王者荣耀中一个英雄是怎么被产生的?

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2021-06-08 10:45

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来自:blog.csdn.net/ILOVEMYDEAR/article/details/116431337

王者荣耀中一个英雄是怎么被产生的?(一)

(对象和类的小练习一)
我是一个比较爱玩游戏的人,比如王者荣耀。我常常在想,如果我可以自己创造一个英雄那该多好,现在我要开始以自己的想法来实现我的愿望,也来练习练习自己对于java对象的认识。

一、前期准备

我们要在IDEA上创建一个新的项目,创建好一个项目后,我们需要创建5个包,分别是英雄包,装备包,铭文包,野怪包,皮肤包
然后我们就可以一个一个的实现这些功能了。


二、实现我的英雄梦!

1. 英雄基本属性实现

package Hero;//英雄的基本属性public class Hero {    public String  name; //英雄的名字    public String type; //英雄的职业    public int blood; //英雄的基本血量    public int phyattack; //英雄的基本物理攻击    public int Magicattavk; //英雄的基本法术攻击    public int phyfangyu; //英雄的基础防御    public int attavknum; //普通伤害的值    public int move; //移动速度    public int money; //经济    public Hero(String name, String type, int blood, int phyattack, int magicattavk, int phyfangyu,int attavknum,int move,int money) {        this.name = name;        this.type = type;        this.blood = blood;        this.phyattack = phyattack;        this.Magicattavk = magicattavk;        this.phyfangyu = phyfangyu;        this.attavknum= attavknum;        this.move= move;        this.money= money;    }    public String  getName() {        return name;    }    public String getType() {        return type;    }    public int getBlood() {        return blood;    }    public int getPhyattack() {        return phyattack;    }    public int getMagicattavk() {        return Magicattavk;    }    public int getPhyfangyu() {        return phyfangyu;    }    public int getAttavknum() {        return attavknum;    }    public void setName(String name) {        this.name = name;    }    public void setType(String type) {        this.type = type;    }    public void setBlood(int blood) {        this.blood = blood;    }    public void setPhyattack(int phyattack) {        this.phyattack = phyattack;    }    public void setMagicattavk(int magicattavk) {        Magicattavk = magicattavk;    }    public void setPhyfangyu(int phyfangyu) {        this.phyfangyu = phyfangyu;    }    public void setAttavknum(int attavknum) {        this.attavknum = attavknum;    }    //受到普通攻击    public  int  bnormalAttack(int attavknum){        if(this.phyfangyu-this.attavknum<=0){            int res = this.phyfangyu-this.attavknum;            return  this.blood+res;        }        return blood-this.attavknum;    }    //普通攻击    public  int  znormalAttack(){        if(this.type=="射手"||this.type=="战士"||this.type=="刺客"){            this.attavknum+=phyattack;        }        if(this.type=="法师"){            this.attavknum+=Magicattavk;        }       return attavknum;    }}

2. 装备包

装备太多了,我主要写一些我平时比较喜欢的几个装备,有兴趣的盆友可以自己练习多写几个
鞋子
package zhuangbei;//抵抗之靴/** * 效果:减低敌方的攻击,也就是增加自己的物防 */
public class Shoe { public String name = "抵抗之靴"; public int phyattack=200; public int mckattack=0; public int move = 200;//英雄移动速度+200;
public Shoe() {
}
public String getName() { return name; }
public void setName(String name) { this.name = name; }
public int getPhyattack() { return phyattack; }
public void setPhyattack(int phyattack) { this.phyattack = phyattack; }
public int getMckattack() { return mckattack; }
public void setMckattack(int mckattack) { this.mckattack = mckattack; }
public int getMove() { return move; }
public void setMove(int move) { this.move = move; }}
反甲
package zhuangbei;//反甲public class Fajia { public String name = "反甲"; public int phyattack = 40; public int phyfanyu = 420; public double fashang = 0.2; //冷却时间
public int getPhyattack() { return phyattack; }
public void setPhyattack(int phyattack) { this.phyattack = phyattack; }
public int getPhyfanyu() { return phyfanyu; }
public void setPhyfanyu(int phyfanyu) { this.phyfanyu = phyfanyu; }
public double getFashang() { return fashang; }
public void setFashang(double fashang) { this.fashang = fashang; }}
暗影战斧
package zhuangbei;//暗影战斧/*** */public class Anyinzhanfu { public String name = "暗影战斧"; public int phyattack = 85; //加物理攻击85 public int blood = 500; //生命值加500 public int cool = 15; //冷却缩减15
public int getPhyattack() { return phyattack; }
public void setPhyattack(int phyattack) { this.phyattack = phyattack; }
public int getBlood() { return blood; }
public void setBlood(int blood) { this.blood = blood; }
public int getCool() { return cool; }
public void setCool(int cool) { this.cool = cool; }}

