_color="#FFF700C2" //or your color
app:end_color="#FFFFD900" //or your color
mInsLoadingView.setStartColor(Color.YELLOW); //or your color
mInsLoadingView.setEndColor(Color.BLUE); //or your color
设置速度
app:circle_duration="2000"
app:rotate_duration="10000"
mInsLoadingView.setCircleDuration(2000);
mInsLoadingView.setRotateDuration(10000);
2、实现
@Override
protected void onDraw(Canvas canvas) {
canvas.scale(mScale, mScale, centerX(), centerY());
drawBitmap(canvas);
Paint paint = getPaint(getColor(0), getColor(360), 360);
switch (mStatus) {
case LOADING:
drawTrack(canvas, paint);
break;
case UNCLICKED:
drawCircle(canvas, paint);
break;
case CLICKED:
drawClickedircle(canvas);
break;
}
}
(1) 动画绘制:
degress和cricleWidth是实时变化的,他们的值由ValueAnimator设置,这两个值分别表示整个动画整体旋转的角度(也就是动画中转速较慢一端)和转速较快的圆弧的动画。两个变量的单位都是度degress范围为0-360,cricleWidth范围为-360到360。cricleWidth圆弧向回“收缩”和向外“伸展”的过程,分别对应代码中的a和b过程,对应的circleWidth范围为-360—0度和0—360度。
在a过程中,cricleWidth + 360换算得到成正的adjustCricleWidth,adjustCricleWidth到360度绘制一个扇形圆弧,adjustCricleWidth到0度,依次向后每隔12度画小的扇形圆弧,圆弧的宽度递减。
b过程中:从0到cricleWidth:最前端绘制4个小扇形圆弧,其后到0度绘制一个长圆弧。从360度到cricleWidth,每间隔12度依次绘制小圆弧,其宽度递减。
private void drawTrack(Canvas canvas, Paint paint) {
canvas.rotate(degress, centerX(), centerY());
canvas.rotate(ARC_WIDTH, centerX(), centerY());
RectF rectF = new RectF(getWidth() * (1 - circleDia), getWidth() * (1 - circleDia),
getWidth() * circleDia, getHeight() * circleDia);
if (DEBUG) {
Log.d(TAG, "cricleWidth:" + cricleWidth);
}
if (cricleWidth < 0) {
//a
float startArg = cricleWidth + 360;
canvas.drawArc(rectF, startArg, 360 - startArg, false, paint);
float adjustCricleWidth = cricleWidth + 360;
float width = 8;
while (adjustCricleWidth > ARC_WIDTH) {
width = width - arcChangeAngle;
adjustCricleWidth = adjustCricleWidth - ARC_WIDTH;
canvas.drawArc(rectF, adjustCricleWidth, width, false, paint);
}
} else {
//b
for (int i = 0; i <= 4; i++) {
if (ARC_WIDTH * i > cricleWidth) {
break;
}
canvas.drawArc(rectF, cricleWidth - ARC_WIDTH * i, 8 + i, false, paint);
}
if (cricleWidth > ARC_WIDTH * 4) {
canvas.drawArc(rectF, 0, cricleWidth - ARC_WIDTH * 4, false, paint);
}
float adjustCricleWidth = 360;
float width = 8 * (360 - cricleWidth) / 360;
if (DEBUG) {
Log.d(TAG, "width:" + width);
}
while (width > 0 && adjustCricleWidth > ARC_WIDTH) {
width = width - arcChangeAngle;
adjustCricleWidth = adjustCricleWidth - ARC_WIDTH;
canvas.drawArc(rectF, adjustCricleWidth, width, false, paint);
}
}
}
(2) 点击View收缩效果:
canvas.scale(mScale, mScale, centerX(), centerY());
这里值得注意的是,在重写onTouchEvent()时候,有两点要注意:
@Override
public boolean onTouchEvent(MotionEvent event) {
boolean result = false;
if (DEBUG) {
Log.d(TAG, "onTouchEvent: " + event.getAction());
}
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN: {
startDownAnim();
result = true;
break;
}
case MotionEvent.ACTION_UP: {
startUpAnim();
break;
}
case MotionEvent.ACTION_CANCEL: {
startUpAnim();
break;
}
}
return super.onTouchEvent(event) || result;
}
private void startDownAnim() {
mTouchAnim.setFloatValues(mScale, 0.9f);
mTouchAnim.start();
}
private void startUpAnim() {
mTouchAnim.setFloatValues(mScale, 1);
mTouchAnim.start();
}
(3) ValueAnimator:
private void onCreateAnimators() {
mRotateAnim = ValueAnimator.ofFloat(0, 180, 360);
mRotateAnim.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
degress = (float) animation.getAnimatedValue();
postInvalidate();
}
});
mRotateAnim.setInterpolator(new LinearInterpolator());
mRotateAnim.setDuration(mRotateDuration);
mRotateAnim.setRepeatCount(-1);
mCircleAnim = ValueAnimator.ofFloat(0, 360);
mCircleAnim.setInterpolator(new DecelerateInterpolator());
mCircleAnim.setDuration(mCircleDuration);
mCircleAnim.setRepeatCount(-1);
mCircleAnim.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
if (isFirstCircle) {
cricleWidth = (float) animation.getAnimatedValue();
} else {
cricleWidth = (float) animation.getAnimatedValue() - 360;
}
postInvalidate();
}
});
mCircleAnim.addListener(new Animator.AnimatorListener() {
@Override
public void onAnimationStart(Animator animation) {
}
@Override
public void onAnimationEnd(Animator animation) {
}
@Override
public void onAnimationCancel(Animator animation) {
}
@Override
public void onAnimationRepeat(Animator animation) {
isFirstCircle = !isFirstCircle;
}
});
mTouchAnim = new ValueAnimator();
mTouchAnim.setInterpolator(new DecelerateInterpolator());
mTouchAnim.setDuration(200);
mTouchAnim.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
mScale = (float) animation.getAnimatedValue();
postInvalidate();
}
});
startAnim();
}
(4) 绘制圆形图片:
private void drawBitmap(Canvas canvas) {
Paint bitmapPaint = new Paint();
setBitmapShader(bitmapPaint);
RectF rectF = new RectF(getWidth() * (1 - bitmapDia), getWidth() * (1 - bitmapDia),
getWidth() * bitmapDia, getHeight() * bitmapDia);
canvas.drawOval(rectF, bitmapPaint);
}
private void setBitmapShader(Paint paint) {
Drawable drawable = getDrawable();
Matrix matrix = new Matrix();
if (null == drawable) {
return;
}
Bitmap bitmap = drawableToBitmap(drawable);
BitmapShader tshader = new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
float scale = 1.0f;
int bSize = Math.min(bitmap.getWidth(), bitmap.getHeight());
scale = getWidth() * 1.0f / bSize;
matrix.setScale(scale, scale);
if (bitmap.getWidth() > bitmap.getHeight()) {
matrix.postTranslate(-(bitmap.getWidth() * scale - getWidth()) / 2, 0);
} else {
matrix.postTranslate(0, -(bitmap.getHeight() * scale - getHeight()) / 2);
}
tshader.setLocalMatrix(matrix);
paint.setShader(tshader);
}
private Bitmap drawableToBitmap(Drawable drawable) {
if (drawable instanceof BitmapDrawable) {
BitmapDrawable bitmapDrawable = (BitmapDrawable) drawable;
return bitmapDrawable.getBitmap();
}
int w = drawable.getIntrinsicWidth();
int h = drawable.getIntrinsicHeight();
Bitmap bitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
drawable.setBounds(0, 0, w, h);
drawable.draw(canvas);
return bitmap;
}
(5) 颜色:
Paint paint = getPaint(mStartColor, mEndColor, 360);
private Paint getPaint(int startColor, int endColor, double arcWidth) {
Paint paint = new Paint();
Shader shader = new LinearGradient(0f, 0f, (float) (getWidth() * circleDia * (arcWidth - ARC_WIDTH * 4) / 360),
getHeight() * strokeWidth, startColor, endColor, CLAMP);
paint.setShader(shader);
setPaintStroke(paint);
return paint;
}
(6) 重写onMeasure():
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
final int widthSpecMode = MeasureSpec.getMode(widthMeasureSpec);
final int widthSpecSize = MeasureSpec.getSize(widthMeasureSpec);
final int heightSpecMode = MeasureSpec.getMode(heightMeasureSpec);
final int heightSpecSize = MeasureSpec.getSize(heightMeasureSpec);
if (DEBUG) {
Log.d(TAG, "onMeasure widthMeasureSpec:" + widthSpecMode + "--" + widthSpecSize);
Log.d(TAG, "onMeasure heightMeasureSpec:" + heightSpecMode + "--" + heightSpecSize);
}
int width;
if (widthSpecMode == MeasureSpec.EXACTLY && heightSpecMode == MeasureSpec.EXACTLY) {
width = Math.min(widthSpecSize, heightSpecSize);
} else {
width = Math.min(widthSpecSize, heightSpecSize);
width = Math.min(width, 300);
}
setMeasuredDimension(width, width);
}
总结
源码地址:
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