王者荣耀中一个英雄是怎么被产生的?
程序员的成长之路
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2021-06-08 10:45
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来自:blog.csdn.net/ILOVEMYDEAR/article/details/116431337
王者荣耀中一个英雄是怎么被产生的?(一)
我是一个比较爱玩游戏的人,比如王者荣耀。我常常在想,如果我可以自己创造一个英雄那该多好,现在我要开始以自己的想法来实现我的愿望,也来练习练习自己对于java对象的认识。
一、前期准备
二、实现我的英雄梦!
1. 英雄基本属性实现
package Hero;//英雄的基本属性public class Hero { public String name; //英雄的名字 public String type; //英雄的职业 public int blood; //英雄的基本血量 public int phyattack; //英雄的基本物理攻击 public int Magicattavk; //英雄的基本法术攻击 public int phyfangyu; //英雄的基础防御 public int attavknum; //普通伤害的值 public int move; //移动速度 public int money; //经济 public Hero(String name, String type, int blood, int phyattack, int magicattavk, int phyfangyu,int attavknum,int move,int money) { this.name = name; this.type = type; this.blood = blood; this.phyattack = phyattack; this.Magicattavk = magicattavk; this.phyfangyu = phyfangyu; this.attavknum= attavknum; this.move= move; this.money= money; } public String getName() { return name; } public String getType() { return type; } public int getBlood() { return blood; } public int getPhyattack() { return phyattack; } public int getMagicattavk() { return Magicattavk; } public int getPhyfangyu() { return phyfangyu; } public int getAttavknum() { return attavknum; } public void setName(String name) { this.name = name; } public void setType(String type) { this.type = type; } public void setBlood(int blood) { this.blood = blood; } public void setPhyattack(int phyattack) { this.phyattack = phyattack; } public void setMagicattavk(int magicattavk) { Magicattavk = magicattavk; } public void setPhyfangyu(int phyfangyu) { this.phyfangyu = phyfangyu; } public void setAttavknum(int attavknum) { this.attavknum = attavknum; } //受到普通攻击 public int bnormalAttack(int attavknum){ if(this.phyfangyu-this.attavknum<=0){ int res = this.phyfangyu-this.attavknum; return this.blood+res; } return blood-this.attavknum; } //普通攻击 public int znormalAttack(){ if(this.type=="射手"||this.type=="战士"||this.type=="刺客"){ this.attavknum+=phyattack; } if(this.type=="法师"){ this.attavknum+=Magicattavk; } return attavknum; }}
2. 装备包
package zhuangbei;
//抵抗之靴
/**
* 效果:减低敌方的攻击,也就是增加自己的物防
*/
public class Shoe {
public String name = "抵抗之靴";
public int phyattack=200;
public int mckattack=0;
public int move = 200;//英雄移动速度+200;
public Shoe() {
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public int getPhyattack() {
return phyattack;
}
public void setPhyattack(int phyattack) {
this.phyattack = phyattack;
}
public int getMckattack() {
return mckattack;
}
public void setMckattack(int mckattack) {
this.mckattack = mckattack;
}
public int getMove() {
return move;
}
public void setMove(int move) {
this.move = move;
}
}
package zhuangbei;
//反甲
public class Fajia {
public String name = "反甲";
public int phyattack = 40;
public int phyfanyu = 420;
public double fashang = 0.2; //冷却时间
public int getPhyattack() {
return phyattack;
}
public void setPhyattack(int phyattack) {
this.phyattack = phyattack;
}
public int getPhyfanyu() {
return phyfanyu;
}
public void setPhyfanyu(int phyfanyu) {
this.phyfanyu = phyfanyu;
}
public double getFashang() {
return fashang;
}
public void setFashang(double fashang) {
this.fashang = fashang;
}
}
package zhuangbei;
//暗影战斧
/*
*
* */
public class Anyinzhanfu {
public String name = "暗影战斧";
public int phyattack = 85; //加物理攻击85
public int blood = 500; //生命值加500
public int cool = 15; //冷却缩减15
public int getPhyattack() {
return phyattack;
}
public void setPhyattack(int phyattack) {
this.phyattack = phyattack;
}
public int getBlood() {
return blood;
}
public void setBlood(int blood) {
this.blood = blood;
}
public int getCool() {
return cool;
}
public void setCool(int cool) {
this.cool = cool;
}
}
3. 没有经济来源怎么行?野怪实现
package yeguai;
public class Pig {
public int num = 80;
public int getNum() {
return num;
}
public void setNum(int num) {
this.num = num;
}
}
package yeguai;
public class Bird {
public int num = 100;
public int getNum() {
return num;
}
public void setNum(int num) {
this.num = num;
}
}
package yeguai;
public class Heixie {
public int num = 150;
public int getNum() {
return num;
}
public void setNum(int num) {
this.num = num;
}
}
package yeguai;
public class Xiaobing {
public int num = 150;
public int getNum() {
return num;
}
public void setNum(int num) {
this.num = num;
}
}
三、开始游戏啦
import Hero.Hero;
import yeguai.Bird;
import yeguai.Heixie;
import yeguai.Pig;
import yeguai.Xiaobing;
import zhuangbei.Anyinzhanfu;
import zhuangbei.Fajia;
import zhuangbei.Shoe;
public class Deom {
public static void main(String[] args) {
Hero yase = new Hero("亚瑟","战士",1000,200,0,500,200,50,0);
System.out.println(yase.name);
System.out.println(yase.money);
//开始发育(先产生野怪,小兵,河蟹的实例化对象)
Pig pig1 = new Pig();
Bird Bird = new Bird();
Xiaobing xiaobing = new Xiaobing();
Heixie heixie = new Heixie();
for(int i =0;i<=10;i++){ //打了10轮
yase.money+=pig1.getNum()+Bird.getNum()+xiaobing.getNum()+heixie.getNum();
}
System.out.println(yase.name+"的经济现在是"+yase.money);
//开始创建装备类
System.out.println("购买装备前:");
System.out.println(yase.name+"当前的属性"+"生命值:"+yase.blood+"物理攻击:"+yase.phyattack+"法术攻击:"+yase.Magicattavk+
" 物理防御:"+yase.phyfangyu+"移动速度:"+yase.move);
if(yase.money>=200){
Shoe shoe = new Shoe();
System.out.println(yase.name+"购买了"+shoe.name);
yase.phyfangyu+=shoe.getPhyattack();
yase.move+=shoe.getMove();
yase.money=yase.money-200;
}
if(yase.money>=1200){
Fajia fajia = new Fajia();
System.out.println(yase.name+"购买了"+fajia .name);
yase.phyattack+=fajia.getPhyattack(); //攻击力+
yase.phyfangyu+=fajia.getPhyfanyu(); //防御力+
yase.money=yase.money-1200;
}
if(yase.money>=2000){
Anyinzhanfu anyinzhanfu = new Anyinzhanfu();
System.out.println(yase.name+"购买了"+anyinzhanfu.name);
yase.phyattack+=anyinzhanfu.getPhyattack(); //攻击力+
yase.blood+=anyinzhanfu.getBlood(); //生命力+
yase.money=yase.money-2000;
}
System.out.println("购买装备后:");
System.out.println(yase.name+"当前的属性"+"生命值:"+yase.blood+"物理攻击:"+yase.phyattack+"法术攻击:"+yase.Magicattavk+
" 物理防御:"+yase.phyfangyu+"移动速度:"+yase.move);
}
}
我基本可以实现简单的创建一个英雄,实现刷野怪,购买装备的简单操作,后序我将实现英雄的三个技能和铭文的实现。
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