3. 没有经济来源怎么行?野怪实现

我主要写了野猪,小鸟,河蟹,小兵的类
野猪
package yeguai;
public class Pig { public int num = 80;
public int getNum() { return num; }
public void setNum(int num) { this.num = num; }}
小鸟
package yeguai;
public class Bird { public int num = 100;
public int getNum() { return num; }
public void setNum(int num) { this.num = num; }}
河蟹
package yeguai;
public class Heixie { public int num = 150;
public int getNum() { return num; }
public void setNum(int num) { this.num = num; }}
小兵
package yeguai;
public class Xiaobing { public int num = 150;
public int getNum() { return num; }
public void setNum(int num) { this.num = num; }}


三、开始游戏啦

import Hero.Hero;import yeguai.Bird;import yeguai.Heixie;import yeguai.Pig;import yeguai.Xiaobing;import zhuangbei.Anyinzhanfu;import zhuangbei.Fajia;import zhuangbei.Shoe;
public class Deom { public static void main(String[] args) { Hero yase = new Hero("亚瑟","战士",1000,200,0,500,200,50,0);
System.out.println(yase.name); System.out.println(yase.money); //开始发育(先产生野怪,小兵,河蟹的实例化对象) Pig pig1 = new Pig(); Bird Bird = new Bird(); Xiaobing xiaobing = new Xiaobing(); Heixie heixie = new Heixie(); for(int i =0;i<=10;i++){ //打了10轮 yase.money+=pig1.getNum()+Bird.getNum()+xiaobing.getNum()+heixie.getNum(); } System.out.println(yase.name+"的经济现在是"+yase.money);
//开始创建装备类 System.out.println("购买装备前:"); System.out.println(yase.name+"当前的属性"+"生命值:"+yase.blood+"物理攻击:"+yase.phyattack+"法术攻击:"+yase.Magicattavk+ " 物理防御:"+yase.phyfangyu+"移动速度:"+yase.move);
if(yase.money>=200){ Shoe shoe = new Shoe(); System.out.println(yase.name+"购买了"+shoe.name); yase.phyfangyu+=shoe.getPhyattack(); yase.move+=shoe.getMove(); yase.money=yase.money-200; } if(yase.money>=1200){ Fajia fajia = new Fajia(); System.out.println(yase.name+"购买了"+fajia .name); yase.phyattack+=fajia.getPhyattack(); //攻击力+ yase.phyfangyu+=fajia.getPhyfanyu(); //防御力+ yase.money=yase.money-1200; } if(yase.money>=2000){ Anyinzhanfu anyinzhanfu = new Anyinzhanfu(); System.out.println(yase.name+"购买了"+anyinzhanfu.name); yase.phyattack+=anyinzhanfu.getPhyattack(); //攻击力+ yase.blood+=anyinzhanfu.getBlood(); //生命力+ yase.money=yase.money-2000; } System.out.println("购买装备后:"); System.out.println(yase.name+"当前的属性"+"生命值:"+yase.blood+"物理攻击:"+yase.phyattack+"法术攻击:"+yase.Magicattavk+ " 物理防御:"+yase.phyfangyu+"移动速度:"+yase.move); }}

我基本可以实现简单的创建一个英雄,实现刷野怪,购买装备的简单操作,后序我将实现英雄的三个技能和铭文的实现。
